Originally Posted by
Capita
That's the problem. Leveling in this game IS slogging through the content to get to cap, because THERE IS NO CONTENT. Nothing. Grinding is NOT content. I don't know anyone who actually LIKES grinding. No one likes leves either, but it's closer to content than grinding is.
The mini-quests in the game are fun, but they don't reward anything substantial. They should all give SP. Quest mobs should give SP. Completing the quests should give SP, regardless of whatever nonfactor item reward it gives. Right now, there's no point in doing them outside of progressing the story. That means they do nothing to make leveling more enjoyable, because they have nothing to do with leveling.
The problem with what you're suggesting is that there are no other alternatives. You say leveling is content. Ok, great. That doesn't make it enjoyable content. There's nothing to do in between. Main story quests and class quests? They're so short and far between that most people tend to forget they're even there until they're reminded.
Sure, make them challenging, but increase the rewards for completing them even further. Otherwise, what's the point outside of punishing casuals for not having the time to build their own grind parties?
I'm sorry, I just can't agree with you. You have this utopic vision of some miraculous game that doesn't exist anywhere, where people like taking 2-3 years to reach the level cap because leveling is so much fun.