Nin would first have to be unavailable at the start for it to be a change in making it available at the start....what you are saying and comparing w/ DKs in WoW are two different situations at the moment.
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I'm not comparing them because i don't know what the situation was on WoW, just saying it would be a bad idea from a business point, you konw, the bigger selling point of this game is an unmeasured hype of what's coming next, new players and alt lovers would be very disappointed, as an old player i want it to be locked after story tho.
Again, I think people aren't looking at this from a PR standpoint -- releasing a new class/job and then gating it by saying you need to have already beaten all of the main story content, including having a class to 50 and doing HM Leviathan, would be upsetting to so many people that some would quit. Plus, they would lose revenue from people who would buy the game just to play those classes. I believe they will do what they did in FFXI -- rogue will be playable from the start in Limsa, and NIN will be unlocked just like other jobs @30. So NIN won't be available from the start, but unlocked just like the rest.
O.o that was a comparison you made tho...
I agree that locked it would be a poor choice. Atm though there isn't anything changing or lore breaking about them being available from the start. It's a suspension of story plot however, similar to how DKs trudged through BC content story even though story wise they started in the WotLK timeframe.
Oh, so figuring out stuff about the ascians, is breaking lore too?
It's not really *secret* since Thancred was in it, and all the other scions knew about it, as well as limsa officials.
If you're a new player, and start as rogue, you're coming from the guild, regardless if anyone else knows of it's existence. or ppl in rogue guild wouldn't be in the rogue guild, cause it's a secret, so they couldn't know about it...:)
And what's so special about Ninja, that you need to gate it, when no other class/job is? why would ninja be a reward, but not sch/smn?
i know it's a bit of a mess to make it available from the start, cause of 2.2 story, but i'm sure they have something in place, that will make sense. ppl have been complaining about other stuff, that didnt make sense, but then it was implemented, and it made sense, and everyone stopped complaining...will be same here. Rog/Nin will be available from the start, and it will make sense :)
Why would SE want to limit how many play Nin? if they developed it, they obviously want ppl to try it out.
On the gamepad it's possible to easily switch between two cross bars and with the addition of holding both the back triggers for another cross bar its 40 - 48 slots available for skills. I don't think gamepad users will have trouble with ninja or any additional skills added to jobs, I have a hard time using all my slots as is. xD
It's lore breaking, it can be changed, the same way egi shape could be changed , but SE decided not to do it, it is possible but SE should keep their mind or change it for everything.
Edit, forgot a part, i have the same opinion about ROG not being lorebreaking if you start being part of the guild, but nin is lore breaking before 2.4, and we know a lvl 50 class w/o job crystal can be gimp.
I just put buffs on the D-Pad, and/or anything I would use circumstantially. From there I put all my skills on A,B,Y,X (I use ps3 controller, easier to state xbox control scheme). Also that's what i was referring to there is a total of 16 buttons on one bar 8 which are D-Pad, other 8 which are A,B,Y,X. Your second bar would provide an additional 16 buttons and you can easily switch between the two by tapping RB (R1). So you have 16 spots for skills and 16 spots for buffs/etc. with just the two bars alone. Nice to know controller users have nothing to worry about for awhile. :D
I never thought it would look that smooth, I'm pretty impressed, I just hope it doesn't take 40 levels like DRG to finish a combo.... only thing I'll ever complain about that class, extremely boring to level.