Cus that's meant to be Scholar. Really classical sage was just a better red mage this new sage is really it's own thing a sort of technomancer healer.
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First CBU3 rework? They sand off everything interesting about the class until it's a reskin.
#FFXIVHEALERSTRIKE
I'm happy to watch astrodyne die. The cards is a start but that's a lot of play buttons. But really Astro is just white mage with a card mini game. Now the mini game has been pretty reduced so it just seems like white mage if you don't consider the cards. I see another card rework.
What's really priceless is they sort of hyped this to be a huge change, considering it was first promised to be a 6.3 change but pushed back to 7.0. They made it sort of like a big deal only for... ... ... lol.
Come I clap for you, whoever green lighted these changes.
There's Chemist in the names of the skills, but that's about it. What we mostly have is confirmation from the devs that it started as a chemist job and the design was pushed into Sage because chemist as a concept is (and I am inferring the reasons here) (a) too variable and (b) lacking potent weapon designs.
And the design of the job does still retain a lot of Sage-ish elements.
1. Healing and damage magick? It's the healer that plays with damage/healing conversion.
2. The costume very much resembles the original Sage, other than the headgear.
3. The weapon is basically four crystals of light: i.e. the prerequisite to unlock the Sage job in FFIII.
4. The addersting/addersgall and milpreves, as well as the default noulith shape, in my opinion feel like they could have been referencing the "fang" magical items from FFII/FFIII.
You can definitely see some sort of logical throughput of Sage being based on the FFIII version, but with the heavy condition of not using actual BLM or WHM to prevent it conceptually overlapping with RDM.