They've already said they will not reset character data, if they did you can bet they'd lose a looooot of people.
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They've already said they will not reset character data, if they did you can bet they'd lose a looooot of people.
I dont think you understand the big picture though, in the end
no matter what game you play, new players come in, and players will have already been estiablished
if every game reset everyone every time new players came in, no one would play any game
it is probly the 1 thing you can do to literaly kill any game outright, with no chance of ever recovering, you CAN NOT reset players progress once the game is under way ever.
will some people want to go to established servers? sure they will, but i think you underestimate how many will want to go to new fresh servers too. being on a new server is an experience all to itself that many people never get to experience after the launch of a game. so being able to get that experience again will be a big plus for many people who do want it.
and fyi, this IS retail, this is the main game, this IS NOT a beta, no matter how you look at it, we are PAYING for what we are doing, we paid for the game, we paid for our characters, etc etc etc
and we were specificaly promised that no progress reset would ever happen
that alone is the end of the discussion on it, as anything you look into it beyond that is pointless since it wont happen ever
Reading all these posts really makes me miss when FFXIV went live.
How a lot of the craft details had to be found.
When brass nuggets were 10k
Iron Nails were 70k
The building of the economy was a pretty exciting part of it.
Crafters had to shout in the cities about what products they had for sale. they kept items in their bazaar for sale.
Things cost a lot more, but they were also a lot harder to aquire.
Kids don't know how good they have it these days ^^
Fresh servers for "new players" will be great in 2.0 as it's all part of the experience.
Inflation can easily occur overnight.
lets say you have 30mil
And its christmas eve
RMTs sell gil for $1 per mil
Billions of stored up gil pour into the economy
Your 30mil which could have bought you some of the best gear yesterday can now buy you a single-melded upper tier bow only....
Thats what happened in ffxi and it will almost 100% happen here since there is so much gil "stored" up. The economy is only smooth now because people horde gil so that if they release something like dynamis weapons they will have tons of gil stored up.
Once there is something for them to spend it on, they (and prob ppl buying gil from rmt) will flood the current servers with massive amounts of gil which will cause prices to skyrocket.
And then if they try to "fix" those servers they will hurt the new servers in the process
UNLESS they treat servers differently, in which case there won't be any problem.
The problem arises when you try to fix inflation on 6 servers and effect the 3 non-inflated servers in the process.
This happened in FFXI and there was much less gil stored up. So it's very realistic and likely
ya there not doing that but the op think if they make new servers that only level 1 some how that going to ruin the other worlds with facts that she/he think they know when at the end they don't know jack about mmo. The cost to enter event A would be change to how much gil a person can make not how much money players have -.- the op is just wasting there time because they still not getting the point they trying to say.
What truly percipitated most of FFXI's economic woes as a result of RMT had more to do with poor design then anything else.
Because both Gil and crafting supplies were such rare commodities in XI they were far more susceptible to drastic value swing by a sudden influx of one or the other, couple that with the heavy handed over correction undertaken by both SE and the player base and you hand the massive implosions that occurred. The economy wasn't given any time to settle before people went all chicken little and reenacted the run on the banks on black tuesday.
In XIV, with both Gil and crafting supplies being not only plentiful, but much easier to acquire, they are far less suceptible to dramatic swings in value, even with a massive influx, and an attempted inflation in price, the relative ease of acquiring the commodity you want in your own will cause any period of hyperinflation to be short lived. In XIV there is no particular item that can be effectively monopolized.
You're worrying about hypotheticals, you may as well start a thread about how they should Dec.21, 2012 proof the servers or it will ruin the game because what if the Mayans were right!?
Why does everyone say that everyone has 40 mil?? I have 3 mil... wtf...