Originally Posted by
SpookyGhost
There's truth in this, but it's a bit misleading. If you, say, introduce an OP job that you had no idea was OP and everyone was like "buff us up to that so it's fair" then you're going to end up in a situation where all those jobs are super duper strong relative to the content. Now you need to go back and re-tune all the expansion content as well as all the new content in patches. It is much more simple to buff and nerf classes to a specific point you want them at relative to the content.
e: Also, as much as I like Core-A, I believe he's more focused on fighting game related stuff which is one character balanced against all the other characters since they're all doing the same thing (fighting the other dude til he's dead, albeit in different ways). In fighting games it's fine to do a bunch of buffs since everyone just needs to be equal to eachother since there's no boss to kill or whatever. However, even that can go too far and you end up with MvC3 which, although a fun game, has a meta around avoiding being touched even once or your character is dead and now you need to block a crazy mixup or just get unblockable'd.