https://pbs.twimg.com/profile_images.../h5_ph2UZ.jpeg
In all seriousness though, I'm glad I had the social networking skills to have a 4 man group together to do content and avoid the queue entirely. :P
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https://pbs.twimg.com/profile_images.../h5_ph2UZ.jpeg
In all seriousness though, I'm glad I had the social networking skills to have a 4 man group together to do content and avoid the queue entirely. :P
I saw Adventurer in Need (Healer) for the first time in literally months.
It is working. I also did the roulette in question, something I equally have not done on a healer in some time. It works.
If you are a DPS and upset about it, blame all the other DPS, not those of us who keep your que times from being three hours.
I never saw Healer in Adventurer in Need.
It's a simple numbers problem, tbh. Right now we have 3 tanks, 3 heals and 8 DDs. That basically means there's 1 tank and 1 heal for every 2.66 DDs, assuming that every player will level every class to cap. Dungeons right now only accommodate 2 DDS per tank and heal, and that's to say nothing of the fact that more people pick up DPS jobs than tanking and healing ones.
I don't think making oodles of tanks and heals is the answer, tbh. The devs weren't wrong when they said that DRK and AST did little to motivate the DPS mains into switching permanently (temporarily? sure, but SAM and RDM also probably swayed a few tanks and heals shortly too, its just the obvious "new n' shiny" effect). I think at this point party sizes and ratios need to start being examined overall before 5.0.
When the tank knows what they're doing and the healer is competent, the role of a tank is just to hold aggro and in doing so protect the team. the sacrifice doesn't really happen (unless you're doing speed runs of praetorium sometimes) if you die its becuase you or the healer screwed up. or maybe it was that dps bringing aoe onto you.
I'll add that in high end content the dps is every bit as important, unless you enjoy hitting enrage a lot.