I wish I understood how people could possibly support Auto Attack for Archer Bows. Such a bad idea. They are going to have to nerf the damage so much it's painful to think about.
Printable View
I wish I understood how people could possibly support Auto Attack for Archer Bows. Such a bad idea. They are going to have to nerf the damage so much it's painful to think about.
You do know that we won't be getting jobs for a few months, right? And not everyone at 50 plays 100% of the time in a full party?
The changes affect mages that are already at 50 just as much as it affects those who are lower level. We're gonna be having to deal with it for a few months regardless. And I still say these changes are wonderful.
Yeah, I totally agree with most all of these, except the first and last. I don't think they've stepped outside of any boundaries so far in their LNC/DRG design. As more lore rolls in, I'd expect it will feel like a more appropriate fit. And, having ARC as my first 50 since launch, I've always wanted an option for ranged auto-attack. It would be great if it's toggleable, but even if it's not, I'm sure simply turning around and not facing the target would stop auto attack, much like a melee would do if needed to quickly stop dmg. ARC, especially since 1.19, needs all the TP it can get at this point.
The rest of the post is spot on, based on what has been currently announced. I am a mage at heart from XI, and primarily play CNJ in XIV, but these reforms to mage classes definitely leaves me unenthusiastic about our future. It's almost as if they just blended all the classes together to have all similar playstyles.. with just different actions. Mage and Melee have always been two completely different "feels" with completely different playstyles, and Dev's are kinda taking away from that by putting all the classes on the same linear setup. Though I have to admit, some of the melee classes seem alot more appealing due to these reforms as well.