So, Pld would go from the least used/useful Tank int he game to the least used/useful Healer in the game? Or would Pld bump off one of the current healers and take their place ... Hmm ...
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Would be nice to not have to pay a now-4k higher amount of healing to take Doom off for what may about to preventing only 2k overkill. Personally, I'd rather they're just allowed to have negative HP, and need only be healed back to a positive value, but if they were to take more than max health damage during that time that would be a mitigation loss, and coding problems would probably prevent that anyways... Never fun having the debuff component of something increased just because your stats improved.
Honestly hope WAR's aren't nerfed much, if at all. I'd be cool with seeing Fell Cleave drop from 500 to 440-460 and Decimate from 280 to 250-260, but only if Defiance (and Convalesce and Mantra) is going to be allowed to affect healing abilities (WAR-specific self-heals scaled to have similar values), etc. Generally, I'd just like to see the other tanks moved closer to WAR in terms of synergy and usability improvements, rather than WAR being nerfed.
PLD for live :D and guess who gonna reset his PLD stats for more VIT since I messed up 8 points into DEX during my time playing PLD >.>
Wow. Pld is going to be a beast. More tp, more eminity, better DV and clemency, oaths not interupting ur rotation, k9re dps in shield, 10 extra potency to RA, and GB adding 20 potency to its initial hit and a whopping 10 to every tick. Using the same rotation and strats ull be producing alot higher numbers. Hopefully it doesnt make us to strong. I dont like being the broken class hahahaha
It won't make us too strong. The damage output will definitely be bigger, though (comparatively). I think people are underestimating how much a 100 potency increase (130 in FoF) can boost damage, specially when said increase will be active 100% of the time and the risk-reward relation of Goring Blade is so low. The enmity buff to Savage Blade is just icing on the cake, and all this together will actually make PLD's MT DPS go a lot higher now without the need to sacrifice HP for attack, which was one of the main problems PLD had in Gordias Savage progression. I'm pretty happy with the changes!
Class/Job Action/Status Adjustment
All Classes | Sprint | TP cost has been removed in PvP areas. Duration has been set to 10 seconds in PvP areas. Use will no longer interrupt weaponskill combos.
Gladiator/Paladin | Fast Blade|TP cost has been reduced from 70 to 60.
Savage Blade |The amount of enmity generated has been increased.
Goring Blade |Potency when used as a combo action has been increased from 220 to 240. Damage over time potency has been increased from 40 to 50.
Royal Authority |Potency when used as a combo action has been increased from 340 to 350.
Clemency |Casting time reduced from 3 to 2 seconds.
Divine Veil |The protective barrier that is cast on all party members within range when you receive a healing spell now activates even when healing yourself. Recast time reduced from 150 seconds to 120 seconds.
Sword Oath |Use will no longer interrupt weaponskill combos.
Shield Oath |Use will no longer interrupt weaponskill combos. Damage penalty has been reduced from 20% to 15%. The amount of enmity generated has been increased.
Warrior |Defiance |The amount of enmity generated has been increased.
Dark Knight |Hard Slash |TP cost has been reduced from 70 to 60.
Souleater |TP cost has been reduced from 60 to 50.
Delirium |TP cost has been reduced from 60 to 50.
Grit |Use will no longer interrupt weaponskill combos. The amount of enmity generated has been increased.
Darkside |MP cost has been reduced by 1/3 in PvP areas.
NO NERF TO WARRIOR! and those pally buffs. oooo weeeeeeeeeeeee
Emintiy has never been a problem i can switch to sword oath rather fast and ieep hate with the best dps on our server (of course switching back to shield for tank busters). Making clemency and devine viel faster and easier to use is our bonus IMO. I like what u say and ur right the extra potency is a ton, even for the average pld who stays in shield. The ones that already produce solid dps just became beasts. But just like the other classes "beasts" its probably going t9 be comparable. I cant wait, watch out eorzia lets have some fun
Cheese on Rice. Hey guess what guys? Dark Knights are now useless! Anyone with a Dark Knight main is now a fool who's living in the past. Delete all that chaos gear, and melt your Deathbringers down so that you can use the metal to make spoons for all the ice cream you're going to eat yourselves sick with since no one will EVER speak to you again! You're now the ugly girls at the prom! Waaaah! Waaah!
Wait, none of that's true? At all? Dark Knights will still be good? B-b-but PALADIN BUFFS!