It would be nice if every time you failed the success rate would increase, so eventually it would be guaranteed. Just that little tidbit would be nice. As it stands Novus is more time-consuming than Nexus, but that's not saying much I guess.
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It would be nice if every time you failed the success rate would increase, so eventually it would be guaranteed. Just that little tidbit would be nice. As it stands Novus is more time-consuming than Nexus, but that's not saying much I guess.
If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
I'm not trying to value Novus. Personally, I'm not bothering with the relic questline because I value my enjoyment of FF14 to taint it with RNG riddled slog-fests that provide no skillful challenges or encourages large group play (outside of randomly cobbled together FATE groups or SB parties). This is of course a personal view point, and if you enjoy the kind of activities in the Atma to Novus levels of relic advancement, more power to you.
What I am trying to say is the gil or time required to achieve what people have dubbed an 'optimal' Novus is still a fairly large investment. I just get tired of people throwing out terms like 'hand-outs' because some people dare to suggest slightly less punitive RNG systems.
Besides all that, people will always assign some kind of 'value' to anything they do or try to obtain. In many respects it's how we decide to do something. Things like trying to decide if something is fun enough, or provides enough character advancement, or time efficient enough is still assigning a value to something. It does have to be currency based for it to be of value.
I blame FFXI for the spawn of RNG and his evil son RNGeus - that or trying to get the original phoenix in WoW; now if you would please give them proper respect by facing north on a firesday while the moon rides high in the sky so I may properly HQ this craft that'd be appreciated.
I suppose while I said I hate RNG it really is because I know there are seldom any safety nets from insanity - put in some safety nets and I'd really not care. Yeah I know rare items are meant to be rare - if it is supposed to be epic make the net 500 attempts lol, I don't think the feeling of true hopelessness belongs in games.
No, they're just unlucky and that's their way of expressing it. It was an idiot statement. You may as well tell me the sky is blue and then get confused why I thought it was not terribly appropriate.
More to the point, it doesn't have to be guaranteed, but why create a system where you may NEVER win when you don't have to. Sure it's astronomically unlikely for that to happen, but it IS a possibility and it can happen. Why would you leave that in for a player to experience?
If you're going to have pure RNG systems, particularly for this type of thing where you basically have no input other than "press button", it's good to at least establish a floor. Be it 5, 16, or however many fails seems like too many, put a bottom on it that can't be crossed.
The other problem is that this system is built on top of the other massive RNG fest of spiritbinding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you). Which is further compounded by the fact that the stats themselves aren't really equal, some (det) are much better than others (skill speed).
Wait, so you can meld another stat onto it and bypass Class IV Materia alltogether?!
Awesome. Since I don't raid cutting edge, I have no reason to minmax to this extreme extent.
700K Det IV materia combined with "OMG RNG FAIL BECAUSE WE CAN CODE IT LAWL!" sounds like no fun at all.
Thanks for the input!
You mean spiritbonding? Unless you can EZmode craft Ilvl 90 (most people can't), you have 3 layers of RNG when it comes to Class IV materia:Quote:
The other problem is that this system is built on top of the other massive RNG fest of melding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you).
-Getting the materia you need
-Getting a Class IV version of said materia (small chance depending on on level, even ilvl 90 is not guaranteed)
-Melding it successfully.
Looking at the insane prices, I honestly wonder how many people go the RMT route...