Originally Posted by
Malamasala
To keep a MMO healthy and not create gaps between players (the ones who play a lot and the ones who play rarely), you need to do something.
A) Make content easier, increase drop rates. That way casual players can catch up on old content.
B) Make cash shops sell armors/weapons. That way content can be made easier by purchasing stronger items.
It doesn't really matter which you do, as long as you do one of them. SE seem to be running with the first option, so cash shops aren't all too needed. You can just wait out the nerfs. But SE could have gone B route and actually made a penny, while still not changing how the players progress.
And as we all know, first alternative give you complaints that the game is being ruined for the minority of casuals who suck. And the latter alternative will make loud people yell P2W because someone can get the gear they no longer use because it is weak.