Request: Please take MSQ dungeons out of the Mentor Roulette
So before you say that Mentor roulette is supposed to be used to help teach new players the game, please hear me out:
When a mentor gets Castrum or Praetorium chances are they are going to leave immediately. Castrum less so, because it can be done in about 20 to 25 minutes compared to Praetorium that is minimum 50 minutes. The only instance it ever takes more than 50 minutes to finish a mentor roulette are some of the harder EX trials like Ramuh, Nidhogg, etc.
So instead of doing a boring 50 minute Praetorium run, a mentor will likely rather take the 30 minute penalty.
On to my next point of using mentor roulette as it's supposed to be used: teaching new players.
There is a HUGE issue with this because Mentor roulette doesn't even CARE if there's a new player in the group or not. It just throws you into the group that's been waiting longest. I am literally in a Praetorium run as I type this right now. None of these people are new whatsoever. So there's nothing to mentor.
And another point, specifically about these two dungeons, there's nothing to teach in these dungeons. I guarantee you if all eight players were completely new, they could stumble through praetorium and clear without any issues because there is no challenge whatsoever in either of these dungeons.
Hell, I'll even go as far as to say that not only should Castrum / Praetorium should be removed from Mentor roulette, it should be removed from the game as it exists now. And what I mean by that is they should change BOTH of these to solo instance dungeons like the expansions have near the end that say "There are many cut scenes and this will take a long time etc. etc. etc."
"But my MSQ Roulette exp!!!" I get it, you'd miss out on that exp. But I think for the overall greater health of the game and the immersive experience it would give new players far outweighs the exp you gain from sitting through an hour of cut scenes.
As it currently stands, new players are thrust into a dungeon and rushed through it with no explanation....Generally barely contributing at all and just playing catch up. How is this immersive for the player? The player is central to the story, yet these other random 7 people are rushing through doing everything. So much for being the warrior of light, right?
It legit makes no sense that I'm getting a mentor roulette of prae full of people who have done it a million times. There's no one to mentor in this. How is this a mentor roulette? And again, even if the other 7 players in the party were completely new, there isn't really anything to teach. "Rush through the dungeon and kill everything without worrying about anything because there is no threat period."
Does anyone else agree? Disagree? Let me know, because I feel like I can't be the only one that feels this way about how the MSQ dungeons are designed.