Most of these SPs just should be regular 5-10min job abilities learned at 99 since most jobs had nothing new JA-wise 96-99.
Most of these SPs just should be regular 5-10min job abilities learned at 99 since most jobs had nothing new JA-wise 96-99.
I hardly post on the official forums, but after reading the new RDM SP, I felt the need to get online and post. Except right now I can't think of anything to say because it's just that bad.
It's not just bad, it's shameful. I'm baffled as to how anyone can think up this SP and think it's a good idea when Enfeebling magic in general is already broken and nigh-useless. This isn't even a band-aid fix, it's a placebo. Any RDM worth their grain of salt will already have so much accuracy from skill alone that any spell that can land on a mob, can reliably land without the use of JAs. Add Gear on that and it's pretty much a guarantee on anything that is not immune.
This SP is on the level of the original 2hr that DRG used to have, except even that was better.
This doesn't need to be changed. This doesn't need to be considered. This needs to be removed.
Last edited by Carth; 11-20-2012 at 07:52 AM.
Here is some more feedback for the Dev team:
"Balance" kills games, at some point people will get fed up and leave for other games that actually LISTEN to the people who are giving feedback/playing the game.
Camate, it seems like the issue of RDM's new JA has already been dismissed entirely by the NA community. I'm unsure how the JP community sees it, but perhaps it's time to go back to the drawing board or consider the double effect on enhancing magic.
As much as I wanna complain and bitch about thf SP
Man rdm is a complete joke
What I don't think the devs understand why everyone so grumpy about the the rdm one is that atm rdm is at the bottom of the totem pole atm and this just feels like a kicking someone while they down
Personally, while I do prefer every job had equal terms of worth, I'm okay with going on a job that is desired by other people. It's a flaw that has been in the game ever since it's origins and despite the different Dev teams, SE has shown they cannot fix this problem. So the fact that this is a RDM ability doesn't really phase me.
What makes this SP infuriating is that the ability, as a whole, is completely stupid. And there's really no other way to say it. It only lasts for one spell, it doesn't break immunity, and there's a JA that does the same exact thing, except it covers a wider variety of spells, and is on ten minute recast.
If this was a 10 minute ability or added on Saboteur, I wouldn't oppose it. But they're saying this is worthy as a defining ability for a job. If I didn't know any better, I would say they're trolling us. But alas, it's Square.
Camate, how about we do what we originally said ok? 50~100% increase of potency to all Enhancing Magic cast, and a 3 minute duration for the ability itself. This will please just about everyone out there, stop spitting in our faces with these shit abilities. Its not as if only a few people thought this should be the change, or that we are asking for something unreasonable. We told you exactly what we wanted, we told you exactly how to change the ability in a way that would fix it, and your trying to force something onto us we don't want, stop right now and go back to the original setup, but better.
We ask for one simple thing, we ask you to listen to us, need I remind you of this & this? Threads made on the premise that you will listen to your players and not ignore them. Instead we, or at least I, feel ignored. I, as well as many others, explained just how you could go about fixing the RDM SP, and instead you take things into your own hands as always, ignore our idea, and do whatever you think is right. Doing that created a job ability that most if not all of your players agreed that was little more than a rip off of Elemental Seal, if not even weaker than Elemental Seal itself!
If the mob isn't immune to a particular enfeeble then a RDM with appropriate gear/merits can land it without the need of a new SP, and if the mob is immune and this SP can't bypass those immunities what is the point of it?
If you see landing 1 enfeeble on an Immune mob every 1hr as unbalanced then why do you see 1 shotting 18 people as balanced.
The way player enfeebles work, if you did manage to land paralyze on a mob immune to it, chances are the effect would wear out it's duration without ever actually paralyzing the mob once anyway.
Last edited by Calatilla; 11-20-2012 at 07:25 PM.
Under the current system, this SP is utterly ridiculous, yes. But I think the point is that there's going to be a new tier of resistance once they removed (most of) the enfeebling immunities from NMs. A tier that Elemental Seal cannot reach, but RDM SP2 can. It would make it possible to Paralyze II or Slow II NMs formerly immune.
Wether or not it will be worth it, depends on the other changes to make enfeebling worthwhile again. It should be possible to Silence a caster mob, but by doing so you force it into a dangerous JA mode, for example.
And it is possible that I'm just seeing something that isn't there, and RDM SP2 as it stands now is going to suck old-skool or new-age FFXI. In which case I might have to consider switching to FFXIV or Elder Scrolls Online.
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