- Main Class
- BLU Lv 99
OK, so you want to know about what we want not what we don't want. That's fair. And you want posts here? Roger. Apologies for the repost, everyone.
Please make your posts as a reply to this thread
(I will also be taking into consideration the amount of "likes" each post receives). As a general rule, feedback should be posted in the appropriate thread, so once we collected enough post in this thread and after an appropriate amount of time, we'll close the thread.
Most BLU are unsatisfied with our new two hour. May I suggest any of these.
By Dinah of Phoenix:
An extra note by Prothescar was to make breath spells under it's effects ignore a certain percentage of enemy resistance.
Description: Physical spells gain TP for the user. Magical spells drain HP depending on damage dealt. Breath attacks do quadruple damage and instantly cast.
Speaking of him, by Prothescar of Valefor:
*I modified your suggestion posted on FFXIAH to something that seemed a little more balanced. If you're reading this and want me to change it back just let me know. I don't want to misrepresent you.*
And lastly one suggested by myself:
Description: Blue Magic ignores level correction penalties, set recast times to 0, and costs half MP.
Any of these, I think, most would be very pleased with. Please consider them.
How about a 2 hour version of Unbridled Learning for BLU? Say maybe 3-5 spells available, all from endgame bosses. They'd have to be good so, first ones I can think of are Mighty Guard from Shinryu, Diffractive Break from Provenance Watcher, Beleaguerment from Shah. Maybe Laser Shower or Target Analysis from Omega/Arch-Omega, Citadel Buster from Ultima/Arch-Ultima, or Grace of Hera (+ a moderate HP cure) from Alicorn.
This is going to be a long thread.
- Main Class
- WAR Lv 99
The ability to save multiple "atma sets" in abyssea. Players use multiple jobs for multiple purposes. Its tedious to have to run through the entire list of atma to get what you need.
The ability to save multiple "gear sets" that can be activated via a macro command. Having to use multiple individual macros in order to swap all the gear for a particular action, then an equal number of macros to change back into your original gear is ridiculous at this point.
- Main Class
- BLU Lv 99
Yo Matsui! Obtaining Alexandrite still sucks after 2 years! Make it more common from this new version of Salvage; we want to finish our Mythics with some sanity left!
That's what I want.
I also want about 30 new spells for Blue Mage from this new upcoming expansion. And also unlock the other hidden spells that are still hidden!
- Main Class
- NIN Lv 99
Better, cheaper, Ninja SHURIKENS!!!!! BANZAI! \m/ Oh and do away with Umbral Marrows!
ﾞ（ﾟ､ ｡ ７
Toyota Supra 98' 2JZ TT
- Main Class
- PUP Lv 99
I think the adjustments to jobs and new content being developed is going smoothly and pretty much on lock down. FFXI has seen some wonderful adjustments in the past year with much greater promise of a new thrilling expansion.
However, there is so much in Vanadiel that has been forgotten with its aging.
Assaults, Pankration, MMM, Sea, gardening, Sky (NMs take too long to respawn for how quiet it can be up there). Chocobo racing, Various quests, garrison, Expeditionary forces, campaign/campaign ops/campaign BCNMs/ Allied Note NMs (ANNMs), Imperial Standing NMs (ISNMs), Empty NMs (ENMs),Zeni NMs (ZNMs), The three beastmen kings, and so on have aged with Vanadiel and have been pretty much been unchanged or forgotten about with low popularity. There are some niche uses such as assaults and ZNM for mythic, but those are the exceptions. If those did not exist then very few would even bother to do ZNMs. Most, if not all of the the aforementioned need to be modernized to add their usefulness back.
Clamming, harvesting, mining, logging, chocobo digging and excavation could use a few changes (drops) too to freshen them up. Specifically clamming...
Even the Kokba Hostel in Whitegate could be a much cooler place to hang out if a tweak here and there was made so it became more appealing besides just a place to take off your food you no longer want. For example there could be a NPC added there to get your 2 hour ability back. A real /random gambling system in the Hostel would be nice too. That way all the people shouting and having to honor the win with a trade afterwards could have a spot to satiate their gambling needs. The current tables just are not popular with their corsair style system. People also want to be able to put up more than a few thousand gil. Allowing players to set amounts be great. The only problem with these two cool changes to make people actually want to use the Kokba Hostel is it become congested and the entry system need to be adjusted. However, I think it be cool.
Speaking of that; Whitegate. Even with Void Watch it is still pretty dead. It does not even have Abyssea NPCs to warp you and when is that Colosseum going to open? That NPC has told me it is closed for years now :P
I do not include Brenner because personally I have come to believe when a game gears towards PvP they gear away from non-PvP content which is the better content. It messes with the balannce (oho!) of all content that is not PvP. The new Play as a Monster System should replace Brenner anyway with something much better and cooler.
A lot of us paid $30 for three add on scenarios (A Crystal Line Prophecy, A Moogle Kupo D'etat, and a Shantoto Ascension) that were very short, and now only have a couple of situational pieces for jobs as they have been outdated and replaced for all but a couple augments. Perhaps adding another ending fight (after the existing one) on to these add ons for level 99s with new augments to the gear is in order.
A great solid chunk of great content has been modernized and breathes life into this game. However, all the little things that do make FFXI great are dusty on the back of the shelf. Sometimes shortly after their release. This should not be the case.
EDIT: Oh and a couple of BLU spells do not work still. Such as Vapor Spray never inflicting poison and Barbed Crescent does not inflict accuracy down. Other spells with similar issues include the accuracy of additional effects on Hecatomb Wave, Tourbillion, and Sandspin coming purely from base stats with skill + and magic accuracy gear not effecting them.
Add access to Jeuno in Wings of the Goddess
EDIT #2: Due to the request for more than "fix this" or "adjust that" I will put forward some ideas.
EDIT #3 Jeuno idea.
Last edited by Sp1cyryan; 08-20-2012 at 02:48 PM.
- Main Class
- DRG Lv 99
Looking at the Auction House, you can see low level equipment does not exist due to abbyssea and book burn parties. Please make both normal quality and high quality low level gear and items relevant for the current game.
Expanding for some clarity.
Perhaps some kind of magian trial where you need x of armor piece progression with the end result being an endgame equipment piece.
Or maybe add new synthesis recipes that would require older equipment. This somewhat exists with some cursed gear and other level 75 equipment.
Possibly even some kind of salvage style trade in using high quality gear, by turning in specific HQ pieces, like the level 15, 25, 35 armors, you could get a new endgame equipment.
I'm just looking for some way for old equipment to have a market value just like it used to back before everyone just quickly burned through levels.
As it stands, there is no worth to selling gear for level 30-70 on the AH.
Last edited by Aarahs; 08-19-2012 at 11:05 AM.
Reason: More precision
08-16-2012 04:36 AM
- Main Class
- MNK Lv 99
I want 16 macro lines, so that I can swap all my gear in one click. We can already swap all our 16 gear slots but we need 3 macro slot for it it is very unpratical. more than 16 or just "gear sets" works too.
I want some progression system for nyzul isle instead . Remove lamps all together and "penalities" for gear aggro, stuff like that, and make defeating non 100 or 80 boss usefull. Like, have them offer a KI that makes your climb easier.
currently making a level 75 mythic is harder than making a level 99 glowing relic or empyrean: even if you have the gil, making a mythic requires monthes of doing assaults twice (takes like 6 months), then climb nyzul isle and get enought points ( you cannot do nyzul and assautl at the same time), then einherjar points, then ZNM drops... This need to be adressed.
Last edited by Monchat; 08-25-2012 at 08:36 AM.
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