Translated by: Slycer
Translated by: SlycerI want to respond to this with two points.Originally Posted by Odin.ChocottoSome comments about how after the Embrava/PD adjustments, Legion may be significantly more difficult, asking them to take player feedback into account and maybe take a second look at it, blah blah...
First of all, regarding your feedback that we are using the forums to negotiate updates, this just isn't true. Since the changes we proposed are the result of numerous and repeated studies, we reference the feedback here only to make the proposed adjustments better. If there is a plan to compromise from the beginning, we will let you know from the start.
My second comment is about the degree of difficulty. Although there are a lot of negatives here, I hope you can read this and view it honestly without being offended.
For the high end content, we have the difficulty set so that players who aren't high enough level or don't have good enough equipment will have a more difficult time than skilled players, such as Legion, and floor 100 of Nyzul Isle Uncharted Area Survey. As a result, this content will be difficult to clear for certain players. In light of the difficulty, though, the performance of the rewards is also set correspondingly under the assumption that not everyone will be able to acquire the rewards.
We can't really guarantee that everyone will be able to clear the high difficulty content. (Honestly based on the difficulty, Hall of Mul is somewhat unreasonable, but it's nice to see that people with some good luck or strategies have still been able to complete it).
Therefore, some people will feel that content is too difficult, but there is no way we can have content that is a suitable difficulty for every single player.** You can either boost your equipment to a higher level to slightly lower the difficulty or formulate different methods for completing the content to go against the high end content.
To do this, of course, a phased upgrade makes the most sense, so there must be content at multiple moderate levels of difficulty along the way. We think it's necessary to work hard to add more of this kind of content.
With respect to difficulty, since perception varies from person to person and there will always be objections, in order to add new content we must take a stance and draw a line somewhere. The content we're discussing here was intended to be high difficulty content, and we hope you can understand this.
**In the future, when we plan to add new high level content, we will consider the difficulty of previously added content.