It seems that in their deranged fervor to add a boatload of high-level mobs in Toraimarai Canal (which NOBODY wants to fight on an overcrowded merged server), the devs forgot to leave in many of the old mobs. The ones they did leave in are a huge pain to get to.
Only a few Impish Bats, Stygian Pugils and Dire Bats remain for page 4. There are just BARELY enough to complete the page for one person or one party. Using Wide Scan I only managed to locate a few in the middle of map 2, surrounded by some of those neat aggroing high-level mobs everyone loves so much.
Also, to get to these very few mobs you have to pretty much run across an entire zone which is already hard to navigate. And hope that you can kill them without being swarmed by the high level mobs. Then make it all the way across the zone back to the book in a place where there are now even fewer calm areas to cast Sneak or use Spectral Jig (skeletons and bats on the walkways, pugils in the water, either can aggro no matter which level you're on).
This could have been a good alternative to Bostaunieux Oubliette for levels 60-80, which is pretty crowded now, but the lack of mobs and extreme difficulty getting to them makes Toraimarai an even deader zone than before GoV was added.
Most of those high level mobs can be removed, nobody's fighting them, there's no need for there to be so many. What in the world made them think SO MANY level 90 players were DYING to level outside Abyssea and needed level 95-98 mobs to fight in horrible dungeon zones? They added so many that the zone could easily support five full parties of level 90 players and there would still be more than enough mobs to go around.
Oh, and thanks again for the massive hordes of high-level mobs in Toraimarai Canal; it used to be a nice Magian trials location. Now it's sure to be a place that people only begrudgingly enter for AF quests and missions, now made a hundred times more frustrating to traverse.
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