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  1. #1
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1

    Page 4 GoV in Toraimarai Canal: Mission Impossible?

    It seems that in their deranged fervor to add a boatload of high-level mobs in Toraimarai Canal (which NOBODY wants to fight on an overcrowded merged server), the devs forgot to leave in many of the old mobs. The ones they did leave in are a huge pain to get to.

    Only a few Impish Bats, Stygian Pugils and Dire Bats remain for page 4. There are just BARELY enough to complete the page for one person or one party. Using Wide Scan I only managed to locate a few in the middle of map 2, surrounded by some of those neat aggroing high-level mobs everyone loves so much.

    Also, to get to these very few mobs you have to pretty much run across an entire zone which is already hard to navigate. And hope that you can kill them without being swarmed by the high level mobs. Then make it all the way across the zone back to the book in a place where there are now even fewer calm areas to cast Sneak or use Spectral Jig (skeletons and bats on the walkways, pugils in the water, either can aggro no matter which level you're on).

    This could have been a good alternative to Bostaunieux Oubliette for levels 60-80, which is pretty crowded now, but the lack of mobs and extreme difficulty getting to them makes Toraimarai an even deader zone than before GoV was added.

    Most of those high level mobs can be removed, nobody's fighting them, there's no need for there to be so many. What in the world made them think SO MANY level 90 players were DYING to level outside Abyssea and needed level 95-98 mobs to fight in horrible dungeon zones? They added so many that the zone could easily support five full parties of level 90 players and there would still be more than enough mobs to go around.

    Oh, and thanks again for the massive hordes of high-level mobs in Toraimarai Canal; it used to be a nice Magian trials location. Now it's sure to be a place that people only begrudgingly enter for AF quests and missions, now made a hundred times more frustrating to traverse.
    (9)

  2. #2
    Player Octaviane's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    530
    While I like the idea of GoV in Dungeons, I have to agree with the OP having checked a few and seen the post in the In-Game bugs section here. Players are unable to complete AF 1, especially in Behemoth's Dominion because the mobs don't spawn, can't progress through ZM5 for the same reason and in Garlaige Citadel the coffer key mobs in the basement have been confined to a small area that requires you to run through a bat, beetle and bomb invasion to get to. Snk and Invis absolutely, it's just common sense, but SE stated very clearly that the entrances would be free of high level mobs. Well, the entrance to the basement isn't. Drop without stealth = die. Too many mobs in all the wrong places, not enough books. By contrast, Fei'Yin seems to be fine, but I noticed mob levels pages 7/8 are 95-100 which would need a good old fashioned party to beat. Not sure how many do those anymore. This will be similar to when they added Idle Wanderers and such to Promyvion areas. They were packed for a couple of weeks until the novelty wore off, but at least they were put out of the way of people trying to get to MR's or doing Tactic pearl quests.

    This was a poorly planned addition to FFXI. However, SE answered what people asked for which was xp outside of Abyssea, they just didn't take the time to properly research and implement it. The ToAU and Campaign areas would have been a better choice, a more commonsensical progression of mob levels and difficulty than Dungeons and might have breathed some life back into both scenarios.

    Oh well, I still enjoy what we do have, it's still worth my $14.95 a month. Guess I will stick around until they turn the servers off.
    (1)
    Last edited by Octaviane; 05-15-2011 at 10:02 PM. Reason: spelling
    Proud to be "Old School" and to have completed CoP pre-nerf

  3. #3
    Moderator Baccanale's Avatar
    Join Date
    Mar 2011
    Posts
    375
    Greetings, Puck!
    Thank you for taking the time to voice your concerns about the changes to the mob layout in Toraimarai Canal. Since this thread is commenting on changes in the game, I made sure to move the thread from "In-Game Bugs" to "General Discussion," so that the thread can have the proper visibility for others that may want to contribute to it. Thanks again for your participation!
    (1)

  4. #4
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Im going to have to agree with this new monster placement.

    They could have picked ALOT better area's that are completely unused or even unheard of. Not to mention Page 4 in Crawler's Nest is kind of ridiculous... 4 exoray and 2 hornfly to complete the page and there are like 1 exoray per 4 hornfly, which makes no sense from a design point of view. The other Exoray in Crawler's Nest are nowhere near hornfly either.


    Better Area's to put higher Lv monsters:
    (not sure if some of these have already been update)

    Carpenter's Landing
    Sea Serpent Grotto
    Phomiuna Aqueducts
    Purgonorgo Isle
    (0)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  5. #5
    Player Crawlerbasher's Avatar
    Join Date
    Mar 2011
    Location
    Halifax
    Posts
    209
    Character
    Alexisjade
    World
    Asura
    Main Class
    PLD Lv 99
    I've noticed a lot of high level mobs in places that prevent low level players from getting to there target spot for a cs or even fights.

    Inner Horutoto Ruins been one of them where you go in its all too week to a high level player then there is a section were there are all easy pray to tough and once you go even deeper in, its all too week again.

    I'm all for this new ground of valor thing.
    But putting it in zones were people need to go to get there quest or missions completed is not helping anyone.
    Specially the new players.

    Don't know why there can't create a new zone.

    I.e

    round about G-7 of Konschtat highlands there is a tunnel that leads to a dead end.
    K-7 Batallia Downs there is another tunnel that leads to a dead end.

    These tunnels could be modified to lead to a new zone a new dungeons for higher level mobs
    And still have pages in the lower level zones for the new and low level players as well.

    And them 2 are not the only tunnels that lead to a dead end, I've seen a few more in the game.

    Shoving very high level mobs in a zone full of low level mid level mobs is not helping at all.

    I believe that zones should be balanced when it comes to mobs level.
    one you got one extreme to another it does not help.

    ie level 1 mob and then hey look a lvl 80 mob.
    (0)
    You're dammed if you do and you're dammed if you don't

  6. #6
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Puck View Post
    What in the world made them think SO MANY level 90 players were DYING to level outside Abyssea and needed level 95-98 mobs to fight in horrible dungeon zones?
    I know the answer to this, it was all the people on these forums screaming that they wanted to exp like they use to before abyssea.
    (3)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  7. #7
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by wish12oz View Post
    I know the answer to this, it was all the people on these forums screaming that they wanted to exp like they use to before abyssea.
    Lol this. Doesn't anyone else remember the clamor on these forums about Abyssea making the game completely easymode? I do. Chalk another up for the old adage be careful what you wish for.

    What's the big deal anyway? Are they true sight? Because if you weren't using sneak and invisible before for af quests here you were just wasting yours and your party's time.
    (1)

  8. #8
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Aldersyde View Post
    Lol this. Doesn't anyone else remember the clamor on these forums about Abyssea making the game completely easymode? I do. Chalk another up for the old adage be careful what you wish for.

    What's the big deal anyway? Are they true sight? Because if you weren't using sneak and invisible before for af quests here you were just wasting yours and your party's time.
    Some one clearly hasn't actually researched what they added. What good is sneak/invisible in a room with a "???" point where you have to pop a NM (or 3) that is surrounded by level 100ish ghosts? One ghost might not kill you but, rest assured, the rest will kill you when you hit yellow hp and aggro them.

    "So sneak pop it!" Sorry, how many pop NMs don't auto-aggro and attack and wipe your sneak?

    Note: I'm referring to the ghosts they added to Fei'Yin.

    Edit: Doesn't anyone remember the very same threads that didn't want AF quests and the like to be interfered with, before the update?
    (5)

  9. #9
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Zyeriis View Post
    "So sneak pop it!" Sorry, how many pop NMs don't auto-aggro and attack and wipe your sneak?
    Well, try moving faster when you pop. If you're just standing there, you've kind of missed the point of sneak popping in the first place.
    (1)

  10. #10
    Player Amanie's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Amanie
    World
    Phoenix
    Main Class
    DRK Lv 90
    ever get the feeling that old dev team is back on 11? the new team was getting things done well, ppl were happy for the most part. having fun and what not. but now all these half thought-out updates are only causing headaches and sadness.
    (3)

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