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  1. #31
    Player koyukii's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2
    Character
    Koyukii
    World
    Carbuncle
    Main Class
    RNG Lv 90
    [dev 1004]

    I love a lot of ideas here, i was for the boost duration it was very usefull and let me the time to focus on DD or back up cure if i was needed to sub mage.

    So my idea is to get a new ability, this ability will be a way to fix a 11 roll on a player's party (yourself too) and when you used this ability (with a recast 10mn will be good enough if we can get back the duration's boost on 11 roll) you can use 2 other roll like usual.

    You just have a third roll one time every 10mn but you can for exemple fix an evoker's roll on a pld and keep use drk roll and sam roll on melee, the pld will have the effect of the three roll and the melee will have evoker's roll erased by the 2 other roll.

    the more ideas we have the more usefull will be the job keep proposing please^^.
    (0)
    RNG COR DNC SCH SAM PLD 90
    Carbuncle

  2. #32
    Player Kaida's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Kaidah
    World
    Fenrir
    Main Class
    COR Lv 95
    Quote Originally Posted by Airget View Post
    I'm surprised they didn't list any ideas they had in mind, while it seems that 11 giving the full effect even if main job isn't in party could work, there still needs to be a boost that would take effect when the job is in the party. With that in mind I thought of something that could be neat but at the same time prolly to complex to work right. Basically when you hit 11 you gain an additional effect if the proper job is in the party.
    Cor= xp, skill rate increase
    NIN= Evasion, parry/guard/shield rate increase
    RNG= Acc/RACC, increase chance of interrupting targets casting
    DRK= ATT, ignore x% defense
    BLU= Mag Def, Reduce magic dmg taken
    WHM= MP recovered while healing, Cure potency+
    PUP= pet ACC, pet: increase chance of interrupting targets casting
    BRD= spell interruption rate down, Quick Cast
    MNK= subtle blow, Counter rate up
    BST= Pet ATT, pet: ignore x% defense
    SAM= Store TP, Conserve TP
    SMN= Refresh, MP restored to Full
    THF= Crit hit rate, Increase Crit dmg
    RDM= Mag ACC, DMGing spells have chance to cause terror
    WAR= DA, Occasionaly deal double dmg
    DRG= Pet: MATT/ACC, pet: magic crit hit dmg+
    PLD= Spikes, absorb x% dmg taken
    BLM= MATT, Magic crit hit dmg +
    DNC= Regen, HP Restored to Full
    SCH= Conserve MP, No cost(chance to reduces MP cost to 0)

    It might be to intricate to actually implement but if 11 gave an additional effect on top of the original one I think it would add more strategy to the corsair. Another thing that could be added is possibly a 50+ ability that allows the additional 11 effect to go off even if the main job isn't in the pty but put it on a 10 min recast timer.
    Liek most peopel i go with this
    (0)

  3. #33
    Player Karumac's Avatar
    Join Date
    Mar 2011
    Location
    Tavnazian Marquisate
    Posts
    62
    Character
    Karumac
    World
    Bahamut
    Main Class
    THF Lv 99
    Not just for the 11 Rolls, but along with the upcoming Campaign improvements, can COR (and BRD) receive the same boost that SMN got with Blood Pact: Ward being an AoE to anyone with Tags on?
    (0)

  4. #34
    Player Obivion's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    6
    Character
    Obivion
    World
    Cerberus
    Main Class
    BLM Lv 99
    I dont think this had has been put fowards.

    How about make lucky 11 a freeroll?

    For example:
    War Roll 9 - Standard
    Rng Roll 11 - Lucky [Now a Free roll]
    Mnk roll 7 - 3rd roll allowed because of the free roll

    In theory with full merits, you could have 7 rolls going at this point if luck allowed, so a counter would be needed against the very lucky. Making bust more of an issue, BUST will remove all free rolls and while active BUST wll also prevent new free rolls being created. Free rolls will also NOT be written over by a normal roll.

    For Example
    Cor 11 [Lucky - Free]
    Mnk 11 [Lucky - Free]
    Rng 9 [Standard]
    Drg 11 [Lucky - Free]
    Smn 11 [Lucky - Free]
    Blm 14 [BUST] - Removes Cor, Mnk, Drg and SMN, leaves BUST and Rng.


    I think this idea will really put forwards the gamble aspect of Corsair, and having to take that chance to make things really good for the party, or risk losing a nice string of bonuses you have built up.
    (1)

  5. #35
    Player Svens's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Svens
    World
    Fenrir
    Main Class
    BLU Lv 99
    I like many ideas in this thread, but keep in mind the complexity. Considering the first time 11s were buffed, it was only double duration for the roll, so ease of implementation should be considered. My idea to reward rolling an 11 would be a third, completely separate buff. It would act as a mini-transcendency effect (ala primeval brew), providing 11 different buffs. Not sure what it would be called, which 11 buffs it would give or how potent each would be, but preliminary thinking lead to this:

    Status effect granted:Lucky 11
    Duration: 5 minutes or if possible, equivalent to the roll which landed on 11 (Not removed upon roll being overwritten when keeping up a roll rotation), timer reset upon hitting another 11 before effect ends
    +STR
    +DEX
    +AGI
    +VIT
    +INT
    +MND
    +CHR
    Regen
    Refresh
    Regain
    -Damage Taken

    The effect could also scale depending on the level of the corsair as having static amounts would possibly make it too weak for lv90 and godlike at lv15, but again, that would complicate things. I tried to choose buffs that would help the most jobs, but if there are any suggestions, feel free to change it up.
    (0)

  6. #36
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    Make roll XI undispelable at least.
    (0)
    30/05/2004 PLD - PUP - COR - SCH

  7. #37
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Obivion View Post
    I dont think this had has been put fowards.
    Then you should have actually read the thread. This same idea has been mentioned by at least 5 different people already.
    (0)

  8. #38
    Player Mrkyuusai's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1
    Since this is just a direct improvement to Phantom Roll, I will not talk about how expensive it is to play COR. Improvements for stat lv's and upgrades to should definitly happen, but perhaps at a later time, via new merits, or Job Trait.
    What I thought of (and apologies if it was mentioned previously) would be... In the instance an 11 is rolled, give the rolling Corsair a 1-3 minute buff that allows the next roll to automatically be a lucky on the first roll. Corsair is about luck and rolling the odds, but in the long run it is just a numbers crunch and it has it's averages. Giving an automatic lucky after an 11 would increase the overall, long-term efficiency of rolls.

    Another idea would be the a 1-3 minute buff (let's call it "Lucky Streak"), that grants you automatic forgiveness for a busted roll. I.E. Rolling an 11 on any roll would grant you the "Lucky Streak" buff, then upon your next roll if you bust, instead of getting a "Bust" debuff the "Lucky Streak" would go away.

    Better yet, you could combine the two together, rolling an 11 will grant you "Lucky Streak" then the next roll will automatically be the lucky number, and if you push it further then that and manage to bust "Lucky Streak" goes away and the bust effect is negated. Make the "Lucky Streak" go away after the 2nd roll (Unless another 11 is rolled, then it gets renewed!).

    I feel this really plays up with the Corsairs ability to "Turn the Tides", and make successful 11's allow CORS to push better and better numbers reliably.
    (1)

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    18
    My Idea/Suggestion for Phantom Roll and rolling #11.

    Job Ability:
    Cut the Deck
    Recast: 1 minute
    Duration: Until the roll duration has elapsed.
    While active,Increases potency of Phantom Rolls with or without corresponding job in party.
    While active, All DMG done by corsair is reduced by 50%.
    Grants additional effects after attaining #11. See below:

    I.E Chaos Roll: Attack potency is is increased with the additional effect En-Poison
    I.E Evoker's Roll: MP Regen potency is increased with the additional effect of Increased Max MP.
    I.E Rogue's Roll: Critical hit rate % is increased with the additional effect of lowering targets evasion.


    Job Ability:
    Bluff
    Recast: 1 minute
    Duration: As long as a Phantom Roll is currently active
    While active,Increases the damage and Ranged attack speed of the corsair.
    While active, Phantom Rolls potency will be dependent on jobs in the party.
    Does not grant additional effects after attaining #11.
    (0)
    Last edited by TrentWeskin; 03-11-2011 at 01:33 AM.

  10. #40
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    COR hits a 11.
    Sparkles, music, fireworks, dancing pixies, etc.
    Party members within AoE receives a random amount of gil.

    Cause that's what us CORs do: be random and throw gils!
    (0)

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