I'm kinda confused. How is Shami easily accessible from Windurst, but nowhere else?
I'm kinda confused. How is Shami easily accessible from Windurst, but nowhere else?
To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...
Never checked Bastion status ever, anyway thank you very much devs!Just in case you guys missed this update (scheduled for next week):
New Abyssea support NPCs will be added to the following areas:
Ru'Lude Gardens / Chocobo Circuit / Port Windurst
*Please note that Bastion status cannot be confirmed via these new NPCs.
Try seacom'ing a quest mission or NM you need help to complete, put you flag up and wait. Let us know how long before you got an invite that actually had anything to do with that instead of a level sync party in qufim or a merit alliance, we'd all be very interested I'm sure!
The limitations of memory should be that of the hardware when you're talking about a server. Server software is written to be scalable, regardless of it's age (look at IRC as an example of scalability, and its age).
If they have these type of limitations server side, they should be easily fixed.
Client limitations are more understandable due to client hardware. If you think they're citing server issues, then that's a big issue.
Originally Posted by Seriha
Putting a highish cruor cost on it would completely screw up the whole point of putting more Abyssea-teleport NPCs in the first place (which is to spread people out more).
The only reason I've commented on it is because people jump to the reply button just to post "ps2 limits!" over and over for everything anyway.
Both possibilities exist, unless they specifically tell us we just don't know for sure. And you have to remember they don't have the exact same programmers that originally made the software either. I lean toward not blaming the ps2 for 2 reasons: 1) they didn't specify that the issue was only on the ps2 client and 2)loading all zone event data at once on the client seems unlikely
The problem triggers specifically when the client is trying to grab data from the server for bastion status. Now it is possible something on the client side is occupying to much of the space intended to load that data into, but is also possible that the server can't send that data because of an error loading that information itself. I've seen similar issues with older software before. I've even had to try and fix them with poorly documented and even obfuscated code - not fun fast or easy.
Last edited by GlobalVariable; 05-15-2011 at 05:31 AM.
"Don't take life too seriously, you can't get out of it alive."
Adoulin is installed but still not lighting up on your title screen? Here's what to do:
Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.
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