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  1. #111
    Player Firebert_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    85
    Character
    Firebert
    World
    Lakshmi
    Main Class
    MNK Lv 99
    I'm kinda confused. How is Shami easily accessible from Windurst, but nowhere else?
    (0)
    To right the countless wrongs of our days... We shine this light of true redemption, that this place may become as paradise...Oh, what a wonderful world such would be...

  2. #112
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Quote Originally Posted by Firebert_Lakshmi View Post
    I'm kinda confused. How is Shami easily accessible from Windurst, but nowhere else?
    They patched him right on top of heavens tower. You can only get there with a POS hack though.
    (2)

  3. #113
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Just in case you guys missed this update (scheduled for next week):

    New Abyssea support NPCs will be added to the following areas:
    Ru'Lude Gardens / Chocobo Circuit / Port Windurst
    *Please note that Bastion status cannot be confirmed via these new NPCs.
    Never checked Bastion status ever, anyway thank you very much devs!
    (0)

  4. #114
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Leonlionheart View Post
    For asura at least, none of this has really mattered. Jeuno still sees 500+ because so many people "/sh SEALZ CAN I HAS IT?!?" and need the biggest playerbase to be able to hear them.

    Only way I can really see them relieving congestion would be to put an aby NPC in every zone in Jeuno, and adding a regionwide shout command. And that in itself would probably get abused so they probably won't consider it.
    Maybe if SE gave us a function where we could enter a comment for anything that we were looking for, and other players could search those comments to find people who want similar things?
    They could call it /seacom^^
    (2)

  5. #115
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Babekeke View Post
    Maybe if SE gave us a function where we could enter a comment for anything that we were looking for, and other players could search those comments to find people who want similar things?
    They could call it /seacom^^
    Try seacom'ing a quest mission or NM you need help to complete, put you flag up and wait. Let us know how long before you got an invite that actually had anything to do with that instead of a level sync party in qufim or a merit alliance, we'd all be very interested I'm sure!
    (1)

  6. #116
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by GlobalVariable View Post
    The memory issue they are talking about isn't necessarily client side. The server side game software is fairly old now, its reasonable to expect a few quirks in the system and they did state that the problem occurred when accessing bastion info which has to be generated server side and sent to the client.
    The limitations of memory should be that of the hardware when you're talking about a server. Server software is written to be scalable, regardless of it's age (look at IRC as an example of scalability, and its age).

    If they have these type of limitations server side, they should be easily fixed.

    Client limitations are more understandable due to client hardware. If you think they're citing server issues, then that's a big issue.
    (0)

  7. #117
    Player Kyte's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    Quote Originally Posted by Seriha
    I'd think the Horst warp should have some kind of restriction to not totally antiquate the airships. I guess having Shinryu cleared then like 2500 cruor a pop should do it. Decent for emergencies, but not something you'd wanna rely on.

    Putting a highish cruor cost on it would completely screw up the whole point of putting more Abyssea-teleport NPCs in the first place (which is to spread people out more).
    (0)

  8. #118
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Dazusu View Post
    The limitations of memory should be that of the hardware when you're talking about a server. Server software is written to be scalable, regardless of it's age (look at IRC as an example of scalability, and its age).

    If they have these type of limitations server side, they should be easily fixed.

    Client limitations are more understandable due to client hardware. If you think they're citing server issues, then that's a big issue.
    The only reason I've commented on it is because people jump to the reply button just to post "ps2 limits!" over and over for everything anyway.


    Both possibilities exist, unless they specifically tell us we just don't know for sure. And you have to remember they don't have the exact same programmers that originally made the software either. I lean toward not blaming the ps2 for 2 reasons: 1) they didn't specify that the issue was only on the ps2 client and 2)loading all zone event data at once on the client seems unlikely

    The problem triggers specifically when the client is trying to grab data from the server for bastion status. Now it is possible something on the client side is occupying to much of the space intended to load that data into, but is also possible that the server can't send that data because of an error loading that information itself. I've seen similar issues with older software before. I've even had to try and fix them with poorly documented and even obfuscated code - not fun fast or easy.
    (0)
    Last edited by GlobalVariable; 05-15-2011 at 05:31 AM.

  9. #119
    Player Volkai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    289
    Character
    Volkai
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Dazusu View Post
    The limitations of memory should be that of the hardware when you're talking about a server. Server software is written to be scalable, regardless of it's age (look at IRC as an example of scalability, and its age).

    If they have these type of limitations server side, they should be easily fixed.

    Client limitations are more understandable due to client hardware. If you think they're citing server issues, then that's a big issue.
    It's not safe to assume that MMO game server software is scalable simply because open server software such as IRC servers are. The software is written for a much more specific purpose and therefore may well be written for a very specific set of hardware.
    (2)
    "Don't take life too seriously, you can't get out of it alive."

    Adoulin is installed but still not lighting up on your title screen? Here's what to do:
    Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.

  10. #120
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Volkai View Post
    therefore may well be written for a very specific set of hardware.
    Might not even have anything to do with hardware, simply that they never expected something to get very large and other parts of the engine weren't equipped to cope.
    (1)

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