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  1. #11
    Player Supersun's Avatar
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    Quote Originally Posted by Daremo View Post
    And you've used EnII on jobs with no Enhancing Skill to know that? You know there's no lower bound? You've tested this? I'd quite like to see your methods and results.
    It's called a resist. They work just like nuke resists so while 1 was a slightly exaggerating with the 1 damage they will only be doing 1/16th their max damage due to the lack of accuracy. So while they might not be literally 1 damage they won't have a ghost of a chance of breaking 5.
    (0)

  2. #12
    Player Daremo's Avatar
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    Mar 2011
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    Character
    Ubasti
    World
    Carbuncle
    Main Class
    RDM Lv 5
    Even on mobs with high resistance, the occasional unresisted spell or enfeeble can still land. Is the escalation subject to resists as well?

    But regardless, they'd still generate the elemental evasion down effect, which, to give an example, could make or break a Dancer's Violent Flourish effect, or other spell or effect you want to land.

    But even ignoring that, your hypothetical 1~5 is still better than nothing in a situation where you don't want to full time a n en- effect(primarily haste samba).
    (0)

  3. #13
    Player Supersun's Avatar
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    Quote Originally Posted by Daremo View Post
    Even on mobs with high resistance, the occasional unresisted spell or enfeeble can still land. Is the escalation subject to resists as well?

    But regardless, they'd still generate the elemental evasion down effect, which, to give an example, could make or break a Dancer's Violent Flourish effect, or other spell or effect you want to land.

    But even ignoring that, your hypothetical 1~5 is still better than nothing in a situation where you don't want to full time a n en- effect(primarily haste samba).
    I'd rather not waste the stratagem on something so minor.
    (0)

  4. #14
    Player Doombringer's Avatar
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    also, damage from enspell2 is calculated by your enhancing magic skill at the time you swing, whereas enspell1 is calculated at the time it is cast.

    so with warrior ninja samurai mnk so on and so ons 0 enhancing magic skill, enspell2 would start at 3 dmg and cap at 6. this is before magic acc is even factored in.
    (1)

  5. #15
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Doombringer View Post
    also, damage from enspell2 is calculated by your enhancing magic skill at the time you swing, whereas enspell1 is calculated at the time it is cast.

    so with warrior ninja samurai mnk so on and so ons 0 enhancing magic skill, enspell2 would start at 3 dmg and cap at 6. this is before magic acc is even factored in.
    Would it though? Because enspell II's start at the casters enhancing magic, so surely it would just not increase past enspell I's damage.
    (0)

  6. #16
    Player Eeek's Avatar
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    Quote Originally Posted by Daremo View Post
    Even on mobs with high resistance, the occasional unresisted spell or enfeeble can still land. Is the escalation subject to resists as well?

    But regardless, they'd still generate the elemental evasion down effect, which, to give an example, could make or break a Dancer's Violent Flourish effect, or other spell or effect you want to land.

    But even ignoring that, your hypothetical 1~5 is still better than nothing in a situation where you don't want to full time a n en- effect(primarily haste samba).
    Just a note from a DNC's perspective:

    DNCs are already capable of lowering a mob's magic evasion. If we're worried about landing Violent Flourish on an NM (or we need to lower a mob's magic evasion for other reasons), we tend to use Stutter Step.

    Also, Ascession'd tier1 Enspells overwrite DNC's Sambas. We do not like that. AoE Enspells certainly have their place, but make sure you and your DNC are on the same page before using them. It can save you a charge.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  7. #17
    Player Daremo's Avatar
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    Mar 2011
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    95
    Character
    Ubasti
    World
    Carbuncle
    Main Class
    RDM Lv 5
    Yes, I also play dnc, and even with a full count on stutter step, eventually violent flourish will start to resist. Soloing Berstuk comes to mind.

    And I was specifically talking about EnII spells, as En- can already be AoE'd. You've never gone rdm/dnc for Campaign or Walk of Echoes? EnII + Samba is the best of both worlds.
    (0)

  8. #18
    Player Supersun's Avatar
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    Mar 2011
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    I Rdm/War myself to campaign so I take a crap ton of damage with berserk up.

    I Rdm/Blu to WoE because Sanguine Blade is too good to pass up in perpetual double darkenss.
    (0)

  9. #19
    Player Carth's Avatar
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    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Supersun View Post
    I'd rather not waste the stratagem on something so minor.
    Especially when you could just use a stratagem to cast an MP-efficient nuke that'd do way more damage.

    There's a reason why SE changed Enspells' calculation when SCHs used them before the level cap. It's because they were crap without it. Enspell IIs are always going to be crap without enhancing gear, so they'd only be good for... PLDs really, and they'd rather cast Enlight.

    There's the fact that they only last for three minutes as well.
    (0)

  10. #20
    Player ManaKing's Avatar
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    Mar 2011
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    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    SMN are allowed to have fun too. We don't need En-gas we need Enspells that are worth casting. They need to do more damage and lower more resistances. When you get more out of Enspell 1 than Enspell 2, there is a problem.
    (0)

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