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  1. #11
    Player Svens's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Svens
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by xiozen View Post
    I just don't get it... I can't be the only person to have noticed an improvement over the Turbo Animator... honestly, if there's no noticeable difference, then just go back to using your Turbo... right? I mean everyone has an opinion, and I appreciate hearing others' take on the issue--but I can't help but wonder... is it easier to say you don't see something (such as an improvement to your automaton's overall performance by using a higher-quality item) primarily because you "want" the devs to make a new animator?... I too "would" love a new animator IF I felt it was necessary... as I previously mentioned... I don't think it's necessary.

    If SE feels a new animator is needed because the current ones are just not performing as intended.... then so be it. However, as a pup (and I've been playing the job since its inception)....having had experience with all 3 animators, I can say... it's not the animator that's the issue... if you don't have a +1...get it. If you do and you still want a new animator, then perhaps the issue lies somewhere else. I'm just sayin'.
    Define what improvements you are seeing between turbo and +1 and provide the tests and data to prove it. Otherwise, the only difference between the two are an additional +2 Dex for the master and +HP/MP for the automaton. Thus, the only improvements you should see are +1% acc (if uncapped), +crit rate, and your automaton not dropping below the hp/mp threshold to cast drain/aspir as often.

    As for the OP, I am in favor of increasing maneuver duration and at least one more new animator. Would not mind an animator +2 with blue box to complement WoE+2 and AF3+2.
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    Last edited by Svens; 03-10-2011 at 11:02 PM.