I disagree xiozen, there is really no noticeable difference with animator +1, and I would love to have new animators. Maybe not 1 per frame but at least a lvl 95 or 99 version, or even just magian versions.
I disagree xiozen, there is really no noticeable difference with animator +1, and I would love to have new animators. Maybe not 1 per frame but at least a lvl 95 or 99 version, or even just magian versions.
I just don't get it... I can't be the only person to have noticed an improvement over the Turbo Animator... honestly, if there's no noticeable difference, then just go back to using your Turbo... right? I mean everyone has an opinion, and I appreciate hearing others' take on the issue--but I can't help but wonder... is it easier to say you don't see something (such as an improvement to your automaton's overall performance by using a higher-quality item) primarily because you "want" the devs to make a new animator?... I too "would" love a new animator IF I felt it was necessary... as I previously mentioned... I don't think it's necessary.
If SE feels a new animator is needed because the current ones are just not performing as intended.... then so be it. However, as a pup (and I've been playing the job since its inception)....having had experience with all 3 animators, I can say... it's not the animator that's the issue... if you don't have a +1...get it. If you do and you still want a new animator, then perhaps the issue lies somewhere else. I'm just sayin'.
Define what improvements you are seeing between turbo and +1 and provide the tests and data to prove it. Otherwise, the only difference between the two are an additional +2 Dex for the master and +HP/MP for the automaton. Thus, the only improvements you should see are +1% acc (if uncapped), +crit rate, and your automaton not dropping below the hp/mp threshold to cast drain/aspir as often.
As for the OP, I am in favor of increasing maneuver duration and at least one more new animator. Would not mind an animator +2 with blue box to complement WoE+2 and AF3+2.
Last edited by Svens; 03-10-2011 at 11:02 PM.
Consider everything I'm saying as my opinion, as such the need to provide tests and data to prove it is moot, since opinions do not require proof. If you don't believe me, then don't believe me. SE developed this game and the animators... if anyone can provide proof of the differences between the animators, I would recommend redirecting your request for proof, to them.
An animator +2 to enhance the animator +1, would be a very nice addition to the game and since having the Turbo Animator was not a requirement in order to obtain the Animator +1, to be consistent I'd suggest not making it a requirement to have a +1 ver in order to obtain a +2.
Last edited by xiozen; 03-11-2011 at 12:01 AM.
i still dont understand what are you talking about.
liv 1 animator give no bonus;
liv 40 turbo animator give +2 dex...wiki say that may increase automaton response time but i never read of test and data to confirm this;
liv 71 animator+1 give +4 dex and an amount of hp/mp based on frame;
thats all.
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
I am puppetmaster since the job release, and i agree that every pup need to know, to fell, the overload coming, you can only sense it with hours of ply, but maneuvers, are seriously too short in duration, if i melee i am half the time spamming maneuvers, so it delays my melee speed, 1 seconds for each maneuver.
For the animators i think it's a great idea, but it needs to be put in ammo slot so we can change them without losing our TP. (and also we can use things like Thew Bomblet)
30/05/2004 PLD - PUP - COR - SCH
Please no more magian, magain is not fun, it is painstackingly boring. I really dont want to have to do it 5 times or so. I would quit immediately if that happened.
If it was maybe 2 simple trials then fine, but if it was a full line , eek no way.
i would like to see for PUP animators with element affinity on them that you can get through magian trials that would severly reduce overloading for that one element. just an idea i know swapping them causes tp loss but still give us something. it wouldnt be too bad because for my RNG PUP my primary move i use is wind for acc eva and rang attk speed
At the same time though, Having only 3 animators by the time were level 90 isn't really all that impressive.
In regards to some comments regarding manuevers. My only suggestion was to have the duration increased. Something along the lines of this:
Job Ability: Burden Reactor
Recast: 5 minutes
Extends the duration of a maneuver to 5 minutes.
While Burden Reactor is active, the selected maneuver will not be over written or subject to consumption via the following attachments:
(Ice Maker, Flame Holder, Schurzen, Condenser, Economizer)
This would be great
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