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  1. #1
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I disagree xiozen, there is really no noticeable difference with animator +1, and I would love to have new animators. Maybe not 1 per frame but at least a lvl 95 or 99 version, or even just magian versions.
    (0)

  2. #2
    Player xiozen's Avatar
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    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Dfoley View Post
    I disagree xiozen, there is really no noticeable difference with animator +1, and I would love to have new animators. Maybe not 1 per frame but at least a lvl 95 or 99 version, or even just magian versions.
    I just don't get it... I can't be the only person to have noticed an improvement over the Turbo Animator... honestly, if there's no noticeable difference, then just go back to using your Turbo... right? I mean everyone has an opinion, and I appreciate hearing others' take on the issue--but I can't help but wonder... is it easier to say you don't see something (such as an improvement to your automaton's overall performance by using a higher-quality item) primarily because you "want" the devs to make a new animator?... I too "would" love a new animator IF I felt it was necessary... as I previously mentioned... I don't think it's necessary.

    If SE feels a new animator is needed because the current ones are just not performing as intended.... then so be it. However, as a pup (and I've been playing the job since its inception)....having had experience with all 3 animators, I can say... it's not the animator that's the issue... if you don't have a +1...get it. If you do and you still want a new animator, then perhaps the issue lies somewhere else. I'm just sayin'.
    (0)

  3. #3
    Player Svens's Avatar
    Join Date
    Mar 2011
    Posts
    38
    Character
    Svens
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by xiozen View Post
    I just don't get it... I can't be the only person to have noticed an improvement over the Turbo Animator... honestly, if there's no noticeable difference, then just go back to using your Turbo... right? I mean everyone has an opinion, and I appreciate hearing others' take on the issue--but I can't help but wonder... is it easier to say you don't see something (such as an improvement to your automaton's overall performance by using a higher-quality item) primarily because you "want" the devs to make a new animator?... I too "would" love a new animator IF I felt it was necessary... as I previously mentioned... I don't think it's necessary.

    If SE feels a new animator is needed because the current ones are just not performing as intended.... then so be it. However, as a pup (and I've been playing the job since its inception)....having had experience with all 3 animators, I can say... it's not the animator that's the issue... if you don't have a +1...get it. If you do and you still want a new animator, then perhaps the issue lies somewhere else. I'm just sayin'.
    Define what improvements you are seeing between turbo and +1 and provide the tests and data to prove it. Otherwise, the only difference between the two are an additional +2 Dex for the master and +HP/MP for the automaton. Thus, the only improvements you should see are +1% acc (if uncapped), +crit rate, and your automaton not dropping below the hp/mp threshold to cast drain/aspir as often.

    As for the OP, I am in favor of increasing maneuver duration and at least one more new animator. Would not mind an animator +2 with blue box to complement WoE+2 and AF3+2.
    (0)
    Last edited by Svens; 03-10-2011 at 11:02 PM.

  4. #4
    Player xiozen's Avatar
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    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Svens View Post
    Define what improvements you are seeing between turbo and +1 and provide the tests and data to prove it. Otherwise, the only difference between the two are an additional +2 Dex for the master and +HP/MP for the automaton. Thus, the only improvements you should see are +1% acc (if uncapped), +crit rate, and your automaton not dropping below the hp/mp threshold to cast drain/aspir as often.

    As for the OP, I am in favor of increasing maneuver duration and at least one more new animator. Would not mind an animator +2 with blue box to complement WoE+2 and AF3+2.
    Consider everything I'm saying as my opinion, as such the need to provide tests and data to prove it is moot, since opinions do not require proof. If you don't believe me, then don't believe me. SE developed this game and the animators... if anyone can provide proof of the differences between the animators, I would recommend redirecting your request for proof, to them.

    An animator +2 to enhance the animator +1, would be a very nice addition to the game and since having the Turbo Animator was not a requirement in order to obtain the Animator +1, to be consistent I'd suggest not making it a requirement to have a +1 ver in order to obtain a +2.
    (0)
    Last edited by xiozen; 03-11-2011 at 12:01 AM.

  5. #5
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by xiozen View Post
    Consider everything I'm saying as my opinion, as such the need to provide tests and data to prove it is moot, since opinions do not require proof. If you don't believe me, then don't believe me. SE developed this game and the animators... if anyone can provide proof of the differences between the animators, I would recommend redirecting your request for proof, to them.
    i still dont understand what are you talking about.

    liv 1 animator give no bonus;
    liv 40 turbo animator give +2 dex...wiki say that may increase automaton response time but i never read of test and data to confirm this;
    liv 71 animator+1 give +4 dex and an amount of hp/mp based on frame;

    thats all.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  6. #6
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    I am puppetmaster since the job release, and i agree that every pup need to know, to fell, the overload coming, you can only sense it with hours of ply, but maneuvers, are seriously too short in duration, if i melee i am half the time spamming maneuvers, so it delays my melee speed, 1 seconds for each maneuver.
    For the animators i think it's a great idea, but it needs to be put in ammo slot so we can change them without losing our TP. (and also we can use things like Thew Bomblet)
    (0)
    30/05/2004 PLD - PUP - COR - SCH

  7. #7
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Please no more magian, magain is not fun, it is painstackingly boring. I really dont want to have to do it 5 times or so. I would quit immediately if that happened.

    If it was maybe 2 simple trials then fine, but if it was a full line , eek no way.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    283
    i would like to see for PUP animators with element affinity on them that you can get through magian trials that would severly reduce overloading for that one element. just an idea i know swapping them causes tp loss but still give us something. it wouldnt be too bad because for my RNG PUP my primary move i use is wind for acc eva and rang attk speed
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    18
    At the same time though, Having only 3 animators by the time were level 90 isn't really all that impressive.
    In regards to some comments regarding manuevers. My only suggestion was to have the duration increased. Something along the lines of this:

    Job Ability: Burden Reactor
    Recast: 5 minutes
    Extends the duration of a maneuver to 5 minutes.
    While Burden Reactor is active, the selected maneuver will not be over written or subject to consumption via the following attachments:
    (Ice Maker, Flame Holder, Schurzen, Condenser, Economizer)

    This would be great
    (0)

  10. #10
    Player xiozen's Avatar
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    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by TrentWeskin View Post
    At the same time though, Having only 3 animators by the time were level 90 isn't really all that impressive.
    In regards to some comments regarding manuevers. My only suggestion was to have the duration increased. Something along the lines of this:

    Job Ability: Burden Reactor
    Recast: 5 minutes
    Extends the duration of a maneuver to 5 minutes.
    While Burden Reactor is active, the selected maneuver will not be over written or subject to consumption via the following attachments:
    (Ice Maker, Flame Holder, Schurzen, Condenser, Economizer)

    This would be great
    I think this would be overpowered. Any abilities need to tie to something which cannot be abused... this would not be realistic with the way the game is currently set-up.
    (0)

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