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  1. #1
    Player Yinnyth's Avatar
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    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99

    New Dynamis - Windurst conquered

    I would like to start off by stating there are a number of things I like about the Dynamis update. Cheaper entry is nice for my linkshell's sponsors. I definately enjoy that there are new challenges in Dynamis. It is the difficult hellhole that it always should be. That being said, I would now like to draw a comparison; from the old Dynamis to the new Dynamis.

    We just defeated Arch Tzee Xicu Idol, the new megaboss of Dynamis - Windurst. (If you don't want spoilers, hit back on your browser now). He's a blm mob with about 40k HP. He popped manafont and began spamming random aga III spells which did over 900 damage each to melees with maxed out shell V on. Defeating him yielded us the following: Mujin Tento, Mujin Necklace, and a Gold Beastcoin. I'm not even kidding, a GOLD BEASTCOIN. No new KI, no title, no fanfare, and certainly no jadeshell. He was extremely difficult to pop, and extremely difficult to beat, and we get less for beating him than we would get soloing a magian trial.

    The comparison between old and new dynamis: These exact same people we just beat new Dynamis with could do a full clear in old Dynamis - Windurst, yielding over 400 whiteshells (thanks to the TH changes) and a random number of jades. This run yielded us 29 whiteshells, and the katana off the megaboss was the only item anyone even wanted. Salt in the wound, the crafting items that drop from dynamis are now worth 1/10 what they used to be worth to NPCs.

    TL;DR: I love that there are new challenges in Dynamis, but the reward is disproportionate. Dynamis is harder now, and we get less out of it. Difficulty vs. payoff is way out of proportion.
    (2)

  2. #2
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Actually, we still need more information on the weakness triggers. As an example, I was duoing in Dyna-Xarc and got a lucky red proc with Blade: Jin on a Kindred. Instead of the usual 0 currency, we got two O.Bronzepieces and a 1 Byne Bill. From one mob. Now, once we figure out how the procs work, we'll probably be seeing currency flowing again. For now, though, we simply have to bide our time and wait to see what happens.
    (2)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  3. #3
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Welcome to the club. Thats about 90% of content now hun.

    Hope ur sponsors get their relics tho
    (0)

  4. #4
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Even before abyssea came out, there were complaints that relic weapons were the only reason Dynamis was being done and the time investment in a relic just wasn't worth the reward. After abyssea, people were certain that the time/difficulty in Dynamis vs. Abyssea was way out of whack. Now that the changes have taken place, the discrepancy between Abyssea and Dynamis is even larger. How do I keep my Dynamis linkshell alive through this?

    As for the weakness triggers, yeah we triggered a few weaknesses on the regular enemies, causing them to drop 0-3 coins instead of 0-1. If not for that, we would have been looking at about 10 whiteshells from the run. We even procced !! on 2 of the new force-pop NMs, but that didn't cause them to drop a hundo.
    (1)
    Last edited by Yinnyth; 05-12-2011 at 12:00 PM.

  5. #5
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Kensagaku View Post
    Actually, we still need more information on the weakness triggers. As an example, I was duoing in Dyna-Xarc and got a lucky red proc with Blade: Jin on a Kindred. Instead of the usual 0 currency, we got two O.Bronzepieces and a 1 Byne Bill. From one mob. Now, once we figure out how the procs work, we'll probably be seeing currency flowing again. For now, though, we simply have to bide our time and wait to see what happens.
    What hes saying is, its harder now to get coins and a proc system isn't going to make it any easier unless the currency flow is more per group than it was before, and SE alrdy stated it wont be.

    Dynamis is harder now in some ways and easier in some, but the reward aspect it seems is less no matter what proc system we find.

    I think in SE's mind they wanted to make it easier to get relics but this just made it worse. currency was alrdy available per bazaars but for redic prices. Now, dynamis seems tougher in a lot of ways to get drops, but u can enter much more often. What did this really change though? It's now a bit harder to full sponsorship your relic because of the drop rates. Sure, the idea of being able to enter more often means more currency on the market, but more than likely that currency will be MORE expensive because of the drop rates and effort required to get the coins now. If price does shoot up. It might stay the same but I think ittle go up.
    (2)

  6. #6
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Yinnyth View Post
    Even before abyssea came out, there were complaints that relic weapons were the only reason Dynamis was being done and the time investment in a relic just wasn't worth the reward. After abyssea, people were certain that the time/difficulty in Dynamis vs. Abyssea was way out of whack. Now that the changes have taken place, the discrepancy between Abyssea and Dynamis is even larger. How do I keep my Dynamis linkshell alive through this?
    Well, why does your Dynamis shell do Dynamis? If it's because you enjoy the event, nothing's changed (CoP zones are untouched). If it's for the reward, however lackluster, then nothing's really changed. If there's no particular reason, then, well, nothing's really changed.
    (1)

  7. #7
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Im guessing SE assumed price would go down because of the increase in entry time for everyone. That's very flawed logic though.

    If they had kept drop rates the same, it would work that way but making drop harder doesnt even out the ratio to people entering. Making dynamis more challening to obtain relic, by gimping the drops but allowing yourself to enter more often is only going to increase the market value of the coin more than likely
    (0)

  8. #8
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    The cost of coin was determined primarily by

    1). People willing to do Dynamis.
    2). Participants being skilled at producing coins (many kills, TH on everything).
    3). Cost of entry.
    4). Drop rate of coins.
    5). Willingness to sell earned coins.
    6). Entry restrictions.

    SE was banking on 1, 3, 5, and 6 improving under the new system, so they made 4 (drop rate) severely less than it once was. The fallacy in that method of thought is that people attend Dynamis due to the perception of reward. Point 1 (willingness to attend) will at first increase because it's new, shiny, and people can finally get their AF2, but ultimately plummit to new lows because the rewards have been undermined. Point 5 (willingness to sell earned coins) will be about the same as it was for when ancient currency was introduced to campaign. People who enter, motivated only by AF2 will get a few coins here or there which they will sell, but linkshell runs will still keep their currency. Point 6 is moot since even under the old system where you could spend less total time in Dynamis, no one wants to spend that much time anyways. Point 6 is dependant on point 1, and point 1 will die before long.
    (2)

  9. #9
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    After browsing through dozens of bazaars, I have come to 2 conclusions:

    1). The primary use of bazaars lately is to list items you want people to see for 99,999,999 gil. Seriously, 75% of the items I found in bazaars were listed for the maximum amount.
    2). Currency prices have increased, and availability has decreased. I went through all of Jeuno, and I found 1 person selling 1 byne bills for 10k(used be 6k), and one person selling bronze pieces for 15k(used to be 14k).

    I know this is off topic, but seriously... why would you list a signet staff that has 17 uses left for 99mil?

    Anyways, back on topic: currency prices still haven't dropped, and sponsoring rate is less than 10% of what it used to be. So instead of 4 months to finish sponsoring in my LS, my members can look forward to 40 months of sponsoring.
    (0)

  10. #10
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Yinnyth View Post
    After browsing through dozens of bazaars, I have come to 2 conclusions:

    1). The primary use of bazaars lately is to list items you want people to see for 99,999,999 gil. Seriously, 75% of the items I found in bazaars were listed for the maximum amount.
    2). Currency prices have increased, and availability has decreased. I went through all of Jeuno, and I found 1 person selling 1 byne bills for 10k(used be 6k), and one person selling bronze pieces for 15k(used to be 14k).

    I know this is off topic, but seriously... why would you list a signet staff that has 17 uses left for 99mil?

    Anyways, back on topic: currency prices still haven't dropped, and sponsoring rate is less than 10% of what it used to be. So instead of 4 months to finish sponsoring in my LS, my members can look forward to 40 months of sponsoring.
    SE should write a how-to guide to its player base.

    Ittle be called, "How to make final fantasy xiv seem more fun, while developing FFXI!"
    (0)

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