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  1. #71
    Player Valaris's Avatar
    Join Date
    Mar 2011
    Posts
    58
    Character
    Valaris
    World
    Valefor
    Main Class
    NIN Lv 99
    your welcome
    (0)

  2. #72
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Awww man >< Dungeons and such lol Ah well, more time to work on other stuff ^^; I am curious about what "Items" that are obtainable are though.

    Grounds of Valor
    (0)

  3. #73
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Yup. Pretty much seems like FoV, but in dungeons.
    (0)

  4. #74
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    /Surprised in a pleasant way!! o.O

    Well after carefully trying and testing out the new Grounds of Valor, it seems that the Devs found a way to include a variation of what the Gyms of Vana'diel concept was requesting in terms of "enhancing skill ups" in a creative and subtle way after all! ^^ Case in point: (Copied from the new Grounds of Valor wiki page)
    -"Prowesses Newly introduced with grounds of valor are a variable "Mini Atma" called "Prowess". Accumulating Prowess can bestow a myriad of beneficial effects. These effects can be "Built Upon" by receiving another point in said prowess upon finishing a training regime. Prowesses will not be lost upon connection lost or Log out, but will immediately be lost upon zoning."
    One of the many types of Prowesses available just so happens to be:
    *Increased combat and magic skill gain.- Increases Combat and magic skill up frequency by x.
    I'm a happy player thanks to you Devs. My hat goes off to you all for listening and caring about our concerns for bettering FFXI. /kneel + /salute Like I said in my Gyms thread post, I didn't care if it was a new zone or not, so long as the functionality made it to the game. It's not a "Gym", but the functionality made it to the game all the same ^^. I'm sure with future updates this new Prowesses functionality will be beefed up even more to provide even better enhancements. An additional /bow goes to the shear SPEED of implementation while exceeding my expectations! Bravo ^^ /

    Again, Thank you Devs. /wave
    (0)
    Last edited by kingfury; 05-12-2011 at 12:15 AM.

  5. #75
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Um.... it needs to be pointed out to you that there's no possible way they could have implemented ANY of your ideas even if they started work on it the nanosecond that you posted. Please stop going on about how "awesome" your ego thinks you are and desist in attempting to take credit for things that logically the devs had to have ALREADY been working on months before your gym nonsense was even a glimmer in your eye.
    (8)

  6. #76
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Khajit View Post
    Um.... it needs to be pointed out to you that there's no possible way they could have implemented ANY of your ideas even if they started work on it the nanosecond that you posted. Please stop going on about how "awesome" your ego thinks you are and desist in attempting to take credit for things that logically the devs had to have ALREADY been working on months before your gym nonsense was even a glimmer in your eye.
    Hey now, that's not the way to speak to an SE developer.
    (5)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  7. #77
    Grats King! I'll have to try this out. Unfortunately, pup 83-90, and then NPC 70-85 are my current priorities. Wonder if the prowess extends to my auto tho'? With Ranged and melee skills both at least 100 below frame's level cap god knows I could use the help!
    (0)

  8. #78
    Quote Originally Posted by Khajit View Post
    Um.... it needs to be pointed out to you that there's no possible way they could have implemented ANY of your ideas even if they started work on it the nanosecond that you posted. Please stop going on about how "awesome" your ego thinks you are and desist in attempting to take credit for things that logically the devs had to have ALREADY been working on months before your gym nonsense was even a glimmer in your eye.
    you would be surprised how quickly they could work on implementing something that was posted here. I honestly think this was in direct response to king's post, but the thought process was more like:
    1. can't add new area, too much work
    2. we need to expand the FoV system due to levels being past regimes.
    3. increased XP rate is making skill gap even worse, despite increased rates
    4. incorporate the skill up concern into the expanded FoV concept
    5. existing areas are underused, jobs are stronger against certain enemies, expand choice of XP area to accommodate solo/low-man leveling due to lack of lower level parties.

    the fact that they didn't use his exact mechanism to implement the underlying concern that his proposal was designed to address does not mean that this change is not in response to his posting and his proposed training regimes but simply that they chose a different mechanism. Many people weren't happy with the job emote and NPC fellow changes being incorporated into the Magian system, but the developers actually did state that it was easier to graft it on to the existing trial system and a new system was unrealistic at this time. It did not mean that the NPC upgrades were not in direct response to the concerns raised on this forum about how NPCs were renderred obsolete by the level cap increase.

    King's post was probably the largest, most enthusiastically embraced-and thus developed-thread on the forum by the entire playerbase that chose to respond. The underlying concern has actually seen implementation in game in a way that is at least related to some of the post development discussed in the thread. I find it hard not to see at least some correlation there...
    (0)

  9. #79
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Glamdring View Post
    you would be surprised how quickly they could work on implementing something that was posted here. I honestly think this was in direct response to king's post, but the thought process was more like:
    1. can't add new area, too much work
    2. we need to expand the FoV system due to levels being past regimes.
    3. increased XP rate is making skill gap even worse, despite increased rates
    4. incorporate the skill up concern into the expanded FoV concept
    5. existing areas are underused, jobs are stronger against certain enemies, expand choice of XP area to accommodate solo/low-man leveling due to lack of lower level parties.

    the fact that they didn't use his exact mechanism to implement the underlying concern that his proposal was designed to address does not mean that this change is not in response to his posting and his proposed training regimes but simply that they chose a different mechanism. Many people weren't happy with the job emote and NPC fellow changes being incorporated into the Magian system, but the developers actually did state that it was easier to graft it on to the existing trial system and a new system was unrealistic at this time. It did not mean that the NPC upgrades were not in direct response to the concerns raised on this forum about how NPCs were renderred obsolete by the level cap increase.

    King's post was probably the largest, most enthusiastically embraced-and thus developed-thread on the forum by the entire playerbase that chose to respond. The underlying concern has actually seen implementation in game in a way that is at least related to some of the post development discussed in the thread. I find it hard not to see at least some correlation there...
    As much as I like that there's a chance of our ideas getting put out into the game, I doubt that it was because of King's thread that it went up. I like the concept he came up with, don't get me wrong, and I could see some use in its implementation. I know the guy in-game and we get on pretty well. However, what proof do you have that it is because of his thread that they thought up Grounds of Valor? For all we know, they had planned an expansion of FoV originally, and that they were building on it while we got used to FoV. It could very well be from a player idea, I don't deny that. It's possible, you never know unless they come out and say where the idea came from.

    Don't get me wrong King, you're a good guy as far as we've talked and I love your enthusiasm for the game. I just feel that, as a friendly note, I advise you not to place too much in hope in thinking that it was just because of your ideas. Embrace the possibility and be happy that you may have contributed, but don't go overboard and assume that it's a certainty. It just makes you seem a tad over-egotistical, m'friend, and I know it's not the image you're trying to portray.
    (3)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  10. #80
    Player
    Join Date
    Mar 2011
    Posts
    191
    Quote Originally Posted by Glamdring View Post
    you would be surprised how quickly they could work on implementing something that was posted here. I honestly think this was in direct response to king's post, but the thought process was more like:
    1. can't add new area, too much work
    2. we need to expand the FoV system due to levels being past regimes.
    3. increased XP rate is making skill gap even worse, despite increased rates
    4. incorporate the skill up concern into the expanded FoV concept
    5. existing areas are underused, jobs are stronger against certain enemies, expand choice of XP area to accommodate solo/low-man leveling due to lack of lower level parties.

    the fact that they didn't use his exact mechanism to implement the underlying concern that his proposal was designed to address does not mean that this change is not in response to his posting and his proposed training regimes but simply that they chose a different mechanism. Many people weren't happy with the job emote and NPC fellow changes being incorporated into the Magian system, but the developers actually did state that it was easier to graft it on to the existing trial system and a new system was unrealistic at this time. It did not mean that the NPC upgrades were not in direct response to the concerns raised on this forum about how NPCs were renderred obsolete by the level cap increase.

    King's post was probably the largest, most enthusiastically embraced-and thus developed-thread on the forum by the entire playerbase that chose to respond. The underlying concern has actually seen implementation in game in a way that is at least related to some of the post development discussed in the thread. I find it hard not to see at least some correlation there...
    Our apple is not his orange stop trying to compare them.
    (2)

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