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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    to my loved ones
    Posts
    69
    the only content I've tested is GoV. I really like it. not sure about other areas but in zeruhn mines it seems that more mobs need to be placed. it really only supports 1 or 2 at the moment
    (0)

  2. #12
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Starcade View Post
    If they don't improve the drops or make the drops trigger-able, there goes any chance for me getting a relic outside of Mog Bonanza. At that point, time to liquidate and get gil, especially if the prices (as I think they will) explode!

    Don't like the update at all, frankly.
    I think with your jobs you should definitely push for empyrean over relic. Gungnir is debatable but in terms of time&effort/reward ratio, there's no competition.
    (0)
    This is Sakurawr, not Raen D:

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by RaenRyong View Post
    I think with your jobs you should definitely push for empyrean over relic. Gungnir is debatable but in terms of time&effort/reward ratio, there's no competition.
    When they can make people work for Empyreans without having to sell their souls to Abyssea-HNM shells, we'll talk.
    (0)

  4. #14
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    VoidW - too easy atm (New things are cool and have potential)
    Dynamis - well we all know...nobody did dyna anymore and now it is fixed but was it a good fix or bad fix I have yet to do dyna...nor do I see any real reason to go back besides currency/S-ring/S-mantel
    (0)

  5. #15
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I don't know where Square-Enix got the idea of boosting the Critical Hit Rate and Critical Hit Damage caps. It's not like Crits weren't already too powerful to begin with, and hearing about this ninja-buff is getting progressively annoying, especially since DRK and SAM two of the only jobs that can't even take advantage of that as much as others. D:<

    Maybe I'm not understanding how this is a good thing even for other jobs, but as far as I know, this isn't going to give DDs other than WAR MNK NIN THF BLU any more usefulness for Abyssea, even if it IS a damage boost for all DDs across the board.

    F#$&ing Christ on a cracker, so much for DRK (I HATE USING AXES AND RAMPAGE SO SHUT UP) getting buffed, eh?
    (0)
    Last edited by Quetzacoatl; 05-12-2011 at 08:12 AM.

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