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  1. #1
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    The dynamis change so far seems absolutely terrible. They've pretty much killed relics at this point until they fix something. No one wants to have to bring an alliances to fight new dynamis NMs or to get 100 coins.

    I could understand capping coins to one per mob, but virtually one per run? That's a slap in the face.
    (4)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Return1 View Post
    The dynamis change so far seems absolutely terrible. They've pretty much killed relics at this point until they fix something. No one wants to have to bring an alliances to fight new dynamis NMs or to get 100 coins.

    I could understand capping coins to one per mob, but virtually one per run? That's a slap in the face.
    I don't mind the challenge -- in fact, I would not mind having the opportunity to solo (very very carefully, mind you!!)in Dynamis.

    But there has to be at least some currency involved here, or you run the risk of the playerbase basically saying "The Hell with it!"

    I can understand reducing the droprate of currency so people aren't swimming in it -- there are times, with a good drop, you could get four currencies off a single regular mob (plus the possible gear).

    But to reduce it to the point of a premium (or, God forbid, putting triggers in this situation -- please tell me that didn't happen!) will kill Dynamis because there will be no point to it any more.
    (2)

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