Yes, I see no reason why theres the restriction. The restriction is tied pretty much entirely to playonline, they just need to flip a switch.There is already a check to ensure the same character isn't logged in, and when I've re-logged in fast enough after a dc I've been able to /poke to my red dotted mule, so really should in theory only require some minor pol client changes and a change to the billing system to have 2 full price content IDs and 2 characters in game at once.
Flipping a switch is oversimplifying a tad, but it shouldn't be excessively difficult to have it check a server side value for allowed characters instead of just checking if any are on.
I think they have problems with thier new programmers understanding what their old programmers made however so you never know...We'll have to wait and hope they decide to tell us if its possible.
I suspect there is some obfuscating or lack of commented code or both going on, with the number of things they tell us aren't possible even when examples of it already exist elswhere in game (assault tags and traverser stones come to mind).
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |

Reply With Quote