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Thread: AoE=Dead Wyvern

  1. #1
    Player Gotterdammerung's Avatar
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    Mar 2011
    Location
    Yhoator Jungle
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    325

    AoE=Dead Wyvern

    Please,
    change these 4 things.

    #1 remove a wyvern's capability to accumulate hate. after this change the wyvern would never be on any enmity list and would never be capable of drawing the monsters attention.

    #2 make the wyvern immune to damage from any source.

    (change #1 is to prevent abuse by using immortal wyvern to kill things)

    #3 remove the wyvern healing factor from spirit link as it would not be needed anymore.

    #4 find a different bonus for wyvern pdt mdt regen gear.


    This change is needed due to the fact that in any real fight scenario it is unreasonable task to keep ur wyvern alive. With only 1 healing source that is slowly replenished it is not enuf to deal with the onslaught of AoE's in party situations or the massive slams of boss fight AoEs. Without our wyverns drg is a very plain DD class. Keeping it alive has become so much of a bother that many people dont even try anymore. And for those drgs who love to solo, it is becoming increasingly hard due to the flimsyness of our cohorts, as many of the new NMs have hard hitting Aga's and AoE TP moves that they use very often.

    So in conclusion please consider these changes. As they would allow us to benefit from our wyvern again instead of babysitting our wyvern like we do now.
    (1)

  2. #2
    Player Laverda's Avatar
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    Mar 2011
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    11
    Character
    Laverda
    World
    Bismarck
    Main Class
    PUP Lv 99
    I don't think the current situation is broken. I started with DRG when Call Wyvern was our 2-hour, and I had few problems keeping my wyvern alive then. On a 20-minute timer it's very much easier. Sure, you have to take care, but it's not exactly hard.

    We've always had to choose in particular our solo fights carefully. There are some fights we can do, and some we can't. That's true of most jobs, every one has its strengths and weaknesses.

    Having to take care of your wyvern is what makes Dragoon the job it is. Without having to do that, it would become the exact plain DD class you want to avoid.
    (2)

  3. #3
    Player Pikel's Avatar
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    Mar 2011
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    61
    Character
    Garthbds
    World
    Valefor
    Main Class
    DRG Lv 95
    I do agree having to take care of our wyvern is a fun aspect of the job I do so enjoy. This is what seperates the dragoons from the leeches to me. I also agree having solo'd a lot on Nin Bst and Drg that their is and always should be some mobs each job can do and some they can't. That being said their has to be some sort of improvement on the wyverns durability.

    Their seems to be one heck of an influx of AoE spells or tp moves or conal attacks that just totally destroys my wyvern. Now on these monsters I'm not asking to make wyverns totally immune so we can go around and solo everything but event if in party situations my wyvern is taken out fast because of these moves it makes me sad I can't just have him out for display.

    I don't care if it's a new damage reduction ability for our wyverns, something we could do to significantly boost Spirit Links cure, or if there's some new and awesome usable job atmas where are wyverns can deal with aoes. I just find even with a 3 min timer on Spirit Link I have problems keeping my wyvern alive to the next 20 min call wyvern. Even then watching him die makes me cry a little inside....
    (0)

  4. #4
    Player noodles355's Avatar
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    Mar 2011
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    883
    I don't think the OPs ideas are good at all, I'm sorry to say. We need to be realistic with our suggestions to SE.

    To be honest the only thing I think the wyvern could do with getting is Healing Breath IV at Lv95-99.
    (0)

  5. #5
    Player Wenceslao's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    It's our duty as DRG to take care of our pet, i really don't have problems to keep my wyvern a live, empathy can help us a lot with the protects, shells, stoneskins, etc, etc, we have super jump and other source to keep us and our wyverns alive, i know our recast timers aren't that fast, but if you doing a HNM or something alike, you're likely adventuring with other players so we should have no problems keeping the pet alive, well i speak on my experience as DRG, i started the job when our wyvern was 2hr and i never had problems keeping her alive
    (0)

  6. #6
    Player Wenceslao's Avatar
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    Mar 2011
    Location
    San d'Oria
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    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    maybe a more reasonable demand would be heard from SE, like using petfood...
    (0)

  7. #7
    Player Pikel's Avatar
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    Mar 2011
    Posts
    61
    Character
    Garthbds
    World
    Valefor
    Main Class
    DRG Lv 95
    Ok an example here I did the mission Smash! A Malevolent Menace as dragoon. Now I might have had better job options but that's another story. In this fight there were so many aoe's and so much damage being spammed around I didn't call my wyvern out until I needed to 2hr just to ensure it would be alive. This isn't the only instance I've done that to me it's an exceptable strategy for ensuring you have a wyvern when the time comes you need to 2hr. Now why would you need to ensure you have a wyvern to 2hr? Because it dies way to fast. I understand their should be a lot of monsters that can suck for dragoon and a lot missions or bcnm's that dragoon just doesn't work for. I just feel like the original poster that currently wyverns die to fast when dealing with mass confusion or high volume of mob kills that have aoe's.

    I personally have my pet out and ready to call another most of the time. In abyssea if I am melee'in it's easy and doesn't matter and pet will live. If it's hard you typically get triggers and then watch someone else do all the work. Outside of abyssea when I did endgame you spent so much time traveling that you could let your pet die often and still have one ready because of the amount of travel time between nm's or camps. I just think if I'm in a low man group killing a nothing nm like flame skimmer I shouldn't have to recall my dead pet because one spirit link won't save it from the aoe spam. Or riding all my timers cause I'm hit with a million ga's in a worm party.

    Maybe because I love dragoon so much I'm just being petty but keeping a wyvern out is alot different then keeping a wyvern alive. I would much rather have some sort of method to better handle damage to our wyverns then to learn how to ride the only timer we got to get us through till our next call wyvern is up.
    (0)

  8. #8
    Player Gotterdammerung's Avatar
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    Mar 2011
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    Yhoator Jungle
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    325
    thank you for the insightful support Pikel.

    i would like to add that these changes wouldnt be unbalanced as long as u made both the first 2 changes.

    If you think about wat is actually being changed all this does is ensure a drg always has his wyvern.

    Wats so bad about that? I for one believe a Dragoon SHOULD always have his wyvern.
    by removing the ability of the wyvern to gain hate a drg is unable to abuse this change via super jump + turn away.
    By making a wyvern immune to all dmg u ensure the job is able to utilize its Job abilities.
    Some people might be thinking "naw this would be broke cuz they can then just keep healing breath >:O "
    But those of us who actually play dragoon know that main healing urself with healing breath is tricky enuf without having to worry about keeping ur wyvern alive, and definately wouldnt be broke if u didnt have to worry about keeping it alive.
    At the very least, the incredibly long cast time of healing breath would keep it from being broke.


    For those that say there are plenty of NMs where a wyvern is easy to keep alive, those NMs are either tiny NMs or old NMs. I dont see why a job should have to do 80% of the content at half potential. I mean if i were to ask you how u keep ur wyvern alive when ur meleeing a Iron Giant (AoE regular swings) would u tell me Dragoons just not good for that NM type? Well for me thats unacceptable. I shouldnt lose a huge part of wat defines my job, especially not on the majority of all NMs.

    I know the job very well. I am good at it as well. Im not suggesting this change because i "suck" and cant deal. I have kept my wyvern alive thru an entire dynamis jueno run. Thats not the point. The change needs to happen because in a lot of situations the tools given to us to keep our flimsy low hp wyvern alive are inadequate and the recast timer once it dies is beyond too long.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    2
    I'd be happy with DT-50% and double... nah triple HP. It's just so awesome having a dead wyvern for 90% of the time in Abyssea NM runs because of AoE spam. If i'm doing a run and rotating say, Sobek > Ahmuluk > Cirein-Croin, then there is literally no way my wyvern is going to survive longer than 5 mins. As soon as it's gone I can wave bye bye to Soul Jump & Spirit Jump being effective, TP from Spirit Link, Restoring Breath/lolSmiting Breath, have zero chance of an AF3+2 set bonus proc and can't even use my 2hr. It's a ridiculous amount of stuff to lose constantly and the main reason I rarely touch DRG for more powerful NM's. Throw us a frickin' bone SE.
    (0)

  10. #10
    Player JagerForrester's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    Looking at Dragoon's AF, Relic, and Empyrean, our wyverns are given boosts. And in some occasions while I am soloing, my wyvern will beat me in attacks. That always made me think that they "could" duo tank with its dragoon. With Healing Breath and Spirit Link with the right gear for wyverns, could we challenge them to take more hits than to just be an add-on damage?
    (0)
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