There are also people that claim that Puppetmaster is lol. Doesn't make them right. And wouldn't it be silly to not buff something just because some players with no real experience with the job and are either blind or jealous say it's broken? I guarantee you there are plenty of career white mages out there that would rather see the job rot for all they care because they seem to think that we personally were the ones that made Red Mage the way it was in ToA. The point is that why does a flawed perception matter? People have already tried to debate it but they all fail when asked "Name something that you would bring a Red Mage over any other job."
Though /nin is daunting with it's ~40% melee (and enspell) DoT increase, +10% increase in WS frequency, and +20% WS damage increase it certainly isn't impossible to make something more powerful in a practical matter. Here are just some random ideas off the top of my head.
1) Give us Greatsword. It certainly isn't unprecedented and GS is horribly underused as it is. I'm not actually sure whether it would be more powerful then DW Swords or not, but Rdm/Sam with a GS would certainly have some level of power (though the recast penalty would suck XD)
2) Give us some form of native Dual Wield. Something else that isn't necessarily unprecedented. If we innately have that +20% WS damage from the offhand then /war becomes a lot more viable especially since /war then also adds the EX WS as well. /nin would still win in the DOT aspect but /war would do a bit more WS damage.
3) A strong elemental WS + Fencer/Magic Fencer. Already talked a bit about this one, but it's a similar solution as the previous one. Since elemental WSs aren't affected by additional hits the +20% WS damage doesn't matter and /war closes the gap quite a bit between the rest of /nin.
4) Give shields some offensive potential. I mean it wasn't uncommon for shields to be used to strike an enemy yet in XI all we have that reflect this is Shield Bash. There are certainly ways they could improve shields whether it's just shields with better offensive stats or some JAs/JTs that allow the shield to do additional damage like kick attacks or something.
I mean when Thf got DW 1 before the lvl 90 cap Thf/War actually did more damage then /nin. It really wasn't until 90 that nin pulled ahead again, and I'll admit that+~40% DoT increase certainly is quite a bit, but if SE fixed 2h weapons (albeit in a stupid way imo) they can certainly do it again if needed. I mean if needed they could just make fencer a stupidly powerful JT.


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