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  1. #1
    Player Simian's Avatar
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    Quote Originally Posted by Karbuncle View Post
    Really, Is it common for people to compare apples to oranges on this forum?

    The difference between changing a porter to get you to Room A instead of Room A or B, and adjusting every seal quest in all 6 zones to have less "Random"(???) Drop rates would probably be severe >__>

    What do you mean random? Low Drop rates? Or not getting the seal you want o-o?
    Actually...not apples and oranges.....a random formula is a random formula.....only the result is different.....One drops you in a room....the other drops a seal.........but with seals...there is not only the random formula that decides whether you actually get a seal or not.....there is an additional random that determines what kind of seal you get....I was mostly on about the actual randomness of the drop rate of a seal...not the kind of seal.....
    (0)
    90 WHM, RDM
    85 WAR

  2. #2
    Player Karbuncle's Avatar
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    Quote Originally Posted by Simian View Post
    Actually...not apples and oranges.....a random formula is a random formula.....only the result is different.....One drops you in a room....the other drops a seal.........but with seals...there is not only the random formula that decides whether you actually get a seal or not.....there is an additional random that determines what kind of seal you get....I was mostly on about the actual randomness of the drop rate of a seal...not the kind of seal.....
    okay. its hard to tell, but do you want them to program something in the game that gives you seals based on what jobs you have, and not just completely random?

    Thats not a bad argument, but it would be really difficult to do.

    Or do you want them to make the drop rates higher on seals so when you get one you don't need its not as bad?

    also not a bad argument, and also easy to implement!
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  3. #3
    Player Simian's Avatar
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    Quote Originally Posted by Karbuncle View Post
    okay. its hard to tell, but do you want them to program something in the game that gives you seals based on what jobs you have, and not just completely random?

    Thats not a bad argument, but it would be really difficult to do.

    Or do you want them to make the drop rates higher on seals so when you get one you don't need its not as bad?

    also not a bad argument, and also easy to implement!
    Actually....i would settle for just a better drop rate on any seal....just to know that i am not spinning my wheels on that quest....when the chances of getting any seal are less than 10%.....what are the chances of getting the seal you want when it is just one of four available seals. I have done the quest for RDM AF3 body almost 200 times and in total have maybe 20 seals to show for my efforts...of those 20 seals...only 3 are RDM.....I had better luck with Kirin...lol
    (0)
    90 WHM, RDM
    85 WAR

  4. #4
    Player Nynja's Avatar
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    Mar 2011
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    Nynja
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    Carbuncle
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    THF Lv 99
    Quote Originally Posted by Simian View Post
    Actually....i would settle for just a better drop rate on any seal....just to know that i am not spinning my wheels on that quest....when the chances of getting any seal are less than 10%.....what are the chances of getting the seal you want when it is just one of four available seals. I have done the quest for RDM AF3 body almost 200 times and in total have maybe 20 seals to show for my efforts...of those 20 seals...only 3 are RDM.....I had better luck with Kirin...lol
    Why not just gather up a couple friends and farm the NM that drops the seal? That way you wont have to worry about a 5% chance at getting the seal you want (presuming 1/5 rate on seal from quest, with 4 seals per quest...1/20)

    No friends and cant farm NM? Too bad, the seals from quests are a potential bonus when doing fame, not as the end-be-all for the +1 items.
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  5. #5
    Player Simian's Avatar
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    Quote Originally Posted by Nynja View Post
    Why not just gather up a couple friends and farm the NM that drops the seal? That way you wont have to worry about a 5% chance at getting the seal you want (presuming 1/5 rate on seal from quest, with 4 seals per quest...1/20)

    No friends and cant farm NM? Too bad, the seals from quests are a potential bonus when doing fame, not as the end-be-all for the +1 items.
    Ahhhh, there's that dependence thing. I guess then I have been really lucky since I did the quests for my RDM seals for my other four pieces and they are +1 now. So it is too bad, so sad for me because I choose not to depend on other people. I would say you have no idea how to solo. RDM1-90 solo because my WHM was too good not to have at all events. Go figure.
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    90 WHM, RDM
    85 WAR

  6. #6
    Player Slantlinmer's Avatar
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    Mar 2011
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    Character
    Slantlinmer
    World
    Asura
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    THF Lv 90
    Quote Originally Posted by Karbuncle View Post
    okay. its hard to tell, but do you want them to program something in the game that gives you seals based on what jobs you have, and not just completely random?

    Thats not a bad argument, but it would be really difficult to do.

    Or do you want them to make the drop rates higher on seals so when you get one you don't need its not as bad?

    also not a bad argument, and also easy to implement!
    how would that be difficult to do at all? they can control what quest you can flag by what job and or level you talk to an npc at, they have all the character information their side, how hard could it possibly be for them to make it so when you complete an op for the npc to pull your job levels and an assign a %probability based on the level of your jobs? job not unlocked =0% probability, and a job level 90 could= 90%probability,etc etc. assuming the first random to actually get a seal wins.
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  7. #7
    Player Karbuncle's Avatar
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    Quote Originally Posted by Slantlinmer View Post
    how would that be difficult to do at all? they can control what quest you can flag by what job and or level you talk to an npc at, they have all the character information their side, how hard could it possibly be for them to make it so when you complete an op for the npc to pull your job levels and an assign a %probability based on the level of your jobs? job not unlocked =0% probability, and a job level 90 could= 90%probability,etc etc. assuming the first random to actually get a seal wins.

    While i see what you're saying, Its not just "Oh change the NPC to only let you flag a quest and raise drop rate of the seals you want by 90%". You'd firstly have to rewrite every single Seal giving quest to add that 'line' you suggested, Then you'd have to re-do the seal load rates on all of the quests too to add the algorithm to read your jobs and give you seals based on it. While it wouldn't take "forever", it would take a decent amount of time.

    Plus, you have to remember some seal quests are actually used to activate other seal quests, and you need them to get "Atma of the Savoir" so making it to where you can't flag certain quests based on jobs (I think thats what you said) would also hinder some people.

    I over exaggerated when i said "Really Difficult" I admit, But from a programming stand point, its more difficult than it sounds in text.

    I'm trying to think of an analogy thats not crazy....

    think of this way you may as well be saying "Rocket science? how is that difficult at all? Build a tube, put Rocket fuel in it, and Let it rip bro". While that looks simple and is basically rocket science, its not that simple.

    While i admit, it might not be SUPER DIFFICULT, i think realistically the amount of time it would take to rewrite the quests to add that kind of programming in, would be more difficult than removing NPC redundancies (asking you are you sure 8 times, etc) which they already said was "Too much work to do right now".

    I admit I could word better.
    (1)
    Last edited by Karbuncle; 05-08-2011 at 05:09 AM.