Yes I do, but it's not a single player role-playing game. It's a game that has no pause button. People generally play to accomplish some goal. When the environment inhibits these goals from being attempted, that's when players feel frustration.
Allow me to suggest reading through these forums some more. There are many suggestions posted by fellow players that have been addressed by Square Enix. It seems the most common issue is lack of resources on the developers' behalf. Not that they don't want to, just that they don't have the funds or manpower.
... What...? I never said anything about work. I was talking about waking myself up, out of a sound sleep, to get on a video game to help kill a monster and then go back to bed for school. Work = money, and money is necessary to live. Video games aren't. If I had to wake up at 3 AM for a job I would.
That sentence is utterly baffling.
Sounds like Abyssea monsters to me. You can proc yellow !! for higher seal/gem drop, but then again, you may only end up with one seal/gem. Or, even without yellow !!, you can luck out and get decent seal/gem drop without yellow proc.
If there were armors with equal stats that were luck based and progression based (perhaps different .dats), then I wouldn't mind one bit. I don't care if people want to play with luck; it's their game too and they're free to play how they want. However, I also enjoy progression and would be disappointed if the hard work progression item was inferior to the luck item.
I think competition now is the best it's ever been. The numbers are on par with the past, but, people are more willing to cooperate now. We take turns popping monsters or we team up to help each other out. And this happens at Sobek, too. While my linkshell was farming Sobek for all of our +2 pants, we would invite people there for the emp. weapon skins and let them take them.
I admit that it's not any less annoying. I'm frustrated by the hordes of players at +2 NMs. Luckily for me I have a new linkshell that's very supportive. When I'm frustrated they'll help me take my mind off of my monster by asking me to come help them with seals. And when we're finished with their seals, we'll go back to my monster and try again. And I must add that I don't enjoy having to leave the zone/get more stones/rebuff either. But, it's more enjoyable to have a respawn timer of 15 minutes than 21~24 hours.
Abyssea is not perfect. It's just an event were previous issues have been somewhat corrected.


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