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  1. #1
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    I think what's being misunderstood here is that players who don't skill up and gear properly after burning a job is someone who would have been bad at the job anyways, even if they leveled "regularly".

    What abyssea burning does is weed those players out more quickly.
    (0)

  2. #2
    Player Dubberrucky's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Quote Originally Posted by Cream_Soda View Post
    I think what's being misunderstood here is that players who don't skill up and gear properly after burning a job is someone who would have been bad at the job anyways, even if they leveled "regularly".

    What abyssea burning does is weed those players out more quickly.
    You may actually have a point there even though I do not agree with it with the sheer numbers of lazy players who have come out of the woodwork since aby release but then again that's because there is no way to prove that at the current time.
    (0)

  3. #3
    Player Kuishen's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    132
    Quote Originally Posted by Dubberrucky View Post
    You may actually have a point there even though I do not agree with it with the sheer numbers of lazy players who have come out of the woodwork since aby release but then again that's because there is no way to prove that at the current time.
    /facepalm.jpg
    (0)

    90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
    90 Twashtar 85 Kannagi

  4. #4
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    I've always thought that FF11 only has one level, "The Max". Which for me was 75. All the cool bosses and fights and stories etc mostly happen at 75.

    What do you do before 75? Kill nameless mobs.

    Here's a crazy idea: make the entire leveling process *fun* and *inventive*. We're Adventurers right? Then why not just populate the whole world with Dynamic Events like oh say....a village is under attack, an NPC comes running out crying while carrying her child in her arms while being chased by a huge NM.

    You go in and bash that NMs head in and get exp for the event, bam. Too low level to fight the NM? Why not try casting Water on that burning house to put out the flames? Cant cast magic? Why not just go inside to beat up the low level Bombs about to eat the terrified citizen inside?

    That's bloody Adventuring. Not sitting at one camp while waiting for a helpless pink bird to come along so you can kill it.
    (0)

  5. #5
    Player Dubberrucky's Avatar
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    Mar 2011
    Posts
    115
    Quote Originally Posted by Linh View Post
    I've always thought that FF11 only has one level, "The Max". Which for me was 75. All the cool bosses and fights and stories etc mostly happen at 75.

    What do you do before 75? Kill nameless mobs.

    Here's a crazy idea: make the entire leveling process *fun* and *inventive*. We're Adventurers right? Then why not just populate the whole world with Dynamic Events like oh say....a village is under attack, an NPC comes running out crying while carrying her child in her arms while being chased by a huge NM.

    You go in and bash that NMs head in and get exp for the event, bam. Too low level to fight the NM? Why not try casting Water on that burning house to put out the flames? Cant cast magic? Why not just go inside to beat up the low level Bombs about to eat the terrified citizen inside?

    That's bloody Adventuring. Not sitting at one camp while waiting for a helpless pink bird to come along so you can kill it.
    You make a very good point. I personally like the entire game not just endgame but they always could make leveling more fun with new ideas.
    (0)