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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    36

    Post-99 Job System: Hybrid New Game+

    I like the ideas, all the added bonusses you can get on your jobs. I am afraid that the focus will move away from bonus and more towards restriction. People will always look at the stuff they can't do because they had to choose for one.

    I would much more prefer a hybrid system like I posted here some time ago.
    (0)

  2. #12
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    FXII (Ultima was a summon that casted Ultima and was considered White/Holy Magic) and I would consider Ultima from Terra to be a White/Holy magic class as well primarily due to the fact that in Dissidia you can get her to use it with when you chain from Holy Combo.

    So I would say 4 for white magic and 3 for black magic.
    (0)

  3. #13
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Flarez

    Thief:
    Brigand (Assassin-type melee spike damage w/ enmity wipes)
    Trickster (Unique Support via. enhanced TH, Enmity Control, Gilfinder, Aura Steal, etc.)
    Can't see anyone ever doing anything but the first one.
    (1)

  4. #14
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Can't see anyone ever doing anything but the first one.
    and everybody else asking for the latter (th whore)
    (0)

  5. #15
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    I like this idea.

    As cool as some of these specializations' names sound, though, particularly in terms of defining your job (Mystic Knight? Heck yes, that sounds like the kind of job I signed up to play!), I can't see the names themselves able to see very much prominence within the game's programming. I see a level 99 Red Mage, and without keen observation of said Red Mage in action (or being explicitly told), it would be difficult to figure out whether said Red Mage has taken a "Time Mage" path, a "Mystic Knight" path, or whether said Red Mage had only just reached level 99!

    Still. Very cool idea, nonetheless! There are potential problems where one build on the surface seems like the more obvious choice than the others, but if S-E has learned anything about game balance (as if, right? >_> ), I'm sure there will be enough incentive for even the off-beat builds for at least a few adventurous players to play around with them.
    (1)

  6. #16
    Player JiltedValkyrie's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    149
    Character
    Yuusaku
    World
    Lakshmi
    Main Class
    BRD Lv 99
    Lv 99 -> Lv1 new job specialization
    (0)

  7. #17
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Good writes but meh... you are just dividing one job into two with kind of like a ying-yang set up...

    If SE is to do that, soon people will ask to combine them.

    Thx but no thank you...
    (0)

  8. #18
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    My bigger concern would be one aspect being so dominatingly more beneficial than another that there is no actual "choice" in the decision. We see it now with merits (which is why I feel we should just be able to max everything and be done with it) and it would pretty much happen with this, too.
    (0)

  9. #19
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    what's everyone thinking about the old board in ffx?
    if i remember right u could just choose different path for character customization (please forgive me if i spelled that wrong or if that word doesn't excist).

    there could be different paths leading to other things.

    example: red mage

    earth path:

    different tiers, u can only select 1 spell/ability per tier but u can swap between the sub paths (marked as sub tiers)

    earth magic path:
    offensive Elemental path
    sub tier1: stone V
    sub tier2: earth offensive magic acc+
    sub tier3: earth magic attack bonus+
    sub tier4: earth magic crit rate+
    sub tier5: Stone VI

    enfeebling path:
    sub tier1: slow III
    sub tier2: earth enfeebling magic macc+
    sub tier3: earth enfeebling magic potency+
    sub tier4: an ability that break can`t be broken by damage, increases duration
    sub tier5: stop

    enhancing path:
    sub tier1: enearthga
    sub tier2: earth enhancing magic potency+
    sub tier3: earth-based magic cast time-
    sub tier4: enhances duration of earth based enhancing magic
    sub tier5: enearthga II

    melee path:
    sub tier1: new earth based ws
    sub tier2: increases earth based ws dmg
    sub tier3: increases earth based ws acc
    sub tier4: adds critical hits to earth based ws
    sub tier5: new earth based (AoE ws?)

    now u can build as example a complete offensive earth magic based path or u build:
    sub tier1: enearthga
    sub tier2: earth elemental magic acc+
    sub tier3: earth enfeebling magic potency+
    sub tier4: earth magic crit rate+
    sub tier5: stone VI

    there would be 2 ways this could be done, either u can decide to do 1 path or u could build all elemental paths up to sub tier5.

    for paladin i.e. could it be seperated in:
    healing magic spells/abilitys
    def skills
    offensive skills
    enhancing skills.
    hate holding skills.

    guess this would be a good way to customize the character.would be nice to get some feedback

    Edit:
    SE would need to adjust the resistances and actually make them work for a big difference in spells
    (1)
    Last edited by Alukat; 05-04-2011 at 06:36 AM.

  10. #20
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    There's 2 serious flaws with your ideas.
    1 being that you want BSTs to be able to charm NMs. Sure, it would be hilarious holding NMs as a BST and loling about it, but come on.... SE would never go for that, and it would get really annoying after 2 days.
    Second problem is throwing sucks badly, because of game mechanics and the way it works, and cannot be fixed to make it useful, and SE already stated they cannot add throwing WS's. So your ninja idea is no good.
    (2)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

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