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  1. #51
    Player
    Join Date
    Mar 2011
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    Windurst
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    184
    We pay a subscription for content. We aren't receiving content any more. That's why I asked if SE will stop charging us and make FFXI f2p.

    Now, as far as content goes, Abyssea could have been great. And here's where it failed: Gear was too strong. Atmas are too strong. Abyssites are too strong. Even the brew is too strong. If all of the above were drastically lowered, I think Abyssea would become content that was mildly challenging. Opting not to use atmas is the same as opting not to equip gear. It's just not a bright decision. Nor was it a bright move on SE's part to introduce equipment and buffs that powerful. Let's take the Brew for instance. Could we make brew a 400%~ increase to stats. That way Gimpy Mcgimp all pink thf with a ceremonial dagger can't solo crap.

    The new junk coming out is just regurgitated Abyssea fecal matter that erodes personal skill and the achievement of acquiring uber gear in favor of everyone being equal by way of AF3/Atma. Equip those and a few emp weapons and the "mightiest" Abyssea bosses will tumble to the wimpiest of LS. And so it will be with Voidwatch. The "C'mon guyz wait it out it might not be Abyssea" camp needs to leave this thread. It is Abyssea -1, it WILL suck and I am offended by it.

    Until we "fix" AF3, Atmas, Abyssite, Brews, and for chrissakes /delete the full Aurore set, I'm tired of seeing it, then the game will continue to exist in a psuedo-zombie state where player skill and equipment don't mean jack and everyone mindlessly grinds through their force pops, grumbling about Heqet and Guka being bottlenecks and not realizing that they're replaced camping their Kings for hours with camping a worthless frog.
    (0)

  2. #52
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
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    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Karbuncle View Post
    You didn't read even though you really did. :|.
    Actually I did read that, and I respect that it took time to reach that diversity. There was a lot of work behind each and every event, and as a result they have their transition times. I acknowledged that; after all, we can't have everything right now just 'cause we want it (and if I said otherwise I'd be a hypocrite for all the arguments against the "want it now" crowd.). The problem is that Abyssea's unfortunately growing stale. There's very little we haven't conquered without difficulty; sure, there are a few annoyingly tricky NMs that can take time to beat (I'm lookin' at you, Apademak, with people who don't know wtf a stun cycle is. ;~; ) but for the most part we're just starting to lose a bit of interest.

    While I appreciate that SE is working hard in this transition phase to create content to keep us satisfied for working up to the 99 cap, at the same time... it almost appears as though there's minimal effort in this recycle. Most times when things are recycled they're prettied up to look new and semi-original. So far, the battlefield teaser reeks of a rehash. Again like it's been stated we can't really complain until we've seen and experienced, it's just feeling a bit... half-hearted, like I said.

    Blah. Lots of circular complaints on my end. I'm not usually a big complainer on content, so I'm really just hoping this transition stuff proves me wrong. There's a reason I'm off soloing sky and sea on my BST out of boredom when I don't feel like Abyssea. xD

    (Well that and I need Zenith gear for a BLM Sorc Ring HP- set. *cough*)
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  3. #53
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Chocobits View Post
    I hate abyssea and like old stuff
    Most people like the current system more then the old one. I for one like the fact that all my friends can get everything and have access to everything, and we can do it together in small groups, and that I don't need to be part of a terrible LS and use bots and things to get gear. Especially since most of those LS's basically just worked towards getting the leaders stuff.
    (8)
    Last edited by wish12oz; 05-03-2011 at 05:05 AM.

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  4. #54
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Kensagaku View Post
    Actually I did read that, and I respect that it took time to reach that diversity. There was a lot of work behind each and every event, and as a result they have their transition times. I acknowledged that; after all, we can't have everything right now just 'cause we want it (and if I said otherwise I'd be a hypocrite for all the arguments against the "want it now" crowd.). The problem is that Abyssea's unfortunately growing stale. There's very little we haven't conquered without difficulty; sure, there are a few annoyingly tricky NMs that can take time to beat (I'm lookin' at you, Apademak, with people who don't know wtf a stun cycle is. ;~; ) but for the most part we're just starting to lose a bit of interest.

    While I appreciate that SE is working hard in this transition phase to create content to keep us satisfied for working up to the 99 cap, at the same time... it almost appears as though there's minimal effort in this recycle. Most times when things are recycled they're prettied up to look new and semi-original. So far, the battlefield teaser reeks of a rehash. Again like it's been stated we can't really complain until we've seen and experienced, it's just feeling a bit... half-hearted, like I said.

    Blah. Lots of circular complaints on my end. I'm not usually a big complainer on content, so I'm really just hoping this transition stuff proves me wrong. There's a reason I'm off soloing sky and sea on my BST out of boredom when I don't feel like Abyssea. xD

    (Well that and I need Zenith gear for a BLM Sorc Ring HP- set. *cough*)
    Maybe, It might be because i'm thinking more like "this is mid game content". So i compare what we're getting now, to what players had at level 50~74, and count my blessings.

    I think even with this update there will be more to chose from. Even with its "Similarities" to other content. Theres only so many ways to spin "Kill this big monster".

    The KCNM's are going to be an ice addition, the Adjustments to Dynamis/HNMs will keep people entertained a little (I know I'm waiting on Dynamis, Im @ stage 3 for Mandau and I'm wanting to finish it :|)

    Abyssea, While only 1 Event, has a lot to offer. Multiple various NMs, a good system in place for drops (The "!!" System), fair repop timers, etc. It offers a lot but yah, i agree, getting kinda burned out on it myself.

    I think these new systems will be a nice change of pace, even if its similar, i think it'll be different enough to entertain people.

    If anything, I know i'll be in dynamis until i get my Mandau :X
    (1)

  5. #55
    Player Elexia's Avatar
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    Mar 2011
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    Bastok/Phoenix
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    666
    Quote Originally Posted by Anewie View Post
    @ Elexia and Karbuncle, Those are stupid examples in my opinion.
    If you played FFXI as long as I have you are missing one indeniable fact aboout the current state of ffxi: choice and variety.
    I played since JP beta. The current state of FFXI is quite different from 9 years ago. I couldn't care less for Abyssea but it's very hard to deny that the game was going to end up revolving around it based on how crazy everyone is for it.

    Quote Originally Posted by ShadowHeart View Post
    Abyssea meets RIFT XD
    Rift copied XI technically.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  6. #56
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Catering to casual players is where the gaming industry makes it's money, it's not hard to see that SE is a corporation and its goal is to make money, not to make the handful of truly hardcore players happy.

    That being said, and being able to play the game for at least 6 hours a day, I like having Atma.

    Everyone dances around the issue though, which isn't how strong the players are but how UTTERLY WEAK and/or STUPIDLY SCRIPTED the enemies are. EVERY SINGLE BOSS NM(glavoid chloris ecentric eve sobek etc) IS INCREDIBLY EASY, and can be done with less than 4. Even in heroes the only really hard bosses are Rani, Raja, Pankotrator and Apademak, maybe Azdaja to an unprepared group. And the only reason those NMs are remotely difficult is because Pankotrator can Chainspell -ga III, Rani can kill everyone within 25' with 1 meteor, and if you don't stun Apademak you're royally screwed with a 5+ second stun and a retardedly potent paralyze.

    PLD doesn't suck because the Job sucks, the job is perfectly fantastic. PLD sucks because everyone else can do it's job with a WHM with relative ease. If we had challenging battles, however, PLD would find it's place again.

    TL;DR: Everyone reads atma and thinks "easy" because obviously things are easier with atma than without. But its not atma that causes the relative ease of everything abyssea, it's the easy monsters.
    (5)

  7. #57
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    Mar 2011
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    Bastok
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    412
    Quote Originally Posted by Chocobits View Post

    So.. is FFXI going to stop charging like FFXIV until content emerges? Just curious.
    You're effectively supporting the Gamma Test of FF XIV until they either start charging or shut down as it is -- why would they do that?
    (0)

  8. #58
    Player hiko's Avatar
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    Mar 2011
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    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Alukat View Post
    yeah its nice to see that SE still adds new stuff to FFxi. but i hope that in future updates they stop with this atma crap.
    and they should stop with that u have to kill only 1 NM to get the drop.
    still doing nyzle isle,dynamis,limbus. and that's much more fun as abyssea.
    yes needing up to kill 50+ times the same monster for 1 item is fun!

    Quote Originally Posted by Kensagaku View Post
    e

    I also agree that level 75 EG had a lot more to it. Sky had four major Gods and Kirin to focus on, which required a system of NMs that did take at least some minor shots at strategy in order to defeat. Brigandish Blade was a good example of this; you had to steal a knife from it in order to kill it!
    it's not really different than needing to use X WS to get next tier NM pop KI

    Quote Originally Posted by Leonlionheart View Post

    TL;DR: Everyone reads atma and thinks "easy" because obviously things are easier with atma than without. But its not atma that causes the relative ease of everything abyssea, it's the easy monsters.
    atma only make things lower manable: remove atmas, add RDM and 3 buffer to your mnk(nin) + whm duo and you can kill it
    (1)
    Last edited by hiko; 05-03-2011 at 02:39 PM.

  9. #59
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    All the old content was dieing long before abyssea. You could go to sky and every pop set NM was up. Salvage was a failed event for most of the player base why go though the hell of getting 3 drops with insanly low drop rates then have to spend mils to upgrade them. I stop bothering with it as soon as they released AF2/af+1 for blu as did half my group.

    Nothing in the game ever needed that much skill. What did we do in sky when Big bird chainspell, had either a rdm chainspell stun or rng shadow bind everyone run out of range. Dyn Lord 2 or 3 rdms doing the same thing chainspell stun and melees zerg it down. Kirin kite around the room with melees chaseing it to chip away its HP or couple of Drks using a weapon thats been in the game since CoP and JAs thats been in just aslong.

    Sky could be opened up in a day Sea/Limbus could be done in a month if every one had all the jobs needed for the perfect set up. Thats the other thing all the CoP fights had little to do with skill but more with taking the right jobs. ToAU only real road block was all the JP midnight waits, with all of its endgame opening after the first few missions. No need to even finish it till the new avtars were released and if you didn't have Smn some half way decent gear.
    (1)

  10. #60
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    One other thing you didn't have to steal the knife to kill Brigandish Blade just land one hit with it on.
    (0)

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