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  1. #41
    Player Anewie's Avatar
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    Mar 2011
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    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Karbuncle View Post
    We're not even level 99 yet. There is still a lot of content ready to be released.

    I'm sorry but your logic is a little flawed. Back when we first hit 75 what was there to do? Sky? Dynamis? Ground-kings? Thats it if i recall. All of those systems sucked back then too. Anyone remember Ullikummi? Mr. 1hour~20 hour random-fk Window? I do.

    We're in a transition period, They're releasing content in waves. When we hit 99 I'm betting you there will be a lot of Variety. It took SE nearly 5 years to give us the "Variety" we had before ~76+ Came around.

    ToAU introduced a lot of the "Variety" in small Quantities. First Assaults, Eventually ISNMs, Salvage, Einherjar, Etc all came very spread out over time. Same can be said for a lot of content.

    You're getting upset because we don't have 20 different Systems in place for yes, "Mid level" Content.

    If we hit level 99 and theres no variety, you have every right to complain, But as it stands, You're judging a game and quitting thanks to a transition period.

    Oh, As a Side, note, I've been playing since NA Release, I know the hardships this game has gone through, but i also know to stick it out because its a fun enjoyable experience and a brighter side is generally around the corner.
    I like the way you post. You come correct and I can respect that, but i will also respectfully disagree that sky/dynamis/HNM were anything near compared to abyssea. I was very active in all those events and I'm a 8 year player. Those events back then, were very hefty. Those 3 events offered more content that was much more hefty and engaging, that kept you hooked for a long time. Those events offered more content then the 9 abyssea zones combined. Granted the whole system was based off luck, still, It ws never boring imo.

    I'm not "upset" over a game. Yes, as i said, I wont judge until it's implimented.


    You do make a very good point that the game is unfinished at this point. That's very true but FFXIV is SE's priority, not ffxi. FFXI is funding final fantasy XIV. The amount of money put into dev. team for ffxi is im sure, substantially less than xiv. I guess I was jus hoping for some "heart" put into this event. It feels like theyre just trying to keep us amused until XIV is revived.

    Don't want to spread too much butt-hurt because it's pointless. I also don't want to give the impression i hate abyssea. There are things i hate about it, but It's a good event.
    (1)
    Last edited by Anewie; 05-03-2011 at 02:23 AM.

  2. #42
    Player Karbuncle's Avatar
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    Quote Originally Posted by Anewie View Post
    I like the way you post. You come correct and I can respect that, but i will also respectfilly disagree that sky/dynamis/HNM were anything near compared to abyssea. I was very active in all those events and I'm a 8 year player and Those events back then, were very hefty. Those 3 events offered content that was much more hefty and engaging that kept you hooked for a long time. Granted the whole system was based off luck, still, It ws never boring imo.

    I'm not "upset" over a game. Yes, as i said, I wont judge until it's implimented.


    You do make a very good point that the game is unfinished at this point. That's very true but FFXIV is SE's priority, not ffxi. FFXI is funding final fantasy XIV. The amount of money put into dev. team for ffxi is im sure, substantially less than xiv. I guess I was jus hoping for some "heart" put into this event. It feels like theyre just trying to keep us amused until XIV is revived.

    Don't want to spread too much butt-hurt because it's pointless. I also don't want to give the impression i hate abyssea. There are things i hate about it, but It's a good event.
    Well, If you do so enjoy the game as is, You really should not quit over a Transition.

    I truly believe by 99 we will have that variety again. Abyssea may simply be 1 Event, but it offers so much more than Dynamis, Sky, and Kings offered combined. Its Friendly casual content for all players to enjoy, it has good systems in place. While it has its flaws, So did the old 75 systems.

    Dynamis had terrible drop rates, was boring and repetitive. Sky was awful because it was over-run with RMT, and camping against 20 other linkshells for 1 Pop NM was awful too. Kings, I won't even touch, for fear one of the King's White knights will come in and tell me it was the bestest system ever and bots were cool.

    Abyssea has some of those flaws of the old systems, but it works and they're less apparent. (I can name 1, Still have free-roaming NMs, But they have shorter spawns now).

    If you love the game so much you've played for so long, You really shouldn't quit simply because of this transitional period. When we hit 99, Give it a couple updates, If we dont have any meaningful content, I'd drop the game like its hot too.

    I don't deny FFXIV is getting a lot of the DEV attention, But i think when FFXIV gets off its feet, or dies horribly, FFXI will begin to get attention again. Its really hard to tell right now. But i've stuck with FFXI through worse...
    (4)

  3. #43
    Player Greatguardian's Avatar
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    Mar 2011
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    The biggest difference between old sky/sea/dynamis and Abyssea now is the fact that players, as a whole, have learned significantly more about how the game works. That in and of itself is the biggest reason that Sky/Sea/Dynamis became so much easier even at the 75 cap than they were in the past. Now that we know how Game Mechanics work, how NMs work, and generally have access to more gear/jobs per player, all content is going to be easier and cleared more quickly and efficiently.

    All in all, there is significantly less to do in Sky than in even a single Visions Abyssea zone (aside from running). There are 8 Trigger NMs, 4 Shijin, and Kirin. Altogether 13 NMs, 3 overlapping zones, and a surface area about twice the size of La Theine Plateau. Sky was a mess of mandatory time sinks (sup pre-and-post-patch Ulli and Despot), bottlenecking (long repop non-instanced ???s, Aura Statues), and poor drop rates (hi Quake scroll Kirin). I would hardly call it engaging. I think I slept more in sky than anything else.
    (3)

  4. #44
    Player Malamasala's Avatar
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    Those 3 events offered more content that was much more hefty and engaging, that kept you hooked for a long time. Those events offered more content then the 9 abyssea zones combined. Granted the whole system was based off luck, still, It ws never boring imo.
    Nothing was fun pre-abyssea unless you played a bandwagon job. I didn't, which is why I can't relate to anyone who enjoyed that period.
    (2)

  5. #45
    Player Kensagaku's Avatar
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    Mar 2011
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    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    I agree with a bit of both sides at the moment. We don't know what's coming at 99, exactly. We saw some of the notes, showing new mobs and what could possibly be a new area. Perhaps a new storyline is awaiting our patience! There is all sorts of possibilities that could come at 99, though at this point is where I agree with Anewie. We do get that feeling of sort of being led on a bit until they give us some snazzy new non-transition material. Again we don't know what is coming at 99, but at the same time it doesn't help if they discourage us with half-hearted content before then!

    I also agree that level 75 EG had a lot more to it. Sky had four major Gods and Kirin to focus on, which required a system of NMs that did take at least some minor shots at strategy in order to defeat. Brigandish Blade was a good example of this; you had to steal a knife from it in order to kill it!

    Then there was Sea, a system of powerful NMs that each had their own strengths and weaknesses, that led up to the Jailer of Love and then the then-undefeatable Absolute Virtue. It was a goal worth striving towards! Limbus came as well, providing access to Proto-Omega and Proto-Ultima, though I feel there wasn't much of a reason behind going after these guys sans the gear; it was like... how did we just happen to stumble upon Limbus, and how did we end up finding that one person who was looking for Ultima/Omega parts? Either way, it provided lots of material.

    ZNMs/Nyzul/Assault provided us with a lot of different things to do, with missions and goals in order to obtain a variety of rewards. And let's not forget Salvage back in its hey-day; there was a lot of work and strategy involved in your team setups back then.

    Point being that "EG" content so far has been rather... lackluster after the first little bit of Abyssea. I'll continue to hope that we'll get some nice stuff when we're out of the transition phase though!

    Edit @ Mala: What's the difference between that and Abyssea? The only thing that's different is that the new bandwagon is WAR/THF/NIN/MNK/WHM/BLM/BRD/BLU. Red/blue procer, tanks, and yellow procers. If anything the bandwagon's still there...
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  6. #46
    Player Mittenz's Avatar
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    Mar 2011
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    118
    Character
    Hekuteku
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Greatguardian View Post
    The biggest difference between old sky/sea/dynamis and Abyssea now is the fact that players, as a whole, have learned significantly more about how the game works. That in and of itself is the biggest reason that Sky/Sea/Dynamis became so much easier even at the 75 cap than they were in the past. Now that we know how Game Mechanics work, how NMs work, and generally have access to more gear/jobs per player, all content is going to be easier and cleared more quickly and efficiently.

    All in all, there is significantly less to do in Sky than in even a single Visions Abyssea zone (aside from running). There are 8 Trigger NMs, 4 Shijin, and Kirin. Altogether 13 NMs, 3 overlapping zones, and a surface area about twice the size of La Theine Plateau. Sky was a mess of mandatory time sinks (sup pre-and-post-patch Ulli and Despot), bottlenecking (long repop non-instanced ???s, Aura Statues), and poor drop rates (hi Quake scroll Kirin). I would hardly call it engaging. I think I slept more in sky than anything else.
    Sky was my favorite event in the game ; ;
    (0)

  7. #47
    Player Karbuncle's Avatar
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    Quote Originally Posted by Kensagaku View Post
    Snip.
    You're usually good at Reading Ken :|.

    I addressed that. Yes 75 had more endgame, but all the endgame took nearly 5-6 years to come out. When we first hit 75, there wa Sky, Dynamis, and Ground Kings. All of those awful. Enjoyable thanks to "Nostalgia vision", but awful in practice. but its all we had.

    Over the years Sea, Salvage, Einherjar, Assaults, Etc all were release, but this did take years to achieve. Right now theres not a lot of variety because we aren't technically @ "Endgame" yet. Think of it right now as, We're level 90, but the cap is going to be 99, So compare it to what was available to do at level 65 back when the cap was transitioning to 75?

    I can't think of ANYTHING, maybe Simurgh/Roc/King Arhtro >__>?

    The point i'm trying to make it, Endgame didn't happen over night back at 75, And its not going to happen over night right now. When we hit 99, Its going to take time to implement a lot of new meaningful end-game content, but i think it will come. expecting us to have Dozens of Diverse meaningful events in a transition of 76~99 is unrealistic at best.

    Even if they did release dozens of diverse meaningful content for 80, 85, 90, and 95, It would likely be doomed to be crap by 99 anyway, Similar to Sky, Dynamis, Sea, Einherjar, and Etc are right now (Outside of a few select pieces still).

    UGH im trying not to sound dick-ish but its not working

    Either way, What i'm trying to say, In fewer words is, Diversity takes time. Old FF75-shit took nearly 5 years to completely give us Diverse meaningful equipment, and that was after we had initialized 75 as the "Cap". Right now we're not even at the cap, We just need to wait it out. (or not, Can always quit and come back when we're 99)
    (4)

  8. #48
    Where can I purchase a pair of FFXI Nostalgia Goggles?

    People complain about Abyssea that there are "only 7 useful jobs anymore" as if this is a new phenomena. Back in the RotZ/early CoP days, the only useful DD was Ranger. Then Ranger got nerfed and a bunch of people ragequit, the new go-to DD job was BLM. Then in ToAU they added mobs that were resistant to elemental magic, so Summoner became the new flavor of the month. Then people decided that those mobs weren't worth fighting, so WAR and SAM became the prettiest girls at the prom. Then Souleater zerging was all the rage, now Dark Knight is the popular one! (Yes yes, let's all talk to Dark Knight.) Then Souleater zerging countermeasures were added to new NMs, do Dark Knight took a seat with Zoidberg in a corner and SAM was back in front. Now with Abyssea, MNK is the awesome-sauce.

    There is a trend, people will find the most powerful job and use it. This is a natural reaction to a game with a flexible job system and limited time and resources. Why spend 30 minutes killing a mob when you can do it in 10? You might as well get into a time machine and yell at Henry Ford for inventing the assembly line, most people are going to tend towards efficiency.

    BTW, so far Voidwatch sounds awesome and I am greatly looking forward to it. My only potential complaint is that there are only going to be three planar rifts in each zone. Beyond that, bring on the Atmacite and Periapt!
    (3)

  9. #49
    Player ShadowHeart's Avatar
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    Mar 2011
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    Character
    Woolie
    World
    Cerberus
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    WHM Lv 30
    Abyssea meets RIFT XD
    (0)

  10. #50
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    I'm all for increasing player strength through buffs, because that just means you can make mobs harder.

    I also really like abyssea, and think it's fine, and hope to see razed ruins return for this new system.
    (2)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

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