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  1. #81
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I knew it was an order of operations issue and worked out the order that was necessary, assuming the 50% resistance, based on my 32->34 example. You kept posting stuff about the order though, so I posted something else I thought you were talking about.

    I basically don't understand what you're saying much of the time, and I suspect that you don't understand what I'm saying much of the time, so I don't know what to do.
    (2)

  2. #82
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    I think this is a bad idea. I like how SE has more or less followed the Final Fantasy spell pattern from the first FF game to this game. The elemental spells work just fine. There's no reason to change them. It seems to me that changing them would be a waste of SE's resources and cost time and money. I'd much rather have the brilliant minds at SE working on new and interesting content rather than changing things that do not need to be changed.
    (1)

  3. #83
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Aside from the fact that I agree that this idea simply wouldn't work. "Cost time and money" makes little sense, it's not like they get paid per update/enhancement to the game. They get paid hourly or are on a salary (cannot confirm which), they don't get paid per job. Which, frankly, they seem reluctant to do some times.
    (0)

  4. #84
    Player Windblade's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    52
    Character
    Windblade
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by HFX7686 View Post
    I think this is a bad idea. I like how SE has more or less followed the Final Fantasy spell pattern from the first FF game to this game. The elemental spells work just fine. There's no reason to change them. It seems to me that changing them would be a waste of SE's resources and cost time and money. I'd much rather have the brilliant minds at SE working on new and interesting content rather than changing things that do not need to be changed.
    No, FFXI breaks the pattern. In the offline games, Fire 1, Lightning 1 and Ice 1 were all on the same level, as I recall.
    (2)

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