Well yea, Double attack alone doesn't won't even come close to the +30%ish increase to DoT, but another of War's abilities will, Berserk. Anything that the Red Mage isn't capping pDIF on (ie everything) Berserk will close the gap quite a bit at Berserk is generally estimated to be a +30% DoT increase while it's active. Yeah it's only active 3/5ths of the time, but between double attack and berserk the difference becomes a lot smaller. Assuming Berserk adds +30% damage for 3/5ths of the time and Double Attack adds +10% damage on top of that we get an average of...
(143%)(3/5) + (110%)(2/5) =
85.8% + 44% = 129.8%
So /war will likely give you a +29.8% increase to your physical DoT
/nin will give a +33% increase to your physical DoT (or +42% with a suppa)
Of course this is slightly even more skewed in /nins favor since Enspells only receive a +10% increase from /war while receiving the full bonus from /nin. But the difference may be small enough that the sub you use is entirely situational. Really the main point I'm trying to address though is that with a strong elemental WS native to Red Mage, Red Mage can feasibly melee even with a mage sub in place, because as it stands now a naked monk can probably out damage a Rdm with a mage sub in melee.


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