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  1. #11
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    Apparently, reaching 999 isn't too hard anymore, and apparently your real attack can actually be above 999. It looks like you are still arguing against displaying attack/defence values above 999, why?
    Prove those values exist first.
    Plus. There's no room to display it.
    (0)

  2. #12
    Player Supersun's Avatar
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    Quote Originally Posted by Mirage View Post
    Are you sure the value actually caps at 999 server side? If so, source?
    IIRC there was a test with Tachi:Gecko on BG that demonstrated that you could get "the equivalent pDIF" (not quoting the research) of more then 999 attack for a certain NM. Now by "the equivalent pDIF" that could mean a couple of things, either attack can in fact go higher then 999 which the equipment menu caps at, Tachi: Gecko has a hidden effect that ignores a portion of the monsters defense, or Tachi Gecko just gives a bonus to your pDIF value.

    Either one of those 3 would explain how that certain number was reached. I'm not sure if there's any additional research of whether they have tested if normal attacks can break the 999 attack limitation, but it's not unbacked to say that attack can break 999, it's just not conclusive either to my knowledge. There certainly could have been further studies since then that I didn't read to have proven one or the other.
    (1)

  3. #13
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    As would I. In addition, magic defence.
    well that would be the same as saying we want to see magic attack value but we can math those.

    I am not sure if people where able to math range attack values past approximation and i think it is unknown what the natural range attack value is.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #14
    Player Mirage's Avatar
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    Why should I? If a community rep asks the dev team and they say "there wouldn't be a point, because att/def can't go above 999", then the whole issue would be cleared up and the case would be closed. If the dev team says "sure why not" and does it, that would be a very clear indicator of values actually going above 999 server side.

    And what do you mean by "no room to display it"? Looking at my equipment window right now, it looks like one extra digit per value would fit without any problems. Maybe even two digits.
    (2)

  5. #15
    Player Rambus's Avatar
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Mirage View Post
    Why should I? If a community rep asks the dev team and they say "there wouldn't be a point, because att/def can't go above 999", then the whole issue would be cleared up and the case would be closed. If the dev team says "sure why not" and does it, that would be a very clear indicator of values actually going above 999 server side.

    And what do you mean by "no room to display it"? Looking at my equipment window right now, it looks like one extra digit per value would fit without any problems. Maybe even two digits.
    ps2? like brew effect all stats are 999, regardless of your gear the +xxx is different depending what you gear.

    could take too much ram or something, that is all i can think of for keeping the display cap at 999
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #16
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Rambus View Post
    ps2? like brew effect all stats are 999, regardless of your gear the +xxx is different depending what you gear.

    could take too much ram or something, that is all i can think of for keeping the display cap at 999
    That just an assumption by peole that the brew gives +999 instead of making the value 999. There's no way to prove otherwise.
    (1)

  7. #17
    Player Rambus's Avatar
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    well i can show this that there might be some cap display due to ps2, or cap in orginal programing:

    http://forum.square-enix.com/ffxi/th...-Shinryu/page2

    Quote Originally Posted by rog View Post
    It was actually 67518 damage. A 2 byte variable is used to display the damage, so anything over 65335 will roll over.
    that alone can show that display =/= your true values

    also i think it was ffxII that did it, i do not remember but I remember a FF game that would desplay 9999 hp but you really had more then that.

    like you can have 15 000 hp, take 5 000 damage and desplay shows 9 999 still

    Quote Originally Posted by Tsukino_Kaji View Post
    That just an assumption by peole that the brew gives +999 instead of making the value 999. There's no way to prove otherwise.
    And looking at this again i am a bit confused, the +xxx is different for each stat that adds to 999

    I do not think i can show it on my self not sure if i have a pic of me brewed

    found one:

    str 68+931
    dex 75 +924
    vit 70 +929
    agi 79+920
    int 84+915
    MND 68+931
    CHR 76+923
    def 999 attack 999

    I should of said base stats/base stat merits made the +xxx different, and not effected by gear for the +xxx givin by brew.

    if you had all - stat gear without cour buffs ill still be total 999 so while brewed you get most damage full timing haste gear/ tripple attack gear and so on.

    + attack though? i wonder how brew and the desplay effects things
    (0)
    Last edited by Rambus; 05-01-2011 at 07:16 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #18
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    Quote Originally Posted by Tsukino_Kaji View Post
    That just an assumption by peole that the brew gives +999 instead of making the value 999. There's no way to prove otherwise.
    You can prove whether you're setting 999 STAT or adding 999 STAT using spells with known parameters (Like Leafstorm).

    @Mirage: We're likely to see "We'll take that back to Japan" without an explanation. Receiving a response to the question won't necessarily let us produce an answer.
    (1)

  9. #19
    Player Rambus's Avatar
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    Quote Originally Posted by Yugl View Post
    You can prove whether you're setting 999 STAT or adding 999 STAT using spells with known parameters (Like Leafstorm).

    @Mirage: We're likely to see "We'll take that back to Japan" without an explanation. Receiving a response to the question won't necessarily let us produce an answer.
    so where is the proof? I guess i could be wrong for your true stats but what i said is how the desplay works.

    This would make my statment wrong in how you gear if you really do get +999
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #20
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    Proof of what?
    (1)

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