Nah, it was "working as intended" until there were too many outraged mages to ignore. And multi-page threads angrily discussing the problem on every FFXI forum.
Back then, it was unprecedented for the Devs to apologize for any adjustments to game mechanics, and I still think they only called it a bug as a way to save face.
Rambus, I'm stunned that you never noticed this adjustment. At the time, my only 'mage' was BRD, and even I noticed the adjustment immediately.
-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
GMs always say that, if SE posted something on official site i like to see it because dyna mobs most of them have no affiliation with darkness, if they did you would not be able to aspir them. (baring formers/dogs/ heca pets off top of my head)
so i think your viewpoint in "SE tried potency changes vs element def" is false.
It was the update that made it so we couldn't land Sleep on anything anymore. You've gotta remember it. <_< It was pretty much every mage's nightmare. Iirc, I tried a Dynamis - Tav and got royally raped by Hydra that could no longer be slept.
Your memory is a little foggy. I found something that will help, though.
Here's a link to a forum discussion that you started on the subject: {Killing Ifrit BLM Forum}is se tryign to gimp blm/ [sic].
-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
Well, the definitive proof is a link to the update notes where they broke it. After they "fixed it," it went back to being how it was before the update. So if there was something in the update notes about adjusting magic, then it was intentional and later dubbed a bug.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
All the elemental nukes should have a base damage around Fire~Blizzard and elemental weakness should work exactly like day/weather bonuses. Weak to Earth? Stone has a 33% chance at +10% damage, with whatever gear making it 100%. Cast Thunder, -10% damage (or whatever it is). Having the base damage around Fire~Blizzard would hopefully mean we're doing the same damage, I'm not working this out so I highly doubt it is balanced, but ideally Stone V on a monster weak to Earth would deal the same as Thunder V would deal currently (ignore the fact we don't have Thunder V yet) and Thunder V on a monster weak to Lightning would deal the exact same amount of damage. Along with this I'd expect MP cost and cast time to all be equal, overall that would be a reduction on Thunder Vs cost obviously, but a significant increase on Stone Vs, etc.
I don't see a reason to give all elemental nukes for a single tier at the same time. That's a massive change to the system that is likely out right impossible. I highly doubt my suggestion is viable either though, but it would be far easier to implement if FFXI didn't have spaghetti code. Balancing the new base damage, MP cost and cast time would be the only issues and they're fairly simple to work out, SE isn't paying me though so I'm not about to number crunch how to make the magic system superficially the same but fundamentally better. If it is considered though, please please please give Black Mage a level 45 job trait that makes the damage bonus for weakness proc 100% of the time and similarly give Scholar a level 45 job trait that makes weather/day bonuses proc 100%.
that does not show SE had potency changes vs element def.
If it effected damage AT ALL it was barly noticalbe
dyna mobs, for the most of them are not dark element, even if it takes place in dark weather place that does not prove it was 1/2 because they had a dark def.
I am not refuting the bug I am refuting your view on that change.
back to this:
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |