Well, if we're going by that then I guess 'dread' just adds a dark element.
Fire - Blaze Spikes
Water - Aquaveil
Thunder - Shock Spikes
Ice - Ice Spikes
Stone - Stoneskin
Air - Blink
Dark - Dread Spikes (/Endark), Dark Knight exclusive.
All we'd need is a Light Element version for PLD, like you get Enlight. A buff - perhaps something that absorbs enfeebles or offers a buff PLD's need - as a PLD10, I wouldn't really be able to comment on what a PLD needs right now, but if you've got a buff that'll absorb silence, sleep, dispel, paralysis and stun on a Paladin, as I can image them being annoying enfeebles for a PLD tank that perhaps hinders some of their ability to sustain hate - maybe a PLD could comment. And because it would wear once it has absorbed its limit and would be PLD exclusive it wouldn't be making bar-spells or -na spells redundant either.
I understand the Dread Spikes was added much later and has nothing to do with the original set, other than to work as an attempt to add to Dark Knight's spell casting side of things, but I think logically speaking, after dread spikes you need a PLD exclusive light elemental buff that works to the same nature as other spells just to remain balanced.
Or make a set of buffs and a set of spikes for each element as just said. It's working out how to do it. I guess my PLD version of spikes would be one,

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