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  1. #51
    Player Rezeak's Avatar
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    Rezeak
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    Ragnarok
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    DRK Lv 99
    Not being funny but i really can't see a use to Slow spikes or w/e

    If ya want slow to land on a mob, cast slow?

    Even blaze and ice spikes are never really used

    I know a few pple that use shock spikes when soloing but thats it.

    If you want to invent a new Spike type they would have to be worth using like i dunno Terror Spikes or a Spikes type that helps enmity loss.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #52
    Player Swords's Avatar
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    Quote Originally Posted by Rezeak View Post
    Not being funny but i really can't see a use to Slow spikes or w/e

    If ya want slow to land on a mob, cast slow?

    Even blaze and ice spikes are never really used

    I know a few pple that use shock spikes when soloing but thats it.

    If you want to invent a new Spike type they would have to be worth using like i dunno Terror Spikes or a Spikes type that helps enmity loss.
    Grand majority of people I've seen seem to prefer Ice spikes. Yes you can cast "Paralyze" like you can "Slow", however the potency of "Paralyze" from Ice Spikes is much greater than the spell. I think his general idea insinuated from "Mud Spikes" would be it's "Slow" would be more powerful than the standard "Slow" spell.
    (0)

  3. #53
    Player Razushu's Avatar
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    Razushu
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    Fenrir
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    SMN Lv 99
    *the following post is an opinion only so chill out*

    I kinda agree with Noodles not that I'm saying you guys are wrong. But I always saw the blaze, ice and shock spikes and stoneskin, aquaveil and blink as two sides of the same coin and an elemental wheel of sorts. The fact WHM gets the purely Defensive buffs and BLM gets the offensive ones and RDM gets both as its the middle ground job to me supports this. To me the real reason you can only have 1 spike spell on and all three defensive buffs is the same reason you can only have one enspell one at a time i.e nowhere in the game to my knowledge can we inflict two types of elemental damage at a time not that they aren't a related set of spells
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #54
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Razushu View Post
    *the following post is an opinion only so chill out*

    I kinda agree with Noodles not that I'm saying you guys are wrong. But I always saw the blaze, ice and shock spikes and stoneskin, aquaveil and blink as two sides of the same coin and an elemental wheel of sorts. The fact WHM gets the purely Defensive buffs and BLM gets the offensive ones and RDM gets both as its the middle ground job to me supports this. To me the real reason you can only have 1 spike spell on and all three defensive buffs is the same reason you can only have one enspell one at a time i.e nowhere in the game to my knowledge can we inflict two types of elemental damage at a time not that they aren't a related set of spells
    why does drk get drain spikes and blm does not?

    why does PLD get light spikes and whm does not?

    why does SCH get 3 spike spells?

    so like I said in my other posts explaining elements I really do not understand how people have this view.

    skillchains is muli damgic damage, then you have abyssea elements that are multi element.

    you can have burn/ choke/ shock on you for exmaple and not the other 3 so why are you able to buff your self with stone (stoneskin), water(aquavail), light(phalanx, shell, protect....), fire (attack support), wind(haste/evade up...), and dark (drain spikes) all at once?
    (0)
    Last edited by Rambus; 04-27-2011 at 05:06 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #55
    Player Razushu's Avatar
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    Razushu
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    Fenrir
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    Quote Originally Posted by Rambus View Post
    why does drk get drain spikes and blm does not?

    why does PLD get light spikes and whm does not?

    why does SCH get 3 spike spells?


    so like I said in my other posts explaining elements I really do not understand how people have this view.

    skillchains is muli damgic damage, then you have abyssea elements that are multi element.

    you can have burn/ choke/ shock on you for exmaple and not the other 3 so why are you able to buff your self with stone (stoneskin), water(aquavail), light(phalanx, shell, protect....), fire (attack support), wind(haste/evade up...), and dark (drain spikes) all at once?
    reprisal and dread spikes came after the what I and clearly others share this opinion could refer to as the elemental wheel of buffs and as such were probably just buff to the respective jobs and not part 2 of the elemental spikes spell addition Whm doesn't get reprisal because it was implemented for PLD same with drk and blm and SCH gets the 3 spikes as well as the 3 defensive buffs meaning both "middle mages" get both sides of the coin so to speak adding to my view that these six could be a family set and reprisal, dread spikes, phalanx and any other random spell you want to mention are just spells and not linked. plus light and dark are never really linked to the other six elements they're kind of a seperate system as they're realted to but not fully linked to the other six.

    Anyway your inital premise of theres why are there not spikes for every element? could be asked as why are there not elementally inspired buffs (Stoneskin, BLink, Aquaveil) for all elements the simplest answer is they complete a family of spells with the spikes
    (0)
    Last edited by Razushu; 04-27-2011 at 06:24 AM. Reason: PC acting up freezing out parts of my answer lol

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  6. #56
    Player Zyeriis's Avatar
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    Zyeriis
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    Phoenix
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    COR Lv 90
    Still fail to see how that is a decent enough reason (based upon opinion) to deny the idea of adding 3 new "true" spike spells for the elements that lack them. Same for the "opposite side of the coin" by adding fire/lightning/ice spells to coincide with ss/blink/aquaveil. You can deny dread spikes and reprisal all you want for whatever reason you fancy ("they don't count! they were added later!" > yes...they added extra spike spells at a later time...wait...thats the idea) but it is still an empty reason.

    The most legitimate reasons I've seen so far are "over-powered possibly" or "useless possibly" which are true about anything plausibly addable to the game.
    (0)

  7. #57
    Player Rambus's Avatar
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    Bismarck
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    Quote Originally Posted by Razushu View Post
    reprisal and dread spikes came after the what I and clearly others share this opinion could refer to as the elemental wheel of buffs and as such were probably just buff to the respective jobs and not part 2 of the elemental spikes spell addition Whm doesn't get reprisal because it was implemented for PLD same with drk and blm and SCH gets the 3 spikes as well as the 3 defensive buffs meaning both "middle mages" get both sides of the coin so to speak adding to my view that these six could be a family set and reprisal, dread spikes, phalanx and any other random spell you want to mention are just spells and not linked. plus light and dark are never really linked to the other six elements they're kind of a seperate system as they're realted to but not fully linked to the other six.

    Anyway your inital premise of theres why are there not spikes for every element? could be asked as why are there not elementally inspired buffs (Stoneskin, BLink, Aquaveil) for all elements the simplest answer is they complete a family of spells with the spikes
    They are not in the family of spikes because they do not override eachother.
    Thery are not in the same family because they do not do the same fuction.

    you can have blink, stoneskin, and aquavail on with one of the spike spells.

    explain how blink stoneskin and aquavail is part of this "buff family" when you can have all 3 at once.

    you only get 1 en effect, one covers each element.

    how come in the past they only have fire thunder and ice spikes, later came out with light spikes then later with drain spikes?

    it means they are missing elements in the past and still missing them.

    they have buffs allined to other elements, it is called shell, protect, phalanx, bard songs, bar spells, so on.

    Quote Originally Posted by Zyeriis View Post
    Still fail to see how that is a decent enough reason (based upon opinion) to deny the idea of adding 3 new "true" spike spells for the elements that lack them.
    it doesn't that is why i said it was irrelevant.
    (0)
    Last edited by Rambus; 04-27-2011 at 07:56 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #58
    Player Razushu's Avatar
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    Razushu
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    Fenrir
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    SMN Lv 99
    Quote Originally Posted by Zyeriis View Post
    Still fail to see how that is a decent enough reason (based upon opinion) to deny the idea of adding 3 new "true" spike spells for the elements that lack them. Same for the "opposite side of the coin" by adding fire/lightning/ice spells to coincide with ss/blink/aquaveil. You can deny dread spikes and reprisal all you want for whatever reason you fancy ("they don't count! they were added later!" > yes...they added extra spike spells at a later time...wait...thats the idea) but it is still an empty reason.


    The most legitimate reasons I've seen so far are "over-powered possibly" or "useless possibly" which are true about anything plausibly addable to the game.
    Well this sucks having to reply twice GD PC but here I go.

    To sum up my theory

    elemental wheel buffs (an already complete set)

    blaze/ice/shock spikes - offensive
    Aquaveil/SS/blink - defensive

    evidence for this

    BLM offensive mage - offensive buffs
    WHM defensive support mage - defensive buffs
    RDM mixed mage - both buffs

    both sides come together as a set i.e you get one from a side you get the other two.
    which pokes a hole in the link between these spells and dread spikes/reprisal as no job that gets the other spikes get these, although it is possible that they added these two to turn 6 into 8 elemental buff spells although Phalanx is probably a better fit lol.
    Also theres the fact the 6 celestial elements function somewhat independantly of dark/light so it's probable that a complete set of elemental buffs be they spikes or not would be 6 spells not 8 anyway (see ninjutsu elemental wheel and barspells).
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  9. #59
    Player Zyeriis's Avatar
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    Zyeriis
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    COR Lv 90
    Quote Originally Posted by Razushu View Post
    Well this sucks having to reply twice GD PC but here I go.

    To sum up my theory

    elemental wheel buffs (an already complete set)

    blaze/ice/shock spikes - offensive
    Aquaveil/SS/blink - defensive

    evidence for this

    BLM offensive mage - offensive buffs
    WHM defensive support mage - defensive buffs
    RDM mixed mage - both buffs

    both sides come together as a set i.e you get one from a side you get the other two.
    which pokes a hole in the link between these spells and dread spikes/reprisal as no job that gets the other spikes get these, although it is possible that they added these two to turn 6 into 8 elemental buff spells although Phalanx is probably a better fit lol.
    Also theres the fact the 6 celestial elements function somewhat independantly of dark/light so it's probable that a complete set of elemental buffs be they spikes or not would be 6 spells not 8 anyway (see ninjutsu elemental wheel and barspells).
    I never said that I also did not view the current spells as complementing each other. I proposed an idea to increase the ranges of them, wherein that theory is eliminated. SE themselves lowered that theory's likeliness when they added Scholar. Stoneskin, Blink, and Aquaveil all work with Accession while spike spells do not. You can also have stoneskin, blink, and aquaveil up at the same time while you may only have 1 spike spell-type (this includes reprisal and dread spikes) up at any given time. The spike spells also deal damage but offer no self-relevant buffs, they only damage the enemy in one way or another. Yes, that is the argument of yours that Stoneskin and the like are the defensive versions but, again, this is not even close to being remotely reason enough to deny the idea of expanding each side of this "coin theory".
    (0)

  10. #60
    Player Razushu's Avatar
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    Razushu
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    Fenrir
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    SMN Lv 99
    Quote Originally Posted by Rambus View Post
    They are not in the family of spikes because they do not override eachother.
    Thery are not in the same family because they do not do the same fuction.

    you can have blink, stoneskin, and aquavail on with one of the spike spells.

    explain how blink stoneskin and aquavail is part of this "buff family" when you can have all 3 at once.

    you only get 1 en effect, one covers each element.

    how come in the past they only have fire thunder and ice spikes, later came out with light spikes then later with drain spikes?

    it means they are missing elements in the past and still missing them.

    they have buffs allined to other elements, it is called shell, protect, phalanx, bard songs, bar spells, so on.
    same reason you can only have 1 enspell or elemental bar spell on SE decided they only wanted us to have one on at a time.

    what about endark and enlight?
    wheres dark:ichi and light:ichi?
    Can't quite see your point here elemental spell sets come in 6 or 8. enspells 8 ninjutsu 6
    Changes absolutely nothing about my point

    blaze/ice/shock spikes + aquaveil/SS/blink = 6
    or
    blaze/ice/shock spikes + aquaveil/SS/blink +dreadspikes/reprisal(or Phalanx) = 8

    either way they could be and have been by others here as a complete set
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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