There's a big difference between having a B rating in club with one decent ws, and having swords and daggers at just as high of a rating, with having access to melee-specific gear like Dusk, Scorpion's Harness, Brisk Mask, Tumbler Trunks, Rager's Ledelsen's, etc. Gee, why isn't WHM on that gear?
I see RDM's melee potential as something SE thought was a great idea 8 years ago, and pretty much forgot about, sort of like DRK's Elemental Magic; it's actually a higher rating than even SCH, but you don't see DRK's casting Fire III... All we're saying is to go back and do what RDM was made to do in the first place. Seriously, the RDM is a Fencer(Duelist, Estoquer, look them up), why the hell do other jobs get the Fencer ability and not the fencer job?
I made a pair of Magian trial swords, M.Acc +15, MP +75 and MAB +10, INT +9 which are pretty close to at least NQ staff bonuses, but the biggest problem being the loss of subjob spells when subbing something to dual-wield with. If there's already someone else healing in the party, and my spells are landing okay, I can whip out my other MAB sword for a total of MAB +20, INT +18 on top of DMG 53 blades. But again, this is only when I'm not playing as WHM -1. Fortunately, I play with RL friends and family who don't buy into job pigeon-holing politics.


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