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  1. #31
    Player Zyeriis's Avatar
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    Zyeriis
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    COR Lv 90
    Hmm, why didn't I think of the name Gale Spikes... /facepalm, it's so obvious that's what I should've named them now.

    I guess I can kind of see what your idea was for them now as being a higher level version of blaze spikes but, i still have to question whether they will either A) not be worth it because they offer no status effect or B) be too powerful. I'm going to re-iterate the haste proc idea. The haste wouldn't be as potent as a normal haste spell, maybe +1% or +2% haste, nor would they stack, the actual spell "haste" would override this haste as it is far more potent. Then what possible benefits does it have? Well, if it procs, it would override slow if you were currently inflicted with it. Perhaps a +1% Fast cast could be tacked on as well (lost if it gets an override from normal haste spell). I can see it's uses against things that cause AoE debuffs and stacks them. Gale Spikes would be useful to have up if you get hit with slow and/or get silenced. Stack Gale Spikes with /SCH and you have a mild hastega that has a slight fast cast boost as well. Not forgetting that the spikes themselves also deal damage on top of possible haste/fast cast proc. The idea is a bit complex so I won't go further on it right now. Also, I still want to talk about gravity/silence procs as possible for it as well.

    The rest sounds alright. You caught my idea on the Reflect spell nicely (I forgot to put the "you still take damage" part in my original post).

    Edit: Though Rambus, while a tad hypocritical when criticizing the faith/bravery things ("i don't want bravery to be the fire spell because all these other jobs have fire-based atk+ stuff and i don't want faith to be lightning based because it should be INT/ice based like other abilities that boost magic atk." <-- this confuses me so much) I do agree a bit. Lightning is the DEX stat that is why I thought of Potency (Critical Hit Rate +). As for fire, it was a tough to come up with anything unique. So I naturally went with attack +. This could also be regain but I didn't want to step on the toes of SCH and COR, let alone break the game by over-regain spam.
    (1)
    Last edited by Zyeriis; 04-26-2011 at 05:07 PM.

  2. #32
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Zyeriis View Post
    Hmm, why didn't I think of the name Gale Spikes... /facepalm, it's so obvious that's what I should've named them now.

    I guess I can kind of see what your idea was for them now as being a higher level version of blaze spikes but, i still have to question whether they will either A) not be worth it because they offer no status effect or B) be too powerful. I'm going to re-iterate the haste proc idea. The haste wouldn't be as potent as a normal haste spell, maybe +1% or +2% haste, nor would they stack, the actual spell "haste" would override this haste as it is far more potent. Then what possible benefits does it have? Well, if it procs, it would override slow if you were currently inflicted with it. Perhaps a +1% Fast cast could be tacked on as well (lost if it gets an override from normal haste spell). I can see it's uses against things that cause AoE debuffs and stacks them. Gale Spikes would be useful to have up if you get hit with slow and/or get silenced. Stack Gale Spikes with /SCH and you have a mild hastega that has a slight fast cast boost as well. The idea is a bit complex so I won't go further on it right now. Also, I still want to talk about gravity/silence procs as possible for it as well.

    The rest sounds alright. You caught my idea on the Reflect spell nicely (I forgot to put the "you still take damage" part in my original post).
    Can make it some haste effect so it is easier for jobs to hit haste/delay cap that are harder to do so, though I am not sure if that manaic is made to ballance out classes (like it should be easier to swing daggers vs a huge 2 handed sword)

    Quote Originally Posted by Zyeriis View Post
    Edit: Though Rambus, while a tad hypocritical when criticizing the faith/bravery things ("i don't want bravery to be the fire spell because all these other jobs have fire-based atk+ stuff and i don't want faith to be lightning based because it should be INT/ice based like other abilities that boost magic atk." <-- this confuses me so much) I do agree a bit. Lightning is the DEX stat that is why I thought of Potency (Critical Hit Rate +). As for fire, it was a tough to come up with anything unique. So I naturally went with attack +. This could also be regain but I didn't want to step on the toes of SCH and COR, let alone break the game by over-regain spam.
    I was saying there is no need for more attack buffs because there is a lot already.

    your magic attack buff should be ice, I think it should follow the logic of the game, thats it. (well his idea but you are agreeing with it)

    purple/thunder is for DEX/ACC/crit hit rate and so on for stats
    (point blood rage to show the crt hit rate, and that is reflected in what dex does anyway, dex is acc and crits). that is why acc songs, agressor and so on are purple / thunder.
    (1)
    Last edited by Rambus; 04-26-2011 at 05:10 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #33
    Player Kensagaku's Avatar
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    Quote Originally Posted by Rambus View Post
    reflect in past FF is a spell when magic is casted on you it is reflected, this means all harmful and support magic and a good way around that was to cast reflect on the mob so you can bounce cures to yourself lol.

    if you have to take damage to repel the magic back to caster that is more the lines of "magic counter". this is a trait in FFIX and this is what i called what carbi do. I never understood people trying to label it reflect.

    Reason I am stating this is because I am considered about the name and what it does vs past FF games. making it like past FF games would make it imbalanced unless it was long recast with only able to do it with attack spell.

    Your attack buff I do not like, the reason is for my magic list post I was making. There is A LOT of fire buffing spells that buff attack and I even think you can call berserk fire support too (mighty strikes, berserk, warcry, restraint, last resort are red in menu). There is also SCH firestorm with stormsurge merits to grant STR.

    If you where going to buff magic attack it would have to be ice. There is a lot of ice based buffing that buffs magic attack ( memento mori, ice staff) INT is also considered the “ice” stat. ( see gear, sage etude, and hailstorm)
    You're contradicting yourself. You don't like fire as an attack buff but at the same time you don't like faith because it's not ice like most ice spells. Pick one or the other. x_x;

    That being said, I could see the Reflect spell being more of a thunder spell, and need to think of another name for it, but I could see it working. And then we could make Faith as an ice spell.

    Maybe something like this?

    Resonance (Thunder-based) - Creates an aura that reflects a copy of an enemy's spell back at them.
    ~Notes: With this, the user would still take damage, but reflect the spell as well. This would give two "uses" of the aura before it wears, and it likely would have to have a higher MP cost/cooldown/casting time due to being able to damage the enemy with their own spells. And I think this should be limited to elemental/enfeebling magic; being able to reflect spells like Death seems a bit overpowered, as does being able to reflect magical TP moves.
    (1)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  4. #34
    Player Rambus's Avatar
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    Bismarck
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    Quote Originally Posted by Kensagaku View Post
    You're contradicting yourself. You don't like fire as an attack buff but at the same time you don't like faith because it's not ice like most ice spells. Pick one or the other. x_x;

    That being said, I could see the Reflect spell being more of a thunder spell, and need to think of another name for it, but I could see it working. And then we could make Faith as an ice spell.

    Maybe something like this?

    Resonance (Thunder-based) - Creates an aura that reflects a copy of an enemy's spell back at them.
    ~Notes: With this, the user would still take damage, but reflect the spell as well. This would give two "uses" of the aura before it wears, and it likely would have to have a higher MP cost/cooldown/casting time due to being able to damage the enemy with their own spells. And I think this should be limited to elemental/enfeebling magic; being able to reflect spells like Death seems a bit overpowered, as does being able to reflect magical TP moves.
    fire should be attack, I did not say otherwise , I said I DO NOT WANT more attack support. ( I think there is enough attack support) in the game already.

    I think ill harm bard, cor, JA (therefor job balances) too much.

    I know this may hurt your logic of adding more different elemental buffs but i think spells like reflect should be light.

    I am fine with adding more magic attack support though, my only point for that it should be ice, not thunder.
    (1)
    Last edited by Rambus; 04-26-2011 at 05:18 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #35
    Player Kensagaku's Avatar
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    You do not want. This does not mean it cannot be implemented, nor could it be reasonably useful. Tell me what other buffs you'd find useful from Fire-type spells then? Regain? That would fall under light, as shown with Refresh/Regen, the other restorative over-time spells.

    Offer a suggestion if you're going to argue an idea.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  6. #36
    Player Rambus's Avatar
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    Quote Originally Posted by Kensagaku View Post
    You do not want. This does not mean it cannot be implemented, nor could it be reasonably useful. Tell me what other buffs you'd find useful from Fire-type spells then? Regain? That would fall under light, as shown with Refresh/Regen, the other restorative over-time spells.

    Offer a suggestion if you're going to argue an idea.

    what will you have a cor do if attack cap easy?
    bard will be march only.
    why have berserk if attack cap easy?
    why have hasso if attack cap/ haste cap?

    I said why I do not like it, i think ill cause too much balance issues. likewise the def down support as well.

    regain is in the game, and is light, you are correct.
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #37
    Player Kensagaku's Avatar
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    There's not really a "cap" on attack in the long run. The only caps we've hit are the ones in Abyssea, and even at 999 Attack that's not really capped, iirc, that's just as high as the display goes despite there being a higher number.

    Technically there would be even more reason to include the other jobs if you can hit the upper areas of attack and still make it useful.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  8. #38
    Player Rambus's Avatar
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    Quote Originally Posted by Kensagaku View Post
    There's not really a "cap" on attack in the long run. The only caps we've hit are the ones in Abyssea, and even at 999 Attack that's not really capped, iirc, that's just as high as the display goes despite there being a higher number.

    Technically there would be even more reason to include the other jobs if you can hit the upper areas of attack and still make it useful.
    there is a point where attack does you nothing, I do not mean 999.

    I do admit I lack math knowledge to explain it, but I know it exists from watching other people explain it and punching it out.

    you need X amount attack over def rating on the mob that corresponds to weapon rank with some str amount.

    if im wrong fine have at it with mroe attack buffs, I just think from what I know ill cause too much balance issues.

    The attack/fire support (that boosts attack) in the game already:

    Valor Minuet
    Valor Minuet II
    Valor Minuet III
    Valor Minuet IV
    Valor Minuet V
    Sinewy etude (str)
    Herculean etude (str)
    firestorm (str)
    Triumphant roar
    Fantod (attack and magic attack, acts like boost)
    last resort
    berserk
    warcry
    restriant
    boost

    this is the list of top my head that supports attack and fire type I guess you can add chaos roll too (has firely look to it when you roll it) but I do not see them colored in my menu, but adds attack never-the-less
    (0)
    Last edited by Rambus; 04-26-2011 at 05:41 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #39
    Player Zyeriis's Avatar
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    Having Bravery wouldn't affect attack caps if it could be overridden by things such as berserk. There are multiple attack buffs yes, Bravery would merely be an additional option to one such buff, that can override or be overridden by another group of attack + buffs. Same goes for the haste proc from gale spikes idea.

    As for arguing that specific spells belong on a specific element. I will remind you that there are spells that cause the same status effect but the spells themselves are based in different elements. For example: Flash(Light) and Blind(Dark). Yes they can both be on the enemy at the same time but, they both cause the status effect: Blind. Another example: Cocoon and Reactor Cool, these are both defense boosting blue mage spells. Reactor cool, contrary to it's defense boosting nature is ice based while cocoon is earth based like a normal defense boosting spell.
    (0)

  10. #40
    Player Rambus's Avatar
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    Quote Originally Posted by Zyeriis View Post
    Having Bravery wouldn't affect attack caps if it could be overridden by things such as berserk. There are multiple attack buffs yes, Bravery would merely be an additional option to one such buff, that can override or be overridden by another group of attack + buffs. Same goes for the haste proc from gale spikes idea.
    hmm I like it better now, plus ill help rngs hit it easier, no one really buffs rng and it is so much harder for them to hit cap.

    as for the other part, the element of the spell does not reflect the enfeebling part.

    if you are blu you know this too well, when you cast a hybird spell ( damage of different element vs the enfeebling you have 2 checks). Take mind blast, if a mob is thunder immune it may take crap damage from mind blast but it can still be hit with paralysis if it is not immune to ice.

    I cannot quote what the blind from flash is because you can have both blind effects on you and flash blind is a huge hit to acc.

    Reactor cool main element is for ice spikes, the def up is not good and you can override it with cocoon, SE does not show duel element spells lol.

    still everything in the game is reflected on it's base element in some form or anther, can't really think of any expections.
    (0)
    Last edited by Rambus; 04-26-2011 at 05:56 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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