
Originally Posted by
Daremo
I've seen very few people actually liking and wishing for the old system. Most people seem to be saying, "The old system sucked, and this new proposal sucks in entirely new ways." A punch in the nose might beat a kick in the nuts, but they both still hurt. The old way being ass doesn't make the new deal boy oh boy gonna wet me pants awesome by default, by any means. Karbuncle, you complaining about complaining seems like a half grasp of reality. You get that 300,000 players are going to have 300,000 different(but sometimes overlapping) ideas of what the game should be like, and that people aren't going to keep quiet when something they don't like comes along, yet you act like people speaking their mind is reprehensible somehow. It's reality. You may as well complain that the sun only shines during the day, and why's it got to get so dark at night, anyway. SE isn't going to please everyone. The people who aren't pleased aren't going to keep quiet about it, nor should they. If they did, we wouldn't be having this discussion since SE would have never realised that lots and lots of people loathed the old King system. So quit complaining about the complaining and suck it up, while I try to find my way out of the metaphysical knot in the universe that my complaining about your complaining about people complaining seems to have caused, which is now making my watch run backwards. ... Cool. Yet... disturbing.
That said, the NQ pops being tradable goes a long way to alleviating my concerns about those with few seals or lacking in human resources(at least until HQ pop drop rates are in). I had considered the possibility of tradable pops early on, but thought there was no way SE would go for it. I'm rarely so pleased to be proven wrong. I hope tradable in this case means AHable, so consistent and visible pricing can take place. People tend to get wild ideas about what stuff is worth when they have nothing to compare it to.