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  1. #461
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Alhanelem View Post
    I can't comprehend why anyone would complain about this. Basically, these NMs will appear a little more often, people can get what they need from them and then move on instead of having to camp them for weeks at a time, botting will be eradicated, and the whole experience will be a lot less stressful and more fun. Most people have tons of seals lying around doing nothing, and MNKs will have a better shot at their black belts. You can fight the NMs on your own time instead of wasting up to 3 hours or even more out of every day standing around doing nothing while you camp the NM.

    Someone care to give me a logical, rational explanation as to why this ISN"T a good thing?

    The NM pops are tradable, and the blackbelt items still drop from the KS99. As far as I can tell, everybody wins.
    You see Billy, Some people in life are born different from others. Some doctors believe its due to less oxygen... Ah nevermind.

    I think most of them simply cannot grasp the concept on how this is an improvement. Most seem to think of in a vacuum. I.E They don't take into account mutliple people after the same NM, they don't take into account this system removes the need for ToD< and allows multiple pops per day, They just try to compare it 1 for 1.

    I.E their mind set is "Everyone can do KSNM99 for BB item, and I Can kill fafnir today at a shot for a BB item" in the new system "Everyone can do KSNM99 for BB item, but Now fafnir doesn't drop it! This is a nerf!"

    instead of thinking about the new update as, "Now everyone can do KSNM99, and everyone can kill Fafnir for a Shot at Nidhogg, who holds a better drop rate on BB item! This way, Everyone has a shot to kill Fafnir and Nidhogg! Unlike the old system where Nid only spawned once every ~3(?)~7 Days, and both of them could only be killed once per day by 1 group, Now multiple people have the chance to kill them! Regardless of Time of Day, last Death, Etc"

    Also, Rather some of them admit it, Its also because They miss the E-peen days of claiming mobs over other people, and then pretty much laughing at those people who weren't fortunate enough to claim. its rather Cynical.
    (9)

  2. #462
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by RaenRyong View Post
    People who enjoyed HNMs are in the extreme minority. It is time for that to be phased out entirely.
    Where'd you get that data from? Your backside?

    I think you'll find the casual noobs just cry louder and cry more for what they want. Most of the HNM fans didn't bother to post against a wall of ignorance. That was my downfall.

    Quote Originally Posted by Flunklesnarkin View Post
    I wonder if they are going to eventually force pop tiamat / jormy

    edit.. vrtra too ;o
    Because people camp those NMs, don't they?

    Quote Originally Posted by Alhanelem View Post
    I can't comprehend why anyone would complain about this.
    Is it really hard to understand that people don't want to farm Kindred Seals for 8 hours to pop a Fafnir, for the chance at popping a Nidhogg, King Behemoth or Aspidochelone?

    They are free popping daily until the next update. Once it hits, and everyone expends their stockpile of Kindred Seals, you're going to wait a whole lot longer, and do a lot more work to be able to kill the NMs which popped every day previously, and are arguably going to be a lot more redundant after the next level increase.

    If you can't understand that, then you're a lost cause.
    (0)
    Last edited by Dazusu; 04-23-2011 at 07:52 AM.

  3. #463
    Player
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    Mar 2011
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    478
    It's not about whether or not people camp them imo

    It's more about going out to fight something and not having to wait hours for it to show up...

    tiamat is probably the most camped of the group... but some people do farm vrtra to make juogi's

    and why leave jormy out >_>
    (0)

  4. #464
    Player Daremo's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Ubasti
    World
    Carbuncle
    Main Class
    RDM Lv 5
    I've seen very few people actually liking and wishing for the old system. Most people seem to be saying, "The old system sucked, and this new proposal sucks in entirely new ways." A punch in the nose might beat a kick in the nuts, but they both still hurt. The old way being ass doesn't make the new deal boy oh boy gonna wet me pants awesome by default, by any means. Karbuncle, you complaining about complaining seems like a half grasp of reality. You get that 300,000 players are going to have 300,000 different(but sometimes overlapping) ideas of what the game should be like, and that people aren't going to keep quiet when something they don't like comes along, yet you act like people speaking their mind is reprehensible somehow. It's reality. You may as well complain that the sun only shines during the day, and why's it got to get so dark at night, anyway. SE isn't going to please everyone. The people who aren't pleased aren't going to keep quiet about it, nor should they. If they did, we wouldn't be having this discussion since SE would have never realised that lots and lots of people loathed the old King system. So quit complaining about the complaining and suck it up, while I try to find my way out of the metaphysical knot in the universe that my complaining about your complaining about people complaining seems to have caused, which is now making my watch run backwards. ... Cool. Yet... disturbing.

    That said, the NQ pops being tradable goes a long way to alleviating my concerns about those with few seals or lacking in human resources(at least until HQ pop drop rates are in). I had considered the possibility of tradable pops early on, but thought there was no way SE would go for it. I'm rarely so pleased to be proven wrong. I hope tradable in this case means AHable, so consistent and visible pricing can take place. People tend to get wild ideas about what stuff is worth when they have nothing to compare it to.
    (0)
    Last edited by Daremo; 04-23-2011 at 08:26 AM.

  5. #465
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Defending ring for everyone \o/

    Now if only trotter boots NM were on the list /sad
    (1)

  6. #466
    Player
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    Mar 2011
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    Quote Originally Posted by AtrixWolfe View Post
    Defending ring for everyone \o/

    Now if only trotter boots NM were on the list /sad
    skadi feet aren't that hard to farm up anymore.. much better than camping simurgh imo
    (1)

  7. #467
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    skadi feet aren't that hard to farm up anymore.. much better than camping simurgh imo
    Aye I need to find someone to do it with haha
    (0)

  8. #468
    Player
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    Mar 2011
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    478
    Quote Originally Posted by AtrixWolfe View Post
    Aye I need to find someone to do it with haha
    took about 2 weeks of daily salvage for a group of 3 to get their skadi feets.. thats my experience anyways after salvage update
    (0)

  9. #469
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    took about 2 weeks of daily salvage for a group of 3 to get their skadi feets.. thats my experience anyways after salvage update
    Thanks Good to have some good info on it.
    (0)

  10. #470
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Daremo View Post
    I've seen very few people actually liking and wishing for the old system. Most people seem to be saying, "The old system sucked, and this new proposal sucks in entirely new ways." A punch in the nose might beat a kick in the nuts, but they both still hurt. The old way being ass doesn't make the new deal boy oh boy gonna wet me pants awesome by default, by any means. Karbuncle, you complaining about complaining seems like a half grasp of reality. You get that 300,000 players are going to have 300,000 different(but sometimes overlapping) ideas of what the game should be like, and that people aren't going to keep quiet when something they don't like comes along, yet you act like people speaking their mind is reprehensible somehow. It's reality. You may as well complain that the sun only shines during the day, and why's it got to get so dark at night, anyway. SE isn't going to please everyone. The people who aren't pleased aren't going to keep quiet about it, nor should they. If they did, we wouldn't be having this discussion since SE would have never realised that lots and lots of people loathed the old King system. So quit complaining about the complaining and suck it up, while I try to find my way out of the metaphysical knot in the universe that my complaining about your complaining about people complaining seems to have caused, which is now making my watch run backwards. ... Cool. Yet... disturbing.

    That said, the NQ pops being tradable goes a long way to alleviating my concerns about those with few seals or lacking in human resources(at least until HQ pop drop rates are in). I had considered the possibility of tradable pops early on, but thought there was no way SE would go for it. I'm rarely so pleased to be proven wrong. I hope tradable in this case means AHable, so consistent and visible pricing can take place. People tend to get wild ideas about what stuff is worth when they have nothing to compare it to.
    I'd take a Punch in the nose (New System), over kick in the nuts (Old System)

    Theres the "Vacuum" logic i was talking about. "New system has flaws, and old system has flaws, Therefore This sucks and is a backstep still".

    There are variable degrees of "Suck" that most of the vacuum-logic arguments are leaving out. Maybe you didn't read anything outside of my 1 post, can't blame you, long thread, but i've repeatedly said "Yes, This new system has flaws, but it has less flaws than the old system, and offers the chance for everyone to fight said NM. Where as the old system 1NM per day per person/group, No exceptions."

    Right now, The Current HNM system falls Somewhere between "Diagnosed with Terminal Disease" and "Hammer to the Nuts", the new system falls between "Punched in the face" and "Forced to watch Sex and the City".

    While the new system still is rather flawed, It has less flaws than the old system, ergo, I'll take Sex and the City over Cancer any day. Thats my logic. I don't know what you seem to be reading, but you're certainly not getting the point, at all.


    Do i want them to make adjustments in the future to this system? Why yes, Yes i do. 1 being return BB drop to NQ Kings. But would i take this system now as an improvement over the old one? Yes. YES i will, because it IS better.
    (6)
    Last edited by Karbuncle; 04-23-2011 at 09:17 AM.

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