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  1. #11
    Player Simian's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    46
    Personally, I loaded up Divine, not only for Banish and Holy, but also for Repose. My RDM is level 90 and capped on Enfeebling Magic thus my WHM is always over cap with gear like Spider's Torque(yes, the poor mans Enfeebling Torque). If you do not have an RDM at level 75 or higher, then I would follow Daniel's outline.
    (0)
    90 WHM, RDM
    85 WAR

  2. #12
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Why enfeebling though? The only time I ever cast enfeebling magic as a WHM is when I am the only one that can. Usually when I'm duoing with my husband.
    (0)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  3. #13
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    It has greater impact on whether your enfeebles land as opposed to healing skill which add little to nothing to your cure.
    (0)

  4. #14
    Player Kasandaro's Avatar
    Join Date
    Mar 2011
    Location
    Bastoker
    Posts
    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Kitheren View Post
    Why enfeebling though? The only time I ever cast enfeebling magic as a WHM is when I am the only one that can. Usually when I'm duoing with my husband.
    Major reason is if you level any of the other Enfeebling-using mage jobs, it helps a lot. That said, if you're only doing WHM, it becomes a little less useful, since Dia doesn't have nice tiers like Bio, and half the mobs flat out ignore the others.

    As for why not Healing merits - the only spells I know of that get noticeable effect out of Healing Magic are Cursna, Magic Fruit, and Plenilune Embrace.
    (0)

  5. #15
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kasandaro View Post
    Major reason is if you level any of the other Enfeebling-using mage jobs, it helps a lot. That said, if you're only doing WHM, it becomes a little less useful, since Dia doesn't have nice tiers like Bio, and half the mobs flat out ignore the others.

    As for why not Healing merits - the only spells I know of that get noticeable effect out of Healing Magic are Cursna, Magic Fruit, and Plenilune Embrace.
    At this time, WHM is my one and only. And unfortunately I only have time to play for my linkshell events, which usually consist of Abyssea. I did Healing Magic and Enhancing because I knew I wasn't going to get much use out of Enfeebling or Divine. If my debuffs lands and we need them I'll throw my Enf. Skill + and Magic Accuracy gear on with a drink and it will probably land.

    But being able to remove Cursna is a plus, depending on if the merits make a big difference or not.
    (0)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    68
    If you ever start to duo stuff with your husband you are really going to wish you had those enfeebling merits (and high enfeebling magic skill, get on leveling it if you don't have this.)
    You may also want to put together a small enfeebling build but I find mind landing more often than not even if I forget to bring all my gear and just have atma of the allure and cruor buffs on.

    Enfeebling magic is certainly the most useful of the skills for any mage job with native enfeebling magic, for sure. Some of them are nearly useless (Healing) and some are even more situationally useful than enfeebling (Divine, which is only usually needed when you need to sleep something with light-based stuff and there's no bard or corsair around and depending on your group configuration this may or may not be rare). Enhancing magic is okay but I've just never really found the benefits of it to be overly attractive but it might be a good choice for you if you're dead set on not meriting enfeebling, though there's a high likelihood that you will eventually demerit something to level enfeebling magic instead.


    At the end of the day though, they are your merits... level whatever you feel would suit you best in your unique situation/
    (0)

  7. #17
    Player Momotarotaru's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Quote Originally Posted by Charismatic View Post
    If you ever start to duo stuff with your husband you are really going to wish you had those enfeebling merits (and high enfeebling magic skill, get on leveling it if you don't have this.)
    You may also want to put together a small enfeebling build but I find mind landing more often than not even if I forget to bring all my gear and just have atma of the allure and cruor buffs on.

    Enfeebling magic is certainly the most useful of the skills for any mage job with native enfeebling magic, for sure. Some of them are nearly useless (Healing) and some are even more situationally useful than enfeebling (Divine, which is only usually needed when you need to sleep something with light-based stuff and there's no bard or corsair around and depending on your group configuration this may or may not be rare). Enhancing magic is okay but I've just never really found the benefits of it to be overly attractive but it might be a good choice for you if you're dead set on not meriting enfeebling, though there's a high likelihood that you will eventually demerit something to level enfeebling magic instead.


    At the end of the day though, they are your merits... level whatever you feel would suit you best in your unique situation/
    I agree with you. And on Top of it WHM/SCH give very decent enfeebling magic better than BLM/RDM because
    /SCH give high enfeebling magic skill and being WHM with high MND give great Potency on Slow and Paralyze So dont underestimate enfeebling magic on WHM. very useful. Merit Enfeebling Magic for mage job never go wrong.
    If SE does not change formula for Cure Spell. Healing skill never be on Focus anymore.
    (0)

  8. #18
    Player Aaralyn's Avatar
    Join Date
    Mar 2011
    Posts
    48
    I've changed my magic skill merits so much it's not funny. Since I've dropped BLM, I'd taken out enfeebling and elemental, and put it into enhancing and summoning magic. Took out summoning magic and changed it to healing magic skill. As others say, it really doesn't make a huge impact. But inside or outside abyssea, I haven't had any trouble making enfeebs land. There's even been times where I've taken merits out of something in preparation of one time fight and changed it back later that day.

    I'd say just experiment if you're unsure. Especially if WHM is your one and only, gaining merits back would be no problem, with abyssea.
    (0)

  9. #19
    Player Kitheren's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Indeed. I'm just waiting to change merits until this next update though. Just to see the changes. Just like I'm holding onto my gil for now.
    (0)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    34
    Yes Healing Magic is extremely lame for cure potency (something like 100 skill = 1% or 2%...) but it does help interruption. If any of you solo (melee), you may see a benefit in maxing skill (with potency and mild -interrupt if possible) while bombing yourself. I sometimes rely on this in unlucky situations between shadows, where I need to cureskin to re-haste. Knowing that I can count on high skill (and gear) to fire a Cure V for skin (or recover from red) is very important to strategy; if you can't count on it you might bene, or try anyway ... and get interrupted, and die.

    Most of the time, you can time it between strikes just like you would for shadows (esp. with curecast), but all it takes is an unfortunately timed TP move bringing you into the red, and now you may not be able to wait another attack round just to time your cure.

    This is a small consideration, but I just thought it was worth mentioning. Most WHM's will not need to worry about this in day-to-day backlining.

    EDIT: to be clear, I feel Healing Magic is very lame, I just wanted to call attention to one of its rare uses.
    (0)
    Last edited by Rya; 04-27-2011 at 04:40 AM.
    Rya's Killage Factory: http://www.happyhappyd.com/

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