I don't expect any major new endgame content to be released this update (or at least anything as expansive as abyssea).
Keep in mind that when visions of abyssea was released I would venture that the other 2 abyssea expansions were close to completion as well (similar to how all 3 add-on expansion were probably created around the same time, hence when the first one was complained about the other 2 weren't fixed in response because...they were already most likely created and done) all that was really needed were specific tweaks to get them ready for launch such as the level of monsters, but the basic mechanics were already determined ahead of time (such as Bastion and Dominion). What they didn't know was how successful it would be. So here we are at the end of their abyssea queue and they probably didn't expect the way things turned out with XIV failing and people falling in love again with XI so they probably didn't work a lot on new content up until now. They are probably working hard on some new content, but content takes some time to create. In the mean time though I expect them to revamp older content to stall like they are doing with dynamis since such adjustments are easily done.
but this is getting off topic a little so...
I know people have suggested in the past that adding utility to Rdm melee would help encourage people to let them melee more in parties. Enspell IIs were an attempt at this although I'm not sure when they will realize that elemental resistances really don't do that much unless they are in large numbers since people either gear to near perfect accuracy or don't even bother due to their stupid high resistances. What type of things could they add to Rdm melee to give it extra utility? I personally want to see enspells that lower monster statuses like maybe enblizzard III could also lower the monsters evasion since those statuses are really not used that often (especially the magic related ones).

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