
Originally Posted by
MarkovChain
I find it normal that casual players can't get the best gear. At least, they could have almost the best gear as generally, "elite" endgame content provided only marginal gains. You can for instance compare the mini-extension final rewards to salvage gear or salvage gear to Nyzul gear, or even sky.
Nope, they where considered worthless in december with full AF3+2.
This is the typical opinion of "pro abyssea" players that IMO are just recent players that spend time leveling right before abyssea without getting involved in endgame and then when abyssea cam out, they dicovered it.
First, not many old endgamers will do exp parties in abyssea because there is no real point in leveling extra jobs. The game is so unbalance that you require at most 2 DD jobs, 2 mages jobs. More precisely, ninja monk whm are basically the best jobs. Why would you level drg/pup/dnc/ w/e really since those jobs are so much better. Guess what ? Abyssea did not change that, except for nin, because at least mnk and whm were already most wanted jobs for endgame before abyssea. MNK could take anything meleable without TP spamming (unlike SAM/WAR WAR/SAM DD/SAM) while being easily on par and even better in some cases than 2 handed DDs. WHM has always been the best healer in the game and ranked top job in the census since forever.
"it doesn't require a lot of effort to be abosulutely the best"
I'm sorry you are completely wrong. Do you have the best gear ? Honest question. The best gear right now is full AF3+2 with level 90 empyreal weapon, epona's ring plus various marginal upgrades. I'm sorry to tell you it's pretty hardcore. Getting a level 90 weapon requires you to kill ~ 100 Boss types Nms, all of them requiring lesser NM's KI to be poped, and all of them requiring a team to defeat. Getting a full AF3+2 set is not possible solo, it also requires a team and if you want to proc green, it requires specific jobs so a decent size party.
So it does require a lot of effort to achieve this. About as much as a full salvage set I would say, the difference being mainly that you can enter anytime. But as far as dedicated game hours it's the same.
Look, in my old group it took us ~6 months to get a full set like usukane in salvage, running 4x aweek. That is 1 hours of assault, 1 hours of waiting time for gathering and 7 hours per week of salvage : 9H/ week for 26 week is 208 hours.
I have the level 85 vere and this what It cost me : 6 pops were gathered in two game sessions of 6 hours (and not : 6 hours of abyssea I insist cos I know some idiot will jumb at my throat), so 12 hours. 1/3 of the chloris put only 1 bud so that's 10 buds for 10 hours, or 50 chloris buds for 50 hours. Magianing the base mantis took forever camping the NMs, that's about 50 hours. Ulhuadshi is about 4 hours for 6 pops and with the 1/3 of 1 drop rule, that's 10 drops in 4 hours so 20 hours for 50 drops. From personnal exprerience, gathering a pop from dragua takes 15 minutes including running around etc plus 15 minutes kill so 30 minutes per kill, and with the 1/3 rule you need 45 kills to achieve 75 scales, or another 23 hours.
In total a level 90 empyreal weapon cost you (at least) 93 hours of work
I didn't farm AF3 yet but there are a lot of NMs to kill, a lot of seals. I'd say 5 hours per peice or 25 hours total eyeballing.
time for the absolute best, as you said : 118 hours
Seeing as the 208 hours of salvage grants you one set for yourself as well as plenty of pieces for others, while the 118 hours of abyssea gives only an empyreal for yourself, I'd say it's extremely hardcore.
"Almost all content can be done with 3-4 people"
I tend to read a lot of people thinking this was not not the case before abyssea. I think you guyz wasted to much time doing dynamis thinking you were doing something useful. Limbus/salvage/Nyzul/assault/sea/sky/hnm/znm could all be done with 3-4 people. Nothing changed. Nothing. Ever since I stopped dynamis in 2006 I did most of my endgame in groups of smaller length than 6-8. A lot was done duo. Everything I can think of range from duoing all salvage NMs, bosses, wierd BCNMS like X's knife, most interesting KSNMs, trioing Nyzul at 75, duoing limbus zones, duoing tier IV pop sets for znms then 6-manning them. The only exception would be Einherjar but this has to be the most casual event in a sense as it required you to run at a fixed time 2x30 minutes a week as opposed to the kind of hardcore event which is dynamis for 2x 3H30 per week.
By many you probably think you and your team.
No way. facepalm. How many of the posters of this forum have full AF3+2 + level 90 empyreal weapon. Not many of the noobs from BG have this. If something takes a week how come there are not many level 90 weapons yet, considering we are 5 months after the relese of heroes ?
I want 6-man events like nyzul/assault/salvage. Preferably that don't require a static to be efficient. No more abyssea. I'm tiried of the grind and to have to camp my 15' respawn NM against 2-3 others systematically.
What I don't like in abyssea :
* having to counter camp others or being yourself countercamped. Make everything popable already, it's artificially increasing your pain. There are still cc problem for pops NMs, especially at peek times, but it's not as much of a problem.
* too much running around, too much jeuno lag.
* the general grind that go with it. At least for salvage/nyzul you had the time attack aspect which was quite exciting.
For the next event I would like this time attack aspect but preferably with no limited entry requirements like abyssea. My ideal would be 2 hours salvage style instance zones, not extendable that you could try over and over. You get the difficult aspect but not the cockblocking aspect.