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  1. #31
    Player Neonii's Avatar
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    Mar 2011
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    167
    Character
    Tedra
    World
    Valefor
    Main Class
    SMN Lv 90
    I think maybe allowing cool items exclusive to campaign like unique furniture ect to drop would be nice. I also like the idea of rare hard to get spells dropping here. I love the idea of being a general. And yes up xp and allow skill-ups to make campaign able to compete with abyssea. Really cool exclusive drops would be awesome. I really miss campaign was one of my favorite activities.
    (0)

  2. #32
    Player
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    Mar 2011
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    960
    Some Campaign zones should be retooled for lowbie EXP.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #33
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    i like the lowbie area idea for campaign but it would have to then be set for level cap or high lvl would come in and rape it for drops
    (0)

  4. #34
    Player Zyeriis's Avatar
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    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Edits/Additions #4

    1) Entertainment, Temporary Items, and Controlling the flow of Battle (Inspired by Airget)
    -This is slightly similar to the idea Airget proposed on the first page of the thread. In essence, it's focused on calling forth/lightly controlling NPC fighters to turn the tide of battle, primarily on offense. The temporary items we could get from campaign have always been extremely limited. With the rise of abyssea, temp items became a far more widely used part of the game. While campaign is limited to items based upon people doing Campaign Ops (which I've already been over as being too much of a hassle for too little reward). There needs to be static temp items to get from Allied Tag NPCs. How to do this?

    My idea for giving some slight degree of NPC movement to player's is via these proposed static temp items. Give us a target marker/flare type of temp item we can use on fortifications and enemy generals. Causing NPCs within a certain radius to engage that target. This solution is multi-faceted. It also allows players to fight the other enemies in battle, without having to worry about NPCs interfering and lowering the end result amount of exp. It would also add a degree of tactical prowess to campaign. Naturally, the amount of flares/markers you could carry/obtain per battle would be based upon your current medal. The use of flares/markers as a "General" of sorts, would grant some type of "Command Aura" or exp rate boost.

    There are likely many more temp items to control the flow of battle that could be added under this concept. Temp items to summon extra NPC fighters, specific squads such as Healing Squads, or Bombing Squads. These temp items could even breach the realm of iniating battles by summoning a specific squad to the field, rather than having to wait for a battle to start or arriving as soon as one ends.

    2) Low Level Campaign Battles (Courtesy of Sparthos and ShadowHeart)
    -This could easily tie into the multiple control points in each area. Allow the satellite camps/defensive points to be level capped. Not all Orcs are 75+, why should they be in Campaign? This would add some color to the lower levels and make campaign a bit more relevant in the process. Of course, it doesn't need to be implemented on a satellite base idea but it seems like the more logical choice, as to not upset the primary campaign battles at the current primary objective tower/control points already present in the game.

    Adding lower level gear as well as new 80+ gear to AN item exchange would be appreciated as well. Some gear you can get for lower levels, without the now luck-based auction house having a decent piece of armor for sale at any given time would solve another in-game problem (lack of stuff on auction house).

    --Additions #1 (Courtesy of Seriha)
    Adding such battles to campaign should not interfere with the primary battles in campaign. As these battles would take place at a different point on the map, where the enemy will only send lower level enemies to complete less important tasks such as capturing supply routes and the like. Also, the battles would be designed, depending on area, for the levels 40-60. However, it would be possible to at least do something around level 30 (though the enemies would be much stronger than a level 30). This idea is in no way meant for anyone below level 30, nor above level 60. It is also proposed that the battles for these points on the map, be level capped at 60 (depending on the area) much like a garrison or expeditionary force.
    (1)
    Last edited by Zyeriis; 04-20-2011 at 07:45 AM.

  5. #35
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Also, in the (S) Era, A lot of the Orcs are 75+ >.>

    The way i understand it, Back in the Campaign-Era, beastmen were much more powerful, It wouldn't make sense having a bunch of level 20 beastmen "Terrorizing" the 4 Great Nations of Vana'diel.

    While i like the idea of Low-level Campaign scenarios, From a story-standpoint, I see it hard to explain.
    (0)

  6. #36
    Player
    Join Date
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    960
    Quote Originally Posted by Karbuncle View Post
    Also, in the (S) Era, A lot of the Orcs are 75+ >.>

    The way i understand it, Back in the Campaign-Era, beastmen were much more powerful, It wouldn't make sense having a bunch of level 20 beastmen "Terrorizing" the 4 Great Nations of Vana'diel.

    While i like the idea of Low-level Campaign scenarios, From a story-standpoint, I see it hard to explain.
    From a story standpoint, why wouldn't it be? Not every army is made up of seasoned troops and thus the low level monsters represent the cannon fodder of the beastmen confederate.

    The war has dragged on and thus both sides are now throwing whatever they have and the kitchen sink in order to continue battling. From the official WOTG standpoint, the beastmen have already lost anyway. Naturally who'd be left over would be the weaker and less experienced soldiers drafted into service.

    Also another addition to Campaign should be simple temp item packs for purchase at all times. Simple potion pack, enhancement pack, enfeebling pack etc for one set cost from the NPC.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #37
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Sparthos View Post
    From a story standpoint, why wouldn't it be? Not every army is made up of seasoned troops and thus the low level monsters represent the cannon fodder of the beastmen confederate.

    The war has dragged on and thus both sides are now throwing whatever they have and the kitchen sink in order to continue battling. From the official WOTG standpoint, the beastmen have already lost anyway. Naturally who'd be left over would be the weaker and less experienced soldiers drafted into service.

    Also another addition to Campaign should be simple temp item packs for purchase at all times. Simple potion pack, enhancement pack, enfeebling pack etc for one set cost from the NPC.
    Hmmm, Perhaps.
    I still think being able to pick up any level 25 job and go slay beastmen Armies in the Shadow-Reign era would kinda 'Cheapen' the feel of it being the biggest war on the continent. When i heard of the War, before WoTG, it made it sound like it was one of the biggest wars/threats to on the entire Continent, and that the war was very close (hence the alternate reality when we actually did lose that WOTG Reveals). adding in "They were throwing out-of-the-womb lv. 20 orcs at bastok" kinda just cheapens it in my eyes, Cause i never got the feeling that "The 4 Nations we're curb-stomping them hardcore" it felt more like "It was a long drawn-out-war with both sides reaching their limit". tossing Baby-orc(exaggerating) on the field just didn't feel like what was being told.


    However
    , if you look at it that way i suppose it makes a little sense, enough that I wouldn't mind it implemented. I know people tend to turn the other cheek when it comes to time travel. plus it would really help some low level players if the Exp was good enough, and you could skill up.
    (0)

  8. #38
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    My solution doesn't involve removing the 75+ hordes but it was more of adding tiny, lower leveled orcs to attack less important positions in the map. They would be helping the primary forces but alone they wouldn't be a threat. Think of them as cannon fodder. Other than that, yes level 25 is too low. At the very minimum it would be level 30s (as in what level 60s are to the current campaign mobs).
    (0)

  9. #39
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    A grander lowbie EXP event could be achieved by tweaking Expeditionary Forces or Garrison. Campaign being for the 60+ crowd is fine.
    (0)

  10. #40
    Player Zyeriis's Avatar
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    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Seriha View Post
    A grander lowbie EXP event could be achieved by tweaking Expeditionary Forces or Garrison. Campaign being for the 60+ crowd is fine.
    This is also a solution (to a non-campaign related problem) but, this thread is focused entirely upon ways to improve campaign. Which adding satellite capture points for lower levels would be able to do. Though, it is merely a suggestion.
    (0)

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