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  1. #31
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sparthos View Post
    Really, was Nyzul Isle, Assault etc worth abandoning? I found them to be some of the most fun events SE ever designed. They were casual, fun, engaging and mixed things up. SEs timeline says nothing about fixing them so it's safe to say that they have been let go.
    I keep saying they should buff those old events and make them relvenet again.
    (2)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #32
    Player
    Join Date
    Mar 2011
    Posts
    960
    As much as self-imposed challenges have existed as long as gaming Karb, it just isn't feasible in FFXI unless you're running events by yourself (multibox) or have like minded friends.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  3. #33
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Sparthos View Post
    As much as self-imposed challenges have existed as long as gaming Karb, it just isn't feasible in FFXI unless you're running events by yourself (multibox) or have like minded friends.
    NEEDS FRANS :O!

    Though, There are a lot of people who think abyssea is too easy and want a challenge, I truly wonder if theres enough to make a Linkshell on each server specifically for it o-o;

    But yah, I'll be happy for out-side Abyssea Content too, Cause i know all good things must come to end
    (0)

  4. #34
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    We won't be moving out of abbyssea for least exp. As long as the mob type chain is in place we not going anywere else for exp. Salavge was always lot of effort for side grade gear. Every job had a refresh body except pld which wasn't needed at endgame cause you woulda took a rdm anyway. The rest was either for sam for a 6 hit or WS. Another thing the game has always been "whats in it for me". I seen so many drop pearls after they gotten what they wanted, be it rdm af2 hat, kirin body, list goes on. The game woulda died if everything at 75 stayed the same.
    (1)

  5. #35
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Benihana View Post
    Gear also differentiated players in a good way. You could for the most part tell who knew what they were doing and who was a noob by looking at their gear (I know it is a generalization and isn't 100% true).
    You could only really tell that right after the gear came out. Once a shell had geared everyone who wanted it, they start to sell the drops to anyone, competent or not. I can think of multiple people on Sylph who absolutely sucked at their job but had the best of everything (back when the cap was 75). If you want gear to differentiate players, make the best gear drop from mobs in uncapped BCNM's that can only be entered solo. There is pretty much no way around that unless someone uses a hack.
    (2)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  6. #36
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I have to say I approve of the developers finally caring and listening to the player base.

    Even if we all don't see eye-to-eye, they at least respond to a lot of our topics and concerns.

    Edit: Wanted to add this little bit in here!

    I think FFXI will be just fine. Abyssea isn't end game; it's just temporary fun while we wait for end game to arrive. I've seen a theory circulating around many times before that Abyssea may be our "Valkurm Dunes" for preparing for level 99 end game. In a way, the player base has discovered lots of ways to play the game that have always existed and just weren't well known.

    I think it's an enjoyable stepping stone, not the final destiny.

    Either way, I really enjoy how FFXI is now. The only thing that makes me feel sad is the slight loss of that accomplished feeling. I don't feel as accomplished anymore as I use to. But, there are now other ways to feel content; I have a brand new LS with friends for the first time in years, my LS can go and do events with a small amount of people and have lots of fun, and magians are a great goal set for me.

    Thank you SE for less and less luck based events. ^^
    (2)
    Last edited by Meyi; 04-19-2011 at 05:04 AM.
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  7. #37
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    My quick opinion based on OP:

    -I find fun on the fact I can be a decently equipped player without having to invest my life into an MMO, without fear of there being a pay to win mentality. I personally don't think FFXI was ever difficult, and that elitists just complain, because they don't have a very thick line to seperate them from ones theyd call noobs. The content is perfectly fine how it is; inviting ANYONE who wants a shot at something, to have it with some effort.
    (3)

  8. #38
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Not reading entire thread (tl;dr).

    Concerning the augmenting of older gear mentioned in the OP, I feel obligated to mention that it is not being done through Trials of the Magians, but rather through Synergy.

    As far as the general direction of FFXI nowadays, I can't help but approve. Sure, every update we as a playerbase may wag our fingers at S-E, scolding them for introducing something that makes us all ask why it wasn't done x number of years sooner, but a good update is still better late than never.
    (0)

  9. #39
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Tamarsamar View Post
    Concerning the augmenting of older gear mentioned in the OP, I feel obligated to mention that it is not being done through Trials of the Magians, but rather through Synergy.

    As far as the general direction of FFXI nowadays, I can't help but approve. Sure, every update we as a playerbase may wag our fingers at S-E, scolding them for introducing something that makes us all ask why it wasn't done x number of years sooner, but a good update is still better late than never.
    This is how I feel as well.

    Admittedly, I stopped caring about "accomplishments" in MMOs the day I quit Lineage II, so I'm more out to do things I find interesting.
    (0)

  10. #40
    Player Neofire's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    62
    Quote Originally Posted by Greatguardian View Post
    I pretty much stopped reading the anti-Abyssea posts after "Shout for a group for Rani without a brew".

    Most shout groups fail Rani with 1-2 Brews, broseph.

    It's not just anyone who can pop an NM, afk, and come back to it at 0%.

    I'm not saying Abyssea is hard. It's not. Frankly, I find it rather relaxing and definitely easy. Anyone with an IQ greater than potato can master it.

    Truthgasm: Most FFXI players still have an IQ less than potato. Most FFXI players still find ways to wipe to Orthrus with 18 people. Most FFXI players think Briareus is hard and Empyrean Weapons require a linkshell of slaves to kill things for you. Most FFXI players cannot kill anything above AF3+1 Seal NMs without a brew. Most FFXI players still call Abyssea "Super easy god mode", even if they've never completed a single piece of AF3+2 or even entered the zones. And in case it needs repeating, Most FFXI players still have an IQ less than potato.

    The only people who have any right to complain about Abyssea being easy are the people who are actually good at the game and walking around in multiple Empyrean Weapons/AF3+2; ironically, people who I rarely see complain at all.

    With that said, I don't mind Abyssea at all as midgame content. I think it was made to strongly appeal to casual players, and give them the same opportunities for gear as the hardcore playerbase; something which FFXI has lacked for a long time. The move away from World Spawns for the game's best gear is beyond refreshing. A lot of people complain about the influx of gear caused by, in a nutshell, everyone being able to force-spawn Fafnirz. But really, it just removed a lot of conflict from the game. Some players enjoyed the conflict, the drama, the stealing and the hacking. But overall, the shift away from these trends has made the FFXI community much friendlier overall.

    I hated world spawns. I love being able to log onto skype, get an IM like "Hey, let's kill a few Ironclads for plates", and just log in and do it. I'd love a challenge at 99, and I'd love a reason for my Endgame shell to exist. But I definitely have no qualms with Abyssea, and I love the game's paradigm shift from world spawns to force spawns.
    Finally someone who accepts changed and isn't dumbfounded on that it is inevitable.
    (0)

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