So I am a 8 year vet and I was just thinking about how much the game has changed. I was reviewing the New HNM thread and if you read through it, there are a lot of concerns.
As you've all noticed the game has toned down it's player base a lot. A lot of people have quit, both elite and casual players.
The game has done a 180 but the updates are not yet finished or finalised. This is not a suggestion thread. It's more of a voice your opinion/concern/approval/disapproval type thread based on the direction and future direction of the game.
Prior to 2010 Level cap increase -Endgame for Casual/Elite player base: You have Dynamis, Limbus, Nyzul Isle
These events imo were the standard mostly for the more Casual base. They were perfectly aimed at being convienant enough for casual base but challenging enough as well.
Casual player Base gameplay: Garrisons, Beseiged, Campaign, Notorious Monsters,
Elite player base gameplay: Salvage, Sea, High Notorious Monsters,
The Good: The game provided a lot of hefty time/effort for equip that kept even the most casual player dedicated. There was ALWAYS something to do and somewhere to explore. It was anything but boring. Team work was of the biggest priority. It enouraged us to work together in groups and helped establish our Linkshell/group as our own!
The bad: Many people with less playtime could not devote the time/effort needed to consistantly attempt more elite content, this seemed a bit unfair to them. A lot of casual player quit or deactivated their accounts because they couldn't devote time to achieving some of the more higher quaslity gear or taking part in more elite content. Some of the more hefty endgame content was so time consuming or hard, many people resorted to cheating. Salvage drop rates/ HNM spawning. It also was the source of so much drama. Many people resorted to stealing, buying gil and just overall cheating and stepping on another person toes to get what they wanted.
FAST FORWARD to 2010:With the introduction of the Final fantasy XI level cap increase, came a slew of gear/abilities/goals and new monsters!
Both Casual gameplay and casual/elite endgame events were considerred worthless at this point. Although it didn't require much more effort/team work, the rewards seemed diminishing, too easy or irrelevant.
FFXI as a whole atm: Abyssea. Since you can enter Abyssea at lvl 30, most people casual and elite, exp until that point then build an experience point party/alliance and head out. Its pretty easy to get any job lv.90. Abyssea holds gears that are so out of this world amazing, gears obtained through HNMs, Dynamis, Nyzul Isle, Salvage, Sky,Sea, seem almost deserted. They plan to release augments through the amazing trial of magians for those gears though to satisfy those who spent so much time obtaining gear through such methods. Most people don't seem to optimistic that the augments will make it worth it again, to make those events worthwhile on a consistant basis.
The good: The game now benefits all players on a universal level. Many people are very content and happy . It doesn't require large amounts of time or effort for the absolute best. In fact, in its current state, you can obtain an ultimate weapon in a weeks earth time. Almost all content can be done with 3-4 people. Team work is not nessicary but player base is more friendly it seems. If you noticed there is much less drama on BG and the player base seems more kind. You can do anything on your own time without having to worry about the next guy. Even things like Pandemonium Warden, Rani and Absolute Virtue can be consistantly and easily taken down via SHOUTS!
The Bad: Many people in the endgame scene, both casual and elite, seem disssatisfied with the content. These are generally people who devoted more time to the game than others, but also kept the game alive for so long. People who devoted their time to camping notorious monsters as well as people who took a very active and enjoyed the consistancy with salvage/sea. It seems they feel the game and all their accomplishments over the past years have gone to waste. They also feel the game has lost a lot of fun or rush due to content thats too casual.
Sorry for the wall of text! Whether you agree with the above or not, state your opinion about whether or not you're satisfied with current direction of FFXI. Please take time to consider the following:
99 Cap: Once the cap is raised, events and such will be built around that if they already are not in place beforehand. Are you satisfied with endgame primarily aimed at the casual base? Do you want more variety of casual endgame events BESIDES Abyssea? Do you want more content that is aimed at low level events, Such as Garrison etc? Do you want more elite content that will include rare drop rates, long spawn windows or a hefty amount of time and patience? Do you want more elite content that does NOT require hefty amount of time/patience/player skill/long spawn windows?
What do you really want for the direction? What are you strongly against, strongly for and how would it effect you as a player? How would it effect the game as a whole?
Are you someone who doesn't care what they add as long as its versatile/fun and keeps the game alive? A second server wide merge might indicate the player base has continued to fall. PS2 Limitations seem to be holding the game back. There are no current plans to add anymore expansions, and I personally do not see them doing it again in the future.
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My personal opinion (besides the above): I have played FFXI since i was 16! I love that the game has offered me something to do in my freetime. I love that I do not need lots of people to do much anymore. It's nice to see there no drama and more people are working together as a base.
I am a proud member of the older school elite endgame but I enjoyed all of it at one time or another and I still enjoy aspects of abyssea but somethings missing. I find myself being bored with the game and missing the less casual events i enjoyed before.
My playtime varies from casual to "elite" though. Some weeks I can play very often and some months I can barely play at all. In short (lol, i know) I enjoy that I can do abyssea and other things with very little help, I feel freedome to do what I like without having to compete and have someone else beat me or step on my toes. I also miss the endgame LS enviroment where you work as a team and build that foundation with your LS. I miss salvage and camping notorious monsters. It was fun to me to have that rush and I enjoyed competing for claims and farming.
I approve and am very grateful for Abyssea but I disapprove of them building the game around being casual. There should be all types of content of players. Things that require more effort for those who want to to strive to be superior in gear and skill or those who want to keep busy/entertained without it feeling like less fun.
I approve of them to continue to add gear/mobs/areas for abyssea to benefit the casual base but I would like them to focus on balance more so now. Balacing out the current state with a more superior/elite endgame. I would like them to take into consideration how it would effect others and what they can do to counter any issues in regards to the concerns and considerations to everyone. They should take time to look into the versatility of their player base and add events/monsters that might target them so every player type has something they can enjoy and have success in!
A perfect direction in my opinion is that endgame return to its more orignal state but also continue to make abyssea worthwhile so the casual will not feel left our or abandoned. The casual deserve to have ultimate weapons and elite gear without having to compete or deal with long term goals. The player base in general deserves to have options. It shouldn't revolve around one type of player!
If you read this, please contribute but do not flame or turn this into another anti abyssea or anti HNM thread. I would like the devs to take this seriously and if you play FFXI and read this, your opinion should be heard!
Thx!
To BG lurkers: Don't be shy. Speak up!
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