[SIZE="5"]Top 10 Requests from Dark Knights[/SIZE]
Source:
http://forum.square-enix.com/ffxi/th...justment-Topic
10. N/A
9. Strengthen or Parry Skill (4 votes)
-Having an Ability called "Tactical Parry" when we have a low Parry Skill isn't very effective.
-Many would prefer a minimum of a B- in Parry skill.
8) Melee while Casting (9 votes)
-A native trait to Dark Knights to allow us to still inflict Melee damage while casting a spell.
7. 2-Hour Ability Changes (11 votes)
-Make Blood Weapon last longer. Or...
-Change Blood Weapon to a 15-minute recast Job Ability and give us a new 2-hour ability completely.
6. "Stances" added to Dark Knight (17 votes)
-Easy to switch between stances.
-Magical Stance for more effective and stronger magical spells.
-Melee stance to deal more effective melee damage.
5. Shortened Dark Magic casting times. (19 votes)
-Preferred if this was a Dark Knight exclusive.
-Would give more use to casting Absorb Spells mid-battle.
4. Strengthened Job Abilities and Traits. (23 Votes)
-Adjustments to make Occult Acumen stronger by using more tiers of the trait based on level or change it to be affected by casting time instead of MP or Damage dealt.
-Changes to Souleater to be more useful to use full time rather than being completely situational and rare to use.
3. New, stronger Dark Magic Absorbs and Spells. (34 votes)
-Absord SPD (speed) is a popular request. Gives DRK Haste while giving the enemy Slow.
-Slower Decay on Absorbs is another popular request.
-New spells to inflict new enfeebles, such as Terrorize, Curse, Doom or Death.
2. Weapon Skill Changes (36 votes)
-New weapon skill entirely to deal Critical Damage and compete with other powerful weapon skills. Or...
-Changes to current Weapon Skills, such as Guillotine or Quietus, to deal critical damage or have stronger modifiers that DRKs normally use, with more focus on STR and DEX instead of INT and MND.
And currently, the #1 Request from Dark Knight players, with a total of 55 votes is:
Increase Duration of Last Resort.
Preferred Time: 2-3 Minutes
Some are willing to have Desperate Blows adjusted to achieve this if a balancing issue will arise.