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  1. #1
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    My main dream for WHM:
    Hastega. That, or enhancing Haste's duration to be something worthwhile.
    I have absolutely no idea why the only player-obtained Hastega in the game is via Garuda, which is almost never used.
    Haste is one of the most used spells in our list. It only lasts 3 minutes. This may be my personal opinion, but I've always believed buffs in MMORPGs should be something you apply every now and then, or when they're dispelled. Protect and Shell both last a whole 30 minutes, and just as well they have AoE versions. Depending on what NMs you fight, these are often dispelled/stolen/etc, but reapplying them isn't too big of an issue, and the duration is nice when it's not being dispelled.
    Then when you look at Haste, it only lasts 3 minutes, and plenty of Abyssea NMs have Slowga or similar, always being more potent than your Haste. Personally when I'm on WHM, I find myself keeping my group Hasted than I do keeping them Cured.

    Would also like to see duration of other various buffs enhanced.
    The "Boost-STAT" series are hardly ever used, considering their limited usefulness. Buffs that increased Damage/Attack or other specific Potencies would have been more worthwhile.
    If these buffs lasted longer I may actually throw them out there every now and then -- there's no real reason to keep them up, unlike Haste.

    "Bar-STATUS" spells giving actual, noticeable chances of resisting a status completely would also be absolutely lovely.
    Why should I bother with Barparalyzra/Barsilencera when my party is going to beg me to Paralyna/Silena them immediately after gaining the effect? When "Bar-STATUS" spells only reduce the duration of the enfeeble, there's almost no reason to put them up. =/
    (0)
    /人 ‿‿ 人\


  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kari View Post
    "Bar-STATUS" spells giving actual, noticeable chances of resisting a status completely would also be absolutely lovely.
    Why should I bother with Barparalyzra/Barsilencera when my party is going to beg me to Paralyna/Silena them immediately after gaining the effect? When "Bar-STATUS" spells only reduce the duration of the enfeeble, there's almost no reason to put them up. =/
    Wasn't they ninja updated, because I've noticed on jobs with Resist traits that they activate a lot recently.
    (1)

  3. #3
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Quote Originally Posted by Kari View Post
    The "Boost-STAT" series are hardly ever used, considering their limited usefulness.
    Boost-AGI+Auspice is hardly useless. It's used quite often, especially in low-man situations where the goal is to avoid feeding too much TP to mobs. If you're not seeing big gains from your Boost spells, try capping and meriting your Enhancing Magic skill, use /SCH for Light Arts and stack as much +Enhancing Magic skill equipment you can get. You do know that Boost-STR, DEX and INT are coming, too, right? While not particularly useful inside of Abyssea, the Boost spells are still useful anywhere else.

    They shouldn't stop at just boosting the generic stat-line, though. They should add Boost spell that increase accuracy, attack, evasion or whatever.

    What really sucks is only being able to use one Boost spell at a time. Being able to use two at a time would be so much nicer.

    I do agree that the Bar-status spells are still pathetically unreliable. I try to be a decent WHM, but there's just no point using them, even with capped Enhancing Magic skill.

    Haste II or, better yet, Hastega would be a God-send.

    Replace Shield Defense Bonus with something useful. Another tier of Magic Defense Bonus, I don't care.

    Make Afflatus Misery on par with Afflatus Solace. Afflatus Misery should be able to "store" damage taken for more than one hit, as it currently does... which is totally lame, by the way. Cura III could be added without breaking the game and, if potent enough, could make taking the damage worth the payoff.

    Could add Bardarkra/Barlightra? They don't seem game-breaking but it just seems odd that WHM hasn't already been given access to these spells. A different kind of bar-spell that occasionally absorbs magic damage of a particular element would be neat, I guess.

    I'm all for adding abilities or traits that would enhance WHM melee potential! Just some ideas off of the top of my head.
    (0)
    Last edited by Fetus; 03-10-2011 at 02:08 PM.

  4. #4
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Fetus View Post
    I do agree that the Bar-status spells are still pathetically unreliable. I try to be a decent WHM, but there's just no point using them, even with capped Enhancing Magic skill.
    head.
    I agree they're not great, but when stacked with a bar-element spell they do work semi-well. For example with Barstonra and Barpetra up on Dragua you'll very rarely get petrified by Terra Wing. But yeah for the most part they're not all that effective and could do with a buff.
    (0)